JANITORIAL: Fix various "an" typos in comments

This commit is contained in:
Donovan Watteau 2023-03-09 17:37:11 +01:00 committed by Eugene Sandulenko
parent bdb555d9a0
commit 18ab6803d6
70 changed files with 83 additions and 83 deletions

View file

@ -64,7 +64,7 @@ enum ADPCMType {
/**
* Takes an input stream containing ADPCM compressed sound data and creates
* an RewindableAudioStream from that.
* a RewindableAudioStream from that.
*
* @param stream the SeekableReadStream from which to read the ADPCM data
* @param disposeAfterUse whether to delete the stream after use

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@ -64,7 +64,7 @@ public:
bool seek(const Timestamp &where) override;
private:
const int _rate; ///< Sample rate of stream
const bool _isStereo; ///< Whether this is an stereo stream
const bool _isStereo; ///< Whether this is a stereo stream
Timestamp _playtime; ///< Calculated total play time
Common::DisposablePtr<Common::SeekableReadStream> _stream; ///< Stream to read data from
bool _endOfData; ///< Whether the stream end has been reached

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@ -42,7 +42,7 @@ class RewindableAudioStream;
/**
* Takes an input stream containing XA ADPCM sound data and creates
* an RewindableAudioStream from that.
* a RewindableAudioStream from that.
*
* @param stream the SeekableReadStream from which to read the XA ADPCM data
* @param rate the sampling rate

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@ -68,19 +68,19 @@ protected:
public:
/**
* Creates an MorphOSFilesystemNode with the root node as path.
* Creates a MorphOSFilesystemNode with the root node as path.
*/
MorphOSFilesystemNode();
/**
* Creates an MorphOSFilesystemNode for a given path.
* Creates a MorphOSFilesystemNode for a given path.
*
* @param path Common::String with the path the new node should point to.
*/
MorphOSFilesystemNode(const Common::String &p);
/**
* Creates an MorphOSFilesystemNode given its lock and display name.
* Creates a MorphOSFilesystemNode given its lock and display name.
*
* @param pLock BPTR to the lock.
* @param pDisplayName name to be used for display, in case not supplied the FilePart() of the filename will be used.

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@ -133,7 +133,7 @@ protected:
void renderCursor();
/**
* Whether an GLES or GLES2 context is active.
* Whether a GLES or GLES2 context is active.
*/
bool isGLESContext() const { return OpenGLContext.type == kContextGLES || OpenGLContext.type == kContextGLES2; }

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@ -1843,7 +1843,7 @@ void SurfaceSdlGraphicsManager::setFocusRectangle(const Common::Rect &rect) {
// thus we need to clip the rect here...
_focusRect.clip(_videoMode.screenWidth, _videoMode.screenHeight);
// We just fake this as a dirty rect for now, to easily force an screen update whenever
// We just fake this as a dirty rect for now, to easily force a screen update whenever
// the rect changes.
addDirtyRect(_focusRect.left, _focusRect.top, _focusRect.width(), _focusRect.height(), _overlayVisible);
#endif
@ -1857,7 +1857,7 @@ void SurfaceSdlGraphicsManager::clearFocusRectangle() {
_enableFocusRect = false;
// We just fake this as a dirty rect for now, to easily force an screen update whenever
// We just fake this as a dirty rect for now, to easily force a screen update whenever
// the rect changes.
addDirtyRect(_focusRect.left, _focusRect.top, _focusRect.width(), _focusRect.height(), _overlayVisible);
#endif

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@ -36,7 +36,7 @@ struct HardwareInput;
*
* When the watch mode is enabled, the watcher disables the Keymapper
* and sets itself as an event observer. Once an event corresponding
* to an hardware input is received, it is saved for later retrieval.
* to a hardware input is received, it is saved for later retrieval.
*
* Used by the remap dialog to capture input.
*/

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@ -242,7 +242,7 @@ void OSystem_SDL::initBackend() {
if (_graphicsManager == nullptr) {
#ifdef USE_OPENGL
// Setup a list with both SDL and OpenGL graphics modes. We only do
// this whenever the subclass did not already set up an graphics
// this whenever the subclass did not already set up a graphics
// manager yet. This is because we don't know the type of the graphics
// manager of the subclass, thus we cannot easily switch between the
// OpenGL one and the set up one. It also is to be expected that the

