JANITORIAL: Fix various "an" typos in comments
This commit is contained in:
parent
bdb555d9a0
commit
18ab6803d6
70 changed files with 83 additions and 83 deletions
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@ -64,7 +64,7 @@ enum ADPCMType {
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/**
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* Takes an input stream containing ADPCM compressed sound data and creates
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* an RewindableAudioStream from that.
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* a RewindableAudioStream from that.
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*
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* @param stream the SeekableReadStream from which to read the ADPCM data
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* @param disposeAfterUse whether to delete the stream after use
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@ -64,7 +64,7 @@ public:
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bool seek(const Timestamp &where) override;
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private:
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const int _rate; ///< Sample rate of stream
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const bool _isStereo; ///< Whether this is an stereo stream
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const bool _isStereo; ///< Whether this is a stereo stream
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Timestamp _playtime; ///< Calculated total play time
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Common::DisposablePtr<Common::SeekableReadStream> _stream; ///< Stream to read data from
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bool _endOfData; ///< Whether the stream end has been reached
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@ -42,7 +42,7 @@ class RewindableAudioStream;
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/**
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* Takes an input stream containing XA ADPCM sound data and creates
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* an RewindableAudioStream from that.
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* a RewindableAudioStream from that.
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*
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* @param stream the SeekableReadStream from which to read the XA ADPCM data
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* @param rate the sampling rate
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@ -68,19 +68,19 @@ protected:
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public:
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/**
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* Creates an MorphOSFilesystemNode with the root node as path.
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* Creates a MorphOSFilesystemNode with the root node as path.
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*/
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MorphOSFilesystemNode();
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/**
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* Creates an MorphOSFilesystemNode for a given path.
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* Creates a MorphOSFilesystemNode for a given path.
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*
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* @param path Common::String with the path the new node should point to.
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*/
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MorphOSFilesystemNode(const Common::String &p);
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/**
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* Creates an MorphOSFilesystemNode given its lock and display name.
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* Creates a MorphOSFilesystemNode given its lock and display name.
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*
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* @param pLock BPTR to the lock.
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* @param pDisplayName name to be used for display, in case not supplied the FilePart() of the filename will be used.
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@ -133,7 +133,7 @@ protected:
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void renderCursor();
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/**
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* Whether an GLES or GLES2 context is active.
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* Whether a GLES or GLES2 context is active.
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*/
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bool isGLESContext() const { return OpenGLContext.type == kContextGLES || OpenGLContext.type == kContextGLES2; }
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@ -1843,7 +1843,7 @@ void SurfaceSdlGraphicsManager::setFocusRectangle(const Common::Rect &rect) {
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// thus we need to clip the rect here...
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_focusRect.clip(_videoMode.screenWidth, _videoMode.screenHeight);
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// We just fake this as a dirty rect for now, to easily force an screen update whenever
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// We just fake this as a dirty rect for now, to easily force a screen update whenever
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// the rect changes.
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addDirtyRect(_focusRect.left, _focusRect.top, _focusRect.width(), _focusRect.height(), _overlayVisible);
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#endif
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@ -1857,7 +1857,7 @@ void SurfaceSdlGraphicsManager::clearFocusRectangle() {
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_enableFocusRect = false;
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// We just fake this as a dirty rect for now, to easily force an screen update whenever
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// We just fake this as a dirty rect for now, to easily force a screen update whenever
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// the rect changes.
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addDirtyRect(_focusRect.left, _focusRect.top, _focusRect.width(), _focusRect.height(), _overlayVisible);
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#endif
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@ -36,7 +36,7 @@ struct HardwareInput;
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*
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* When the watch mode is enabled, the watcher disables the Keymapper
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* and sets itself as an event observer. Once an event corresponding
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* to an hardware input is received, it is saved for later retrieval.
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* to a hardware input is received, it is saved for later retrieval.
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*
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* Used by the remap dialog to capture input.
