Lure works with the new GMM implementation
svn-id: r32996
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parent
1fd613afa6
commit
17ce8db211
10 changed files with 26 additions and 34 deletions
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@ -221,7 +221,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
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anim->show();
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if (!events.interruptableDelay(30000)) {
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// No key yet pressed, so keep waiting
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while (Sound.musicInterface_CheckPlaying(6) && !engine._quit) {
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while (Sound.musicInterface_CheckPlaying(6) && !engine.quit()) {
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if (events.interruptableDelay(20))
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break;
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}
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@ -229,7 +229,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
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delete anim;
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screen.paletteFadeOut();
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engine._quit = true;
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engine.quitGame();
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}
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// Setup the pig fight in the cave
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