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@ -158,7 +158,7 @@ inline PointerToUnaryFunc<Arg, Result> ptr_fun(Result (*func)(Arg)) {
}
/**
* Creates an binary function object from a function pointer.
* Creates a binary function object from a function pointer.
*/
template<class Arg1, class Arg2, class Result>
inline PointerToBinaryFunc<Arg1, Arg2, Result> ptr_fun(Result (*func)(Arg1, Arg2)) {
@ -429,7 +429,7 @@ private:
* else
* warning("Unimplemented opcode %d", opcodeNum);
*
* If you want to see an real world example check the kyra engine.
* If you want to see a real-world example, check the kyra engine.
* Files: engines/kyra/script.cpp and .h and engines/kyra/script_*.cpp
* are interesting for that matter.
*/

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@ -802,7 +802,7 @@ public:
* OpenGL context does not support the function.
*
* @param name The name of the OpenGL function.
* @return An function pointer for the requested OpenGL function or
* @return A function pointer for the requested OpenGL function or
* nullptr in case of failure.
*/
virtual void *getOpenGLProcAddress(const char *name) const { return nullptr; }

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@ -198,7 +198,7 @@ StringList getFeatureDefines(const FeatureList &features);
/**
* Sets the state of a given feature. This can be used to
* either include or exclude an feature.
* either include or exclude a feature.
*
* @param name Name of the feature.
* @param features List of features to operate on.

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@ -117,7 +117,7 @@ bool shouldSkipFileForTarget(const std::string &fileID, const std::string &targe
// - if the parent directory is "backends/platform/ios7", the file belongs to the iOS target.
// - if the parent directory is "/sdl", the file belongs to the macOS target.
// - if the file has a suffix, like "_osx", or "_ios", the file belongs to one of the target.
// - if the file is an macOS icon file (icns), it belongs to the macOS target.
// - if the file is a macOS icon file (icns), it belongs to the macOS target.
std::string name, ext;
splitFilename(fileName, name, ext);

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@ -70,7 +70,7 @@ template<class T> class IteratorImpl;
* that returns true if its two arguments are to be considered
* equal. Also, we assume that "=" works on Val objects for assignment.
*
* If aa is an HashMap<Key,Val>, then space is allocated each time aa[key] is
* If aa is a HashMap<Key,Val>, then space is allocated each time aa[key] is
* referenced, for a new key. If the object is const, then an assertion is
* triggered instead. Hence if you are not sure whether a key is contained in
* the map, use contains() first to check for its presence.

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@ -249,7 +249,7 @@ uint8 MidiDriver_Simon1_AdLib::allocateOplChannel(uint8 channel, uint8 source, u
// Found an inactive channel - use this.
allocatedChannel = inactiveChannel;
} else {
// An channel already playing a note must be "stolen".
// A channel already playing a note must be "stolen".
// The original had some logic for a priority based reuse of
// channels. However, the priority value is always 0, which causes

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@ -1585,7 +1585,7 @@ bool Debugger::cmdObject(int argc, const char **argv) {
bbox.getXYZ(&a.x, &a.y, &a.z, &b.x, &b.y, &b.z);
Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (a + b));
// Intentional? When loading a game, in the loaded Scene:
// an object can be an non-obstacle as a sceneObject but an obstacle as a Set object.
// an object can be a non-obstacle as a sceneObject but an obstacle as a Set object.
// and this seems to be considered as a non-obstacle by the game in that Scene.
// These are objects that the Unobstacle_Object() is called for when a scene is loaded (SceneLoaded())
// So the sceneObject property overrides the Set object property in these cases

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@ -1230,7 +1230,7 @@ void CGEEngine::snLight(bool in) {
}
/**
* Set an horizontal boundary
* Set a horizontal boundary
* @param scene Scene number
* @param barX Horizontal boundary value
*/