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*/
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@ -242,7 +242,7 @@ void OSystem_SDL::initBackend() {
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if (_graphicsManager == nullptr) {
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#ifdef USE_OPENGL
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// Setup a list with both SDL and OpenGL graphics modes. We only do
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// this whenever the subclass did not already set up an graphics
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// this whenever the subclass did not already set up a graphics
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// manager yet. This is because we don't know the type of the graphics
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// manager of the subclass, thus we cannot easily switch between the
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// OpenGL one and the set up one. It also is to be expected that the
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@ -158,7 +158,7 @@ inline PointerToUnaryFunc<Arg, Result> ptr_fun(Result (*func)(Arg)) {
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}
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/**
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* Creates an binary function object from a function pointer.
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* Creates a binary function object from a function pointer.
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*/
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template<class Arg1, class Arg2, class Result>
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inline PointerToBinaryFunc<Arg1, Arg2, Result> ptr_fun(Result (*func)(Arg1, Arg2)) {
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@ -429,7 +429,7 @@ private:
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* else
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* warning("Unimplemented opcode %d", opcodeNum);
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*
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* If you want to see an real world example check the kyra engine.
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* If you want to see a real-world example, check the kyra engine.
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* Files: engines/kyra/script.cpp and .h and engines/kyra/script_*.cpp
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* are interesting for that matter.
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*/
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@ -802,7 +802,7 @@ public:
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* OpenGL context does not support the function.
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*
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* @param name The name of the OpenGL function.
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* @return An function pointer for the requested OpenGL function or
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* @return A function pointer for the requested OpenGL function or
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* nullptr in case of failure.
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*/
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virtual void *getOpenGLProcAddress(const char *name) const { return nullptr; }
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@ -198,7 +198,7 @@ StringList getFeatureDefines(const FeatureList &features);
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/**
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* Sets the state of a given feature. This can be used to
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* either include or exclude an feature.
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* either include or exclude a feature.
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*
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* @param name Name of the feature.
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* @param features List of features to operate on.
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@ -117,7 +117,7 @@ bool shouldSkipFileForTarget(const std::string &fileID, const std::string &targe
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// - if the parent directory is "backends/platform/ios7", the file belongs to the iOS target.
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// - if the parent directory is "/sdl", the file belongs to the macOS target.
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// - if the file has a suffix, like "_osx", or "_ios", the file belongs to one of the target.
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// - if the file is an macOS icon file (icns), it belongs to the macOS target.
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// - if the file is a macOS icon file (icns), it belongs to the macOS target.
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std::string name, ext;
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splitFilename(fileName, name, ext);
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@ -70,7 +70,7 @@ template<class T> class IteratorImpl;
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* that returns true if its two arguments are to be considered
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* equal. Also, we assume that "=" works on Val objects for assignment.
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*
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* If aa is an HashMap<Key,Val>, then space is allocated each time aa[key] is
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* If aa is a HashMap<Key,Val>, then space is allocated each time aa[key] is
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* referenced, for a new key. If the object is const, then an assertion is
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* triggered instead. Hence if you are not sure whether a key is contained in
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* the map, use contains() first to check for its presence.
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@ -249,7 +249,7 @@ uint8 MidiDriver_Simon1_AdLib::allocateOplChannel(uint8 channel, uint8 source, u
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// Found an inactive channel - use this.
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allocatedChannel = inactiveChannel;
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} else {
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// An channel already playing a note must be "stolen".
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// A channel already playing a note must be "stolen".
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// The original had some logic for a priority based reuse of
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// channels. However, the priority value is always 0, which causes
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@ -1585,7 +1585,7 @@ bool Debugger::cmdObject(int argc, const char **argv) {
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bbox.getXYZ(&a.x, &a.y, &a.z, &b.x, &b.y, &b.z);
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Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (a + b));
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// Intentional? When loading a game, in the loaded Scene:
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// an object can be an non-obstacle as a sceneObject but an obstacle as a Set object.
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// an object can be a non-obstacle as a sceneObject but an obstacle as a Set object.
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// and this seems to be considered as a non-obstacle by the game in that Scene.
