OPENGL: Simplify shader support checks.
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parent
397ce9b947
commit
18306ee206
2 changed files with 5 additions and 30 deletions
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@ -773,8 +773,7 @@ void OpenGLGraphicsManager::setActualScreenSize(uint width, uint height) {
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};
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#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2
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if (g_context.type == kContextGLES
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|| (g_context.type == kContextGL && !g_context.shadersSupported)) {
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if (!g_context.shadersSupported) {
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#endif
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#if !USE_FORCED_GLES2
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GL_CALL(glMatrixMode(GL_PROJECTION));
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@ -901,23 +900,9 @@ void OpenGLGraphicsManager::notifyContextCreate(const Graphics::PixelFormat &def
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#if !USE_FORCED_GLES
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if (!_shader) {
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#if !USE_FORCED_GL && !USE_FORCED_GLES2
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if (g_context.type == kContextGLES2) {
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#endif
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#if !USE_FORCED_GL
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if (g_context.shadersSupported) {
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_shader = new Shader(g_defaultVertexShader, g_defaultFragmentShader);
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#endif
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#if !USE_FORCED_GL && !USE_FORCED_GLES2
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} else {
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#endif
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#if !USE_FORCED_GLES2
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if (g_context.shadersSupported) {
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_shader = new Shader(g_defaultVertexShader, g_defaultFragmentShader);
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}
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#endif
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#if !USE_FORCED_GL && !USE_FORCED_GLES2
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}
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#endif
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}
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#endif
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