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@ -539,7 +539,7 @@ static void gsc_set_locale(const sc_char *name) {
* having to write transcripts as ascii.
*/
static void gsc_put_char_uni(glui32 unicode, const char *ascii) {
/* If there is an transcript stream, temporarily disconnect it. */
/* If there is a transcript stream, temporarily disconnect it. */
if (gsc_transcript_stream)
g_vm->glk_window_set_echo_stream(gsc_main_window, nullptr);

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@ -209,7 +209,7 @@ void *os_banner_create(void *parent, int where, void *other, int wintype,
#define OS_BANNER_TYPE_TEXT 1
/*
* "Text grid" window. This type of window is similar to an normal text
* "Text grid" window. This type of window is similar to a normal text
* window (OS_BANNER_TYPE_TEXT), but is guaranteed to arrange its text in
* a regular grid of character cells, all of the same size. This means
* that the output position can be moved to an arbitrary point within the

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@ -55,7 +55,7 @@ private:
/**
* Takes an input stream containing SCX sound data and creates
* an RewindableAudioStream from that.
* a RewindableAudioStream from that.
*
* @param stream the SeekableReadStream from which to read the SCX data
* @param disposeAfterUse whether to delete the stream after use

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@ -1849,7 +1849,7 @@ void Script::o_hotspot_slot() {
debugC(1, kDebugScript, "Groovie::Script: HOTSPOT-SLOT %d (%d,%d,%d,%d) @0x%04X cursor=%d (TODO)", slot, left, top, right, bottom, address, cursor);
// Set rectangle according to the used engine. To remove the previously written text an the screen.
// Set rectangle according to the used engine. To remove the previously written text on the screen.
Common::Rect removeText;
if (_version == kGroovieT7G) {
removeText.left = 0;

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@ -572,7 +572,7 @@ const uint8 _emlTable[] = {
};
const uint8 _zoomTable[81][9][2] = {
// The first array is a dummy one used to fix an stupid trick on the index in the original
// The first array is a dummy one used to fix a stupid trick on the index in the original
{{ 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}},
{{ 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 8, 0x0A}, { 4, 0x0A}, { 2, 0x0A}, { 1, 0x0A}, { 0, 0x0A}},
{{ 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 8, 0x0A}, { 4, 0x0A}, { 2, 0x0A}, { 1, 0x0A}, { 0, 0x0A}},

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@ -201,7 +201,7 @@ Common::Error KyraEngine_LoK::loadGameState(int slot) {
_brandonPosY = _currentCharacter->y2 = _currentCharacter->y1;
// We need to reset the "_noDrawShapesFlag" flag of Animator_LoK
// over here. Else in certain cases restoring an savegame might
// over here. Else in certain cases restoring a savegame might
// result in no shapes being drawn at all. See bug report
// #4625 "KYRA1: Invisible Brandon" for an example of this.
_animator->_noDrawShapesFlag = 0;

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@ -246,7 +246,7 @@ bool KyraEngine_LoK::seq_introStory() {
_screen->clearPage(3);
_screen->clearPage(0);
// HACK: The Italian fan translation uses an special text screen here
// HACK: The Italian fan translation uses a special text screen here
// so we show it even when text is disabled
if (!textEnabled() && speechEnabled() && _flags.lang != Common::IT_ITA)
return false;

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@ -1465,7 +1465,7 @@ IMPLEMENT_ACTION(playMusicChapterSetupTrain)
//////////////////////////////////////////////////////////////////////////
// // Action 43
IMPLEMENT_ACTION(switchChapter)
// Nothing to do here as an hotspot action
// Nothing to do here as a hotspot action
return kSceneInvalid;
}

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@ -264,7 +264,7 @@ void Logic::eventMouse(const Common::Event &ev) {
return;
}
// Found an hotspot: update the cursor and perform the action if the user clicked the mouse
// Found a hotspot: update the cursor and perform the action if the user clicked the mouse
_engine->getCursor()->setStyle(getAction()->getCursor(*hotspot));
if (ev.type != Common::EVENT_LBUTTONUP || _flagActionPerformed)

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@ -173,7 +173,7 @@ public:
virtual ~SoundDriver();
/**
* Starts an special effect playing
* Starts a special effect playing
*/
virtual void playFX(uint effectId, const byte *data);