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// These are objects that the Unobstacle_Object() is called for when a scene is loaded (SceneLoaded())
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// So the sceneObject property overrides the Set object property in these cases
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@ -1230,7 +1230,7 @@ void CGEEngine::snLight(bool in) {
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}
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/**
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* Set an horizontal boundary
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* Set a horizontal boundary
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* @param scene Scene number
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* @param barX Horizontal boundary value
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*/
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@ -539,7 +539,7 @@ static void gsc_set_locale(const sc_char *name) {
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* having to write transcripts as ascii.
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*/
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static void gsc_put_char_uni(glui32 unicode, const char *ascii) {
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/* If there is an transcript stream, temporarily disconnect it. */
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/* If there is a transcript stream, temporarily disconnect it. */
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if (gsc_transcript_stream)
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g_vm->glk_window_set_echo_stream(gsc_main_window, nullptr);
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@ -209,7 +209,7 @@ void *os_banner_create(void *parent, int where, void *other, int wintype,
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#define OS_BANNER_TYPE_TEXT 1
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/*
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* "Text grid" window. This type of window is similar to an normal text
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* "Text grid" window. This type of window is similar to a normal text
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* window (OS_BANNER_TYPE_TEXT), but is guaranteed to arrange its text in
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* a regular grid of character cells, all of the same size. This means
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* that the output position can be moved to an arbitrary point within the
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@ -55,7 +55,7 @@ private:
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/**
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* Takes an input stream containing SCX sound data and creates
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* an RewindableAudioStream from that.
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* a RewindableAudioStream from that.
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*
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* @param stream the SeekableReadStream from which to read the SCX data
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* @param disposeAfterUse whether to delete the stream after use
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@ -1849,7 +1849,7 @@ void Script::o_hotspot_slot() {
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debugC(1, kDebugScript, "Groovie::Script: HOTSPOT-SLOT %d (%d,%d,%d,%d) @0x%04X cursor=%d (TODO)", slot, left, top, right, bottom, address, cursor);
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// Set rectangle according to the used engine. To remove the previously written text an the screen.
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// Set rectangle according to the used engine. To remove the previously written text on the screen.
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Common::Rect removeText;
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if (_version == kGroovieT7G) {
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removeText.left = 0;
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@ -572,7 +572,7 @@ const uint8 _emlTable[] = {
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};
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const uint8 _zoomTable[81][9][2] = {
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// The first array is a dummy one used to fix an stupid trick on the index in the original
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// The first array is a dummy one used to fix a stupid trick on the index in the original
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{{ 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}},
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{{ 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 8, 0x0A}, { 4, 0x0A}, { 2, 0x0A}, { 1, 0x0A}, { 0, 0x0A}},
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{{ 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 0, 0x0A}, { 8, 0x0A}, { 4, 0x0A}, { 2, 0x0A}, { 1, 0x0A}, { 0, 0x0A}},
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@ -201,7 +201,7 @@ Common::Error KyraEngine_LoK::loadGameState(int slot) {
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_brandonPosY = _currentCharacter->y2 = _currentCharacter->y1;
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// We need to reset the "_noDrawShapesFlag" flag of Animator_LoK
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// over here. Else in certain cases restoring an savegame might
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// over here. Else in certain cases restoring a savegame might
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// result in no shapes being drawn at all. See bug report
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// #4625 "KYRA1: Invisible Brandon" for an example of this.
