Rename var
Add some changes ready for next save game version (Commented out) svn-id: r14189
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9756a420a3
commit
17802b8035
5 changed files with 31 additions and 6 deletions
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@ -183,6 +183,21 @@ bool ScummEngine::loadState(int slot, bool compat) {
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if (_screenTop < 0)
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_screenTop = 0;
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/*
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if (hdr.ver < VER(32) && _heversion == 70) {
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roomptr = getResourceAddress(rtRoom, _roomResource);
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const byte *ptr = findResourceData(MKID('REMP'), roomptr);
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if (ptr) {
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for (i = 0; i < 256; i++)
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_HEV7ActorPalette[i] = *ptr++;
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} else {
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for (i = 0; i < 256; i++)
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_HEV7ActorPalette[i] = i;
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}
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}
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*/
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if (hdr.ver < VER(30)) {
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// For a long time, we used incorrect location, causing it to default to zero.
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if (_version == 8)
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@ -722,6 +737,11 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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s->saveLoadArrayOf(_roomPalette, sizeof(_roomPalette), 1, sleByte);
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}
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/*
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if (savegameVersion >= VER(32) && _heversion == 70)
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s->saveLoadArrayOf(_HEV7ActorPalette, sizeof(_HEV7ActorPalette), 1, sleByte);
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*/
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// PalManip data was not saved before V10 save games
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if (savegameVersion < VER(10))
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_palManipCounter = 0;
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