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@ -148,7 +148,7 @@ public:
~SoundDriverAdlib() override;
/**
* Starts an special effect playing
* Starts a special effect playing
*/
void playFX(uint effectId, const byte *data) override;

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@ -237,7 +237,7 @@ bool MohawkArchive::openStream(Common::SeekableReadStream *stream) {
debug(4, "File[%02x]: Offset = %08x Size = %07x Flags = %02x Unknown = %04x", i, fileTable[i].offset, fileTable[i].size, fileTable[i].flags, fileTable[i].unknown);
}
// Now go in an read in each of the types
// Now go in and read in each of the types
stream->seek(absOffset);
uint16 stringTableOffset = stream->readUint16BE();
uint16 typeCount = stream->readUint16BE();

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@ -92,7 +92,7 @@ bool Debugger::Cmd_SetFlag(int argc, const char **argv) {
* This command gets the value of a flag
*/
bool Debugger::Cmd_GetFlag(int argc, const char **argv) {
// Check for an flag to display
// Check for a flag to display
if (argc != 2) {
debugPrintf("Usage: %s <flag number>\n", argv[0]);
return true;

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@ -206,7 +206,7 @@ enum AnimType {
// Nak (PL - Nakladka)
struct Mask {
uint16 _state; // visible / invisible
int16 _flags; // turning on / turning off of an mask
int16 _flags; // turning on / turning off of a mask
int16 _x1;
int16 _y1;
int16 _x2;

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@ -927,7 +927,7 @@ void ReadyContainerView::drawClipped(
int16 originX = _extent.x - offset.x + _iconOrigin.x,
originY = _extent.y - offset.y + _iconOrigin.y;
// Row an column number of the inventory slot.
// Row and column number of the inventory slot.
int16 col,
row;

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@ -43,7 +43,7 @@ void newSensorList(SensorList *s) {
}
//----------------------------------------------------------------------
// Deallocate an SensorList
// Deallocate a SensorList
void deleteSensorList(SensorList *s) {
g_vm->_sensorListList.remove(s);

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@ -58,7 +58,7 @@ struct GameEvent;
// Allocate a new SensorList
void newSensorList(SensorList *s);
// Deallocate an SensorList
// Deallocate a SensorList
void deleteSensorList(SensorList *p);
// Fetch a specified object's SensorList

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@ -152,7 +152,7 @@ private:
PatchSizes calculatePatchSizes(const byte *patchData) const;
/**
* Reads an block size from the patch data, validates it, and advances the
* Reads a block size from the patch data, validates it, and advances the
* patch data pointer.
*/
int32 readBlockSize(const byte * &patchData) const;

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@ -635,7 +635,7 @@ const ResString &InfoDialog::getStaticResString(Common::Language lang, int strin
// Added in SCUMM4. Only the numbers are used, so there
// is no need to provide language specific strings; there are
// some exceptions for which there's only an hardcoded English
// some exceptions for which there's only a hardcoded English
// string.
static const ResString strMap2[] = {
{7, ("Save")},

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@ -127,7 +127,7 @@ public:
int whoAmI();
/**
* @brief Creates and host an network game session.
* @brief Creates and host a network game session.
*
* @param name Session name
* @retval 1 on success.
@ -357,8 +357,8 @@ private:
/**
* Attempt to connect to a game session with its address and port.
*
* @param address Address of an session to connect to.
* @param port Port number of an session to connect to.
* @param address Address of a session to connect to.
* @param port Port number of a session to connect to.
* @retval true on success
* @retval false on failure.
*

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@ -621,7 +621,7 @@ void ScummEngine_v6::o6_gt() {
int a = pop();
int b = pop();
// WORKAROUND: In Football 2002, when hosting an Network game, it would eventually timeout,
// WORKAROUND: In Football 2002, when hosting a Network game, it would eventually timeout,
// which causes the game to stop hosting and query for sessions again.
//
// [016C] (39) localvar8++

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@ -49,7 +49,7 @@ int newDirToOldDir(int dir) {
}
/**
* Convert an new style (angle) direction to an old style one.
* Convert a new style (angle) direction to an old style one.
*/
int oldDirToNewDir(int dir) {
assert(0 <= dir && dir <= 3);