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_animator->_noDrawShapesFlag = 0;
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@ -246,7 +246,7 @@ bool KyraEngine_LoK::seq_introStory() {
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_screen->clearPage(3);
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_screen->clearPage(0);
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// HACK: The Italian fan translation uses an special text screen here
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// HACK: The Italian fan translation uses a special text screen here
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// so we show it even when text is disabled
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if (!textEnabled() && speechEnabled() && _flags.lang != Common::IT_ITA)
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return false;
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@ -1465,7 +1465,7 @@ IMPLEMENT_ACTION(playMusicChapterSetupTrain)
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//////////////////////////////////////////////////////////////////////////
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// // Action 43
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IMPLEMENT_ACTION(switchChapter)
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// Nothing to do here as an hotspot action
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// Nothing to do here as a hotspot action
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return kSceneInvalid;
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}
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@ -264,7 +264,7 @@ void Logic::eventMouse(const Common::Event &ev) {
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return;
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}
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// Found an hotspot: update the cursor and perform the action if the user clicked the mouse
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// Found a hotspot: update the cursor and perform the action if the user clicked the mouse
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_engine->getCursor()->setStyle(getAction()->getCursor(*hotspot));
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if (ev.type != Common::EVENT_LBUTTONUP || _flagActionPerformed)
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@ -173,7 +173,7 @@ public:
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virtual ~SoundDriver();
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/**
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* Starts an special effect playing
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* Starts a special effect playing
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*/
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virtual void playFX(uint effectId, const byte *data);
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@ -148,7 +148,7 @@ public:
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~SoundDriverAdlib() override;
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/**
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* Starts an special effect playing
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* Starts a special effect playing
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*/
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void playFX(uint effectId, const byte *data) override;
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@ -237,7 +237,7 @@ bool MohawkArchive::openStream(Common::SeekableReadStream *stream) {
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debug(4, "File[%02x]: Offset = %08x Size = %07x Flags = %02x Unknown = %04x", i, fileTable[i].offset, fileTable[i].size, fileTable[i].flags, fileTable[i].unknown);
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}
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// Now go in an read in each of the types
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// Now go in and read in each of the types
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stream->seek(absOffset);
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uint16 stringTableOffset = stream->readUint16BE();
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uint16 typeCount = stream->readUint16BE();
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@ -92,7 +92,7 @@ bool Debugger::Cmd_SetFlag(int argc, const char **argv) {
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* This command gets the value of a flag
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*/
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bool Debugger::Cmd_GetFlag(int argc, const char **argv) {
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// Check for an flag to display
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// Check for a flag to display
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if (argc != 2) {
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debugPrintf("Usage: %s <flag number>\n", argv[0]);
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return true;
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@ -206,7 +206,7 @@ enum AnimType {
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// Nak (PL - Nakladka)
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struct Mask {
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uint16 _state; // visible / invisible
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int16 _flags; // turning on / turning off of an mask
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int16 _flags; // turning on / turning off of a mask
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int16 _x1;
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int16 _y1;
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int16 _x2;
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@ -927,7 +927,7 @@ void ReadyContainerView::drawClipped(
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int16 originX = _extent.x - offset.x + _iconOrigin.x,
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originY = _extent.y - offset.y + _iconOrigin.y;
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// Row an column number of the inventory slot.
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// Row and column number of the inventory slot.
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int16 col,
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row;
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@ -43,7 +43,7 @@ void newSensorList(SensorList *s) {
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}
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//----------------------------------------------------------------------
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// Deallocate an SensorList
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// Deallocate a SensorList
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void deleteSensorList(SensorList *s) {
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g_vm->_sensorListList.remove(s);
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@ -58,7 +58,7 @@ struct GameEvent;
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// Allocate a new SensorList
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void newSensorList(SensorList *s);
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// Deallocate an SensorList
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// Deallocate a SensorList
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void deleteSensorList(SensorList *p);
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// Fetch a specified object's SensorList
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@ -152,7 +152,7 @@ private:
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PatchSizes calculatePatchSizes(const byte *patchData) const;
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/**
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* Reads an block size from the patch data, validates it, and advances the
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* Reads a block size from the patch data, validates it, and advances the
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* patch data pointer.
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*/
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int32 readBlockSize(const byte * &patchData) const;
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@ -635,7 +635,7 @@ const ResString &InfoDialog::getStaticResString(Common::Language lang, int strin
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// Added in SCUMM4. Only the numbers are used, so there
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// is no need to provide language specific strings; there are
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// some exceptions for which there's only an hardcoded English
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// some exceptions for which there's only a hardcoded English
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// string.
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static const ResString strMap2[] = {
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{7, ("Save")},
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@ -127,7 +127,7 @@ public:
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int whoAmI();
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/**
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* @brief Creates and host an network game session.
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* @brief Creates and host a network game session.
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*
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* @param name Session name
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* @retval 1 on success.
