Rename var

Add some changes ready for next save game version (Commented out)

svn-id: r14189
This commit is contained in:
Travis Howell 2004-07-11 09:15:14 +00:00
parent 9756a420a3
commit 17802b8035
5 changed files with 31 additions and 6 deletions

View file

@ -183,6 +183,21 @@ bool ScummEngine::loadState(int slot, bool compat) {
if (_screenTop < 0)
_screenTop = 0;
/*
if (hdr.ver < VER(32) && _heversion == 70) {
roomptr = getResourceAddress(rtRoom, _roomResource);
const byte *ptr = findResourceData(MKID('REMP'), roomptr);
if (ptr) {
for (i = 0; i < 256; i++)
_HEV7ActorPalette[i] = *ptr++;
} else {
for (i = 0; i < 256; i++)
_HEV7ActorPalette[i] = i;
}
}
*/
if (hdr.ver < VER(30)) {
// For a long time, we used incorrect location, causing it to default to zero.
if (_version == 8)
@ -722,6 +737,11 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
s->saveLoadArrayOf(_roomPalette, sizeof(_roomPalette), 1, sleByte);
}
/*
if (savegameVersion >= VER(32) && _heversion == 70)
s->saveLoadArrayOf(_HEV7ActorPalette, sizeof(_HEV7ActorPalette), 1, sleByte);
*/
// PalManip data was not saved before V10 save games
if (savegameVersion < VER(10))
_palManipCounter = 0;