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@ -615,7 +615,7 @@ void Talk::stripVoiceCommands() {
for (uint sIdx = 0; sIdx < _statements.size(); ++sIdx) {
Statement &statement = _statements[sIdx];
// Scan for an sound effect byte, which indicates to play a sound
// Scan for a sound effect byte, which indicates to play a sound
for (uint idx = 0; idx < statement._reply.size(); ++idx) {
if (statement._reply[idx] == (char)_opcodes[OP_SFX_COMMAND]) {
// Replace instruction character with a space, and delete the

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@ -34,7 +34,7 @@ namespace Gfx {
class OpenGLDriver;
/**
* An programmable pipeline OpenGL fade screen renderer
* A programmable pipeline OpenGL fade screen renderer
*/
class OpenGLFadeRenderer : public FadeRenderer {
public:

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@ -38,7 +38,7 @@ namespace Gfx {
class OpenGLSDriver;
/**
* An programmable pipeline OpenGL fade screen renderer
* A programmable pipeline OpenGL fade screen renderer
*/
class OpenGLSFadeRenderer : public FadeRenderer {
public:

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@ -39,7 +39,7 @@ class OpenGLSDriver;
class Bitmap;
/**
* An programmable pipeline OpenGL surface renderer
* A programmable pipeline OpenGL surface renderer
*/
class OpenGLSSurfaceRenderer : public SurfaceRenderer {
public:

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@ -36,7 +36,7 @@ class OpenGLDriver;
class Bitmap;
/**
* An programmable pipeline OpenGL surface renderer
* A programmable pipeline OpenGL surface renderer
*/
class OpenGLSurfaceRenderer : public SurfaceRenderer {
public:

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@ -30,7 +30,7 @@ namespace Stark {
namespace Gfx {
/**
* An TinyGL bitmap wrapper
* A TinyGL bitmap wrapper
*/
class TinyGlBitmap : public Bitmap {
public:

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@ -32,7 +32,7 @@ namespace Gfx {
class TinyGLDriver;
/**
* An programmable pipeline TinyGL fade screen renderer
* A programmable pipeline TinyGL fade screen renderer
*/
class TinyGLFadeRenderer : public FadeRenderer {
public:

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@ -36,7 +36,7 @@ class TinyGLDriver;
class Bitmap;
/**
* An programmable pipeline TinyGL surface renderer
* A programmable pipeline TinyGL surface renderer
*/
class TinyGLSurfaceRenderer : public SurfaceRenderer {
public:

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@ -30,7 +30,7 @@ namespace Stark {
namespace Gfx {
/**
* An TinyGL texture wrapper
* A TinyGL texture wrapper
*/
class TinyGlTexture : public Texture {
public:

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@ -155,7 +155,7 @@ public:
/**
@brief Checks, if the BS_Image can be a target image for a Blit call.
@return Returns false, if a Blit() call with this object as an target is not allowed.
@return Returns false, if a Blit() call with this object as a target is not allowed.
*/
virtual bool isBlitTarget() const = 0;

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@ -249,7 +249,7 @@ bool Debugger::Cmd_SetFlag(int argc, const char **argv) {
* This command gets the value of a flag
*/
bool Debugger::Cmd_GetFlag(int argc, const char **argv) {
// Check for an flag to display
// Check for a flag to display
if (argc != 2) {
debugPrintf("Usage: %s <flag number>\n", argv[0]);
return true;

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@ -2431,7 +2431,7 @@ void Scene1337::dispatch() {
}
void Scene1337::actionDisplay(int resNum, int lineNum, int x, int y, int keepOnScreen, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt) {
// TODO: Check if it's normal that arg5 is unused and replaced by an hardcoded 0 value
// TODO: Check if it's normal that arg5 is unused and replaced by a hardcoded 0 value
// May hide an original bug
SceneItem::display(resNum, lineNum, SET_X, x, SET_Y, y, SET_KEEP_ONSCREEN, 0,