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@ -357,8 +357,8 @@ private:
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/**
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* Attempt to connect to a game session with its address and port.
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*
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* @param address Address of an session to connect to.
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* @param port Port number of an session to connect to.
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* @param address Address of a session to connect to.
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* @param port Port number of a session to connect to.
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* @retval true on success
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* @retval false on failure.
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*
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@ -621,7 +621,7 @@ void ScummEngine_v6::o6_gt() {
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int a = pop();
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int b = pop();
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// WORKAROUND: In Football 2002, when hosting an Network game, it would eventually timeout,
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// WORKAROUND: In Football 2002, when hosting a Network game, it would eventually timeout,
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// which causes the game to stop hosting and query for sessions again.
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//
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// [016C] (39) localvar8++
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@ -49,7 +49,7 @@ int newDirToOldDir(int dir) {
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}
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/**
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* Convert an new style (angle) direction to an old style one.
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* Convert a new style (angle) direction to an old style one.
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*/
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int oldDirToNewDir(int dir) {
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assert(0 <= dir && dir <= 3);
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@ -615,7 +615,7 @@ void Talk::stripVoiceCommands() {
|
|||
for (uint sIdx = 0; sIdx < _statements.size(); ++sIdx) {
|
||||
Statement &statement = _statements[sIdx];
|
||||
|
||||
// Scan for an sound effect byte, which indicates to play a sound
|
||||
// Scan for a sound effect byte, which indicates to play a sound
|
||||
for (uint idx = 0; idx < statement._reply.size(); ++idx) {
|
||||
if (statement._reply[idx] == (char)_opcodes[OP_SFX_COMMAND]) {
|
||||
// Replace instruction character with a space, and delete the
|
||||
|
|
|
@ -34,7 +34,7 @@ namespace Gfx {
|
|||
class OpenGLDriver;
|
||||
|
||||
/**
|
||||
* An programmable pipeline OpenGL fade screen renderer
|
||||
* A programmable pipeline OpenGL fade screen renderer
|
||||
*/
|
||||
class OpenGLFadeRenderer : public FadeRenderer {
|
||||
public:
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace Gfx {
|
|||
class OpenGLSDriver;
|
||||
|
||||
/**
|
||||
* An programmable pipeline OpenGL fade screen renderer
|
||||
* A programmable pipeline OpenGL fade screen renderer
|
||||
*/
|
||||
class OpenGLSFadeRenderer : public FadeRenderer {
|
||||
public:
|
||||
|
|
|
@ -39,7 +39,7 @@ class OpenGLSDriver;
|
|||
class Bitmap;
|
||||
|
||||
/**
|
||||
* An programmable pipeline OpenGL surface renderer
|
||||
* A programmable pipeline OpenGL surface renderer
|
||||
*/
|
||||
class OpenGLSSurfaceRenderer : public SurfaceRenderer {
|
||||
public:
|
||||
|
|
|
@ -36,7 +36,7 @@ class OpenGLDriver;
|
|||
class Bitmap;
|
||||
|
||||
/**
|
||||
* An programmable pipeline OpenGL surface renderer
|
||||
* A programmable pipeline OpenGL surface renderer
|
||||
*/
|
||||
class OpenGLSurfaceRenderer : public SurfaceRenderer {
|
||||
public:
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace Stark {
|
|||
namespace Gfx {
|
||||
|
||||
/**
|
||||
* An TinyGL bitmap wrapper
|
||||
* A TinyGL bitmap wrapper
|
||||
*/
|
||||
class TinyGlBitmap : public Bitmap {
|
||||
public:
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace Gfx {
|
|||
class TinyGLDriver;
|
||||
|
||||
/**
|
||||
* An programmable pipeline TinyGL fade screen renderer
|
||||
* A programmable pipeline TinyGL fade screen renderer
|
||||
*/
|
||||
class TinyGLFadeRenderer : public FadeRenderer {
|
||||
public:
|
||||
|
|
|
@ -36,7 +36,7 @@ class TinyGLDriver;
|
|||
class Bitmap;
|
||||
|
||||
/**
|
||||
* An programmable pipeline TinyGL surface renderer
|
||||
* A programmable pipeline TinyGL surface renderer
|
||||
*/
|
||||
class TinyGLSurfaceRenderer : public SurfaceRenderer {
|
||||
public:
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace Stark {
|
|||
namespace Gfx {
|
||||
|
||||
/**
|
||||
* An TinyGL texture wrapper
|
||||
* A TinyGL texture wrapper
|
||||
*/
|
||||
class TinyGlTexture : public Texture {
|
||||
public:
|
||||
|
|
|
@ -155,7 +155,7 @@ public:
|
|||
|
||||
/**
|
||||
@brief Checks, if the BS_Image can be a target image for a Blit call.