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@ -160,7 +160,7 @@ public:
bool _displayHelpFl;
bool _instructionsDisplayedFl;
// Discarded cards are put in the available cards pile, with an higher index so there no conflict
// Discarded cards are put in the available cards pile, with a higher index so there's no conflict
int _currentDiscardIndex;
int _availableCardsPile[100];
int _cardsAvailableNumb;

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@ -213,7 +213,7 @@ int Extra::getBonusSprite(BonusParameter bonusParameter) const {
assert(bonusIndex >= 0);
assert(bonusIndex < numBonus);
int8 bonusSprite = bonusSprites[bonusIndex];
// if bonus is magic an no magic level yet, then give life points
// if bonus is magic and no magic level yet, then give life points
if (!_engine->_gameState->_magicLevelIdx && bonusSprite == SPRITEHQR_MAGICPOINTS) {
bonusSprite = SPRITEHQR_LIFEPOINTS;
}

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@ -595,7 +595,7 @@ int32 ScriptMove::mFACE_HERO(TwinEEngine *engine, MoveScriptContext &ctx) {
}
/**
* Generate an random angle for the current actor
* Generate a random angle for the current actor
* @note Opcode @c 0x22
*/
int32 ScriptMove::mANGLE_RND(TwinEEngine *engine, MoveScriptContext &ctx) {

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@ -2933,7 +2933,7 @@ static int nscript_map_remove_obj(lua_State *L) {
Can you put an actor at a given map location
@function map_can_put
@tparam MapCoord|x,y,z location
@treturn boolean true if actor an be placed at location otherwise false
@treturn boolean true if actor can be placed at location otherwise false
@within map
*/
static int nscript_map_can_put_actor(lua_State *L) {
@ -2953,7 +2953,7 @@ static int nscript_map_can_put_actor(lua_State *L) {
Can you put an object at a given map location
@function map_can_put_obj
@tparam MapCoord|x,y,z location
@treturn bool true if an object an be placed at location otherwise false
@treturn bool true if an object can be placed at location otherwise false
@within map
*/
static int nscript_map_can_put_obj(lua_State *L) {

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@ -40,7 +40,7 @@ public:
};
/**
* Factory function for an QueuingAudioStream.
* Factory function for a QueuingAudioStream.
*/
RandomCollectionAudioStream *makeRandomCollectionAudioStream(int rate, bool stereo, Std::vector<Audio::RewindableAudioStream *>streams, DisposeAfterUse::Flag disposeAfterUse);

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@ -155,7 +155,7 @@ public:
void dropCoins(uint coins) override;
/**
* Do an get action
* Do a get action
*/
void get() override;
@ -201,7 +201,7 @@ public:
void dropCoins(uint coins) override;
/**
* Do an get action
* Do a get action
*/
void get() override;

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@ -81,7 +81,7 @@ public:
//! \param size (in bytes) of data
bool writeFile(const Std::string &name, const uint8 *data, uint32 size);
//! write a file to the savegame from an memory stream
//! write a file to the savegame from a memory stream
//! \param name name of the file
//! \param buf the MemoryWriteStreamDynamic to save
bool writeFile(const Std::string &name, Common::MemoryWriteStreamDynamic *buf);

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@ -64,7 +64,7 @@ public:
// Paint a Shape
void Paint(const Shape *s, uint32 frame, int32 x, int32 y, bool untformed_pal = false) override;
// Paint an Shape without clipping
// Paint a Shape without clipping
void PaintNoClip(const Shape *s, uint32 frame, int32 x, int32 y, bool untformed_pal = false) override;
// Paint a Translucent Shape.

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@ -261,7 +261,7 @@ bool ObjectManager::load(Common::ReadStream *rs, uint32 version) {
// _objIDs (up to 511 is reserved by U8Game, 666 is reserved for Guardian
// barks).
// FIXME: Properly fix this objID leak and increment the savegame number.
// This check can then be turned into an savegame corruption check
// This check can then be turned into a savegame corruption check
// for saves with the new savegame version.
// We also fail loading when we're out of _objIDs since this could
// have caused serious issues when critical _objects haven't been created.