|
||||
@return Returns false, if a Blit() call with this object as an target is not allowed.
|
||||
@return Returns false, if a Blit() call with this object as a target is not allowed.
|
||||
*/
|
||||
virtual bool isBlitTarget() const = 0;
|
||||
|
||||
|
|
|
@ -249,7 +249,7 @@ bool Debugger::Cmd_SetFlag(int argc, const char **argv) {
|
|||
* This command gets the value of a flag
|
||||
*/
|
||||
bool Debugger::Cmd_GetFlag(int argc, const char **argv) {
|
||||
// Check for an flag to display
|
||||
// Check for a flag to display
|
||||
if (argc != 2) {
|
||||
debugPrintf("Usage: %s <flag number>\n", argv[0]);
|
||||
return true;
|
||||
|
|
|
@ -2431,7 +2431,7 @@ void Scene1337::dispatch() {
|
|||
}
|
||||
|
||||
void Scene1337::actionDisplay(int resNum, int lineNum, int x, int y, int keepOnScreen, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt) {
|
||||
// TODO: Check if it's normal that arg5 is unused and replaced by an hardcoded 0 value
|
||||
// TODO: Check if it's normal that arg5 is unused and replaced by a hardcoded 0 value
|
||||
// May hide an original bug
|
||||
|
||||
SceneItem::display(resNum, lineNum, SET_X, x, SET_Y, y, SET_KEEP_ONSCREEN, 0,
|
||||
|
|
|
@ -160,7 +160,7 @@ public:
|
|||
bool _displayHelpFl;
|
||||
bool _instructionsDisplayedFl;
|
||||
|
||||
// Discarded cards are put in the available cards pile, with an higher index so there no conflict
|
||||
// Discarded cards are put in the available cards pile, with a higher index so there's no conflict
|
||||
int _currentDiscardIndex;
|
||||
int _availableCardsPile[100];
|
||||
int _cardsAvailableNumb;
|
||||
|
|
|
@ -213,7 +213,7 @@ int Extra::getBonusSprite(BonusParameter bonusParameter) const {
|
|||
assert(bonusIndex >= 0);
|
||||
assert(bonusIndex < numBonus);
|
||||
int8 bonusSprite = bonusSprites[bonusIndex];
|
||||
// if bonus is magic an no magic level yet, then give life points
|
||||
// if bonus is magic and no magic level yet, then give life points
|
||||
if (!_engine->_gameState->_magicLevelIdx && bonusSprite == SPRITEHQR_MAGICPOINTS) {
|
||||
bonusSprite = SPRITEHQR_LIFEPOINTS;
|
||||
}
|
||||
|
|
|
@ -595,7 +595,7 @@ int32 ScriptMove::mFACE_HERO(TwinEEngine *engine, MoveScriptContext &ctx) {
|
|||
}
|
||||
|
||||
/**
|
||||
* Generate an random angle for the current actor
|
||||
* Generate a random angle for the current actor
|
||||
* @note Opcode @c 0x22
|
||||
*/
|
||||
int32 ScriptMove::mANGLE_RND(TwinEEngine *engine, MoveScriptContext &ctx) {
|
||||
|
|
|
@ -2933,7 +2933,7 @@ static int nscript_map_remove_obj(lua_State *L) {
|
|||
Can you put an actor at a given map location
|
||||
@function map_can_put
|
||||
@tparam MapCoord|x,y,z location
|
||||
@treturn boolean true if actor an be placed at location otherwise false
|
||||
@treturn boolean true if actor can be placed at location otherwise false
|
||||
@within map
|
||||
*/
|
||||
static int nscript_map_can_put_actor(lua_State *L) {
|
||||
|
@ -2953,7 +2953,7 @@ static int nscript_map_can_put_actor(lua_State *L) {
|
|||
Can you put an object at a given map location
|
||||
@function map_can_put_obj
|
||||
@tparam MapCoord|x,y,z location
|
||||
@treturn bool true if an object an be placed at location otherwise false
|
||||
@treturn bool true if an object can be placed at location otherwise false
|
||||
@within map
|
||||
*/
|
||||
static int nscript_map_can_put_obj(lua_State *L) {
|
||||
|
|
|
@ -40,7 +40,7 @@ public:
|
|||
};
|
||||
|
||||
/**
|
||||
* Factory function for an QueuingAudioStream.