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@ -1961,7 +1961,7 @@ void Item::leaveFastArea() {
if (c) c->destroyContents();
destroy();
// NB: destroy() creates an DestroyItemProcess to actually
// NB: destroy() creates a DestroyItemProcess to actually
// delete the item in this case.
}
// If we have a gravity process, move us to the ground

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@ -140,7 +140,7 @@ public:
/**
* Test whether cursor palettes are supported.
*
* This is just an convenience wrapper for checking whether
* This is just a convenience wrapper for checking whether
* OSystem::kFeatureCursorPalette is supported by OSystem.
*
* @see OSystem::kFeatureCursorPalette

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@ -77,7 +77,7 @@ public:
/**
* Add the given surface as the display of the border in the state that is instructed by flag.
* Will fail if there is already an border.
* Will fail if there is already a border.
* @param The surface that will be displayed.
* @param The border type indicated by flag
* @param The title position of bmp image

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@ -22,7 +22,7 @@
/*
* This file contains a C and MMX implementation of the Scale2x effect.
*
* You can find an high level description of the effect at :
* You can find a high-level description of the effect at:
*
* https://www.scale2x.it
*

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@ -22,7 +22,7 @@
/*
* This file contains a C and MMX implementation of the Scale2x effect.
*
* You can find an high level description of the effect at :
* You can find a high-level description of the effect at:
*
* https://www.scale2x.it
*

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@ -21,9 +21,9 @@
/*
* This file contains an example implementation of the Scale effect
* applyed to a generic bitmap.
* applied to a generic bitmap.
*
* You can find an high level description of the effect at :
* You can find a high-level description of the effect at:
*
* https://www.scale2x.it
*
@ -166,7 +166,7 @@ static void scale3x(void* void_dst, unsigned dst_slice, const void* void_src, un
* The destination bitmap must be manually allocated before calling the function,
* note that the resulting size is exactly 4x4 times the size of the source bitmap.
* \note This function requires also a small buffer bitmap used internally to store
* intermediate results. This bitmap must have at least an horizontal size in bytes of 2*width*pixel,
* intermediate results. This bitmap must have at least a horizontal size in bytes of 2*width*pixel,
* and a vertical size of 6 rows. The memory of this buffer must not be allocated
* in video memory because it's also read and not only written. Generally
* a heap (malloc) or a stack (alloca) buffer is the best choices.

View file

@ -21,9 +21,9 @@
/*
* This file contains an example implementation of the Scale effect
* applyed to a generic bitmap.
* applied to a generic bitmap.
*
* You can find an high level description of the effect at :
* You can find a high-level description of the effect at:
*
* https://www.scale2x.it
*

View file

@ -159,7 +159,7 @@ struct GLParamBuffer {
struct GLList {
GLParamBuffer *first_op_buffer;
// TODO: extensions for an hash table or a better allocating scheme
// TODO: extensions for a hash table or a better allocating scheme
};
struct GLVertex {

View file

@ -166,7 +166,7 @@ void BrowserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data
case kListSelectionChangedCmd:
// We do not allow selecting directories in directory
// browser mode, thus we will invalidate the selection
// when the user selects an directory over here.
// when the user selects a directory over here.
if (data != (uint32)-1 && _isDirBrowser && !_nodeContent[data].isDirectory())
_fileList->setSelected(-1);
break;

View file

@ -442,8 +442,8 @@ void GuiManager::runLoop() {
// We will need to check whether the screen changed while polling
// for an event here. While we do send EVENT_SCREEN_CHANGED
// whenever this happens we still cannot be sure that we get such
// an event immediately. For example, we might have an mouse move
// event queued before an screen changed event. In some rare cases
// an event immediately. For example, we might have a mouse move
// event queued before a screen changed event. In some rare cases
// this would make the GUI redraw (with the code a few lines
// below) when it is not yet updated for new overlay dimensions.
// As a result ScummVM would crash because it tries to copy data

View file

@ -193,8 +193,8 @@ public:
* variables can be updated appropriately.
*
* This is a convenience method which automatically keeps track on how
* often the video has been paused, ensuring that after pausing an video
* e.g. twice, it has to be unpaused twice before actuallying resuming.
* often the video has been paused, ensuring that after pausing a video
* e.g. twice, it has to be unpaused twice before actually resuming.
*
* @param pause true to pause the video, false to resume it
*/