|
||||
* Factory function for a QueuingAudioStream.
|
||||
*/
|
||||
RandomCollectionAudioStream *makeRandomCollectionAudioStream(int rate, bool stereo, Std::vector<Audio::RewindableAudioStream *>streams, DisposeAfterUse::Flag disposeAfterUse);
|
||||
|
||||
|
|
|
@ -155,7 +155,7 @@ public:
|
|||
void dropCoins(uint coins) override;
|
||||
|
||||
/**
|
||||
* Do an get action
|
||||
* Do a get action
|
||||
*/
|
||||
void get() override;
|
||||
|
||||
|
@ -201,7 +201,7 @@ public:
|
|||
void dropCoins(uint coins) override;
|
||||
|
||||
/**
|
||||
* Do an get action
|
||||
* Do a get action
|
||||
*/
|
||||
void get() override;
|
||||
|
||||
|
|
|
@ -81,7 +81,7 @@ public:
|
|||
//! \param size (in bytes) of data
|
||||
bool writeFile(const Std::string &name, const uint8 *data, uint32 size);
|
||||
|
||||
//! write a file to the savegame from an memory stream
|
||||
//! write a file to the savegame from a memory stream
|
||||
//! \param name name of the file
|
||||
//! \param buf the MemoryWriteStreamDynamic to save
|
||||
bool writeFile(const Std::string &name, Common::MemoryWriteStreamDynamic *buf);
|
||||
|
|
|
@ -64,7 +64,7 @@ public:
|
|||
// Paint a Shape
|
||||
void Paint(const Shape *s, uint32 frame, int32 x, int32 y, bool untformed_pal = false) override;
|
||||
|
||||
// Paint an Shape without clipping
|
||||
// Paint a Shape without clipping
|
||||
void PaintNoClip(const Shape *s, uint32 frame, int32 x, int32 y, bool untformed_pal = false) override;
|
||||
|
||||
// Paint a Translucent Shape.
|
||||
|
|
|
@ -261,7 +261,7 @@ bool ObjectManager::load(Common::ReadStream *rs, uint32 version) {
|
|||
// _objIDs (up to 511 is reserved by U8Game, 666 is reserved for Guardian
|
||||
// barks).
|
||||
// FIXME: Properly fix this objID leak and increment the savegame number.
|
||||
// This check can then be turned into an savegame corruption check
|
||||
// This check can then be turned into a savegame corruption check
|
||||
// for saves with the new savegame version.
|
||||
// We also fail loading when we're out of _objIDs since this could
|
||||
// have caused serious issues when critical _objects haven't been created.
|
||||
|
|
|
@ -1961,7 +1961,7 @@ void Item::leaveFastArea() {
|
|||
if (c) c->destroyContents();
|
||||
|
||||
destroy();
|
||||
// NB: destroy() creates an DestroyItemProcess to actually
|
||||
// NB: destroy() creates a DestroyItemProcess to actually
|
||||
// delete the item in this case.
|
||||
}
|
||||
// If we have a gravity process, move us to the ground
|
||||
|
|
|
@ -140,7 +140,7 @@ public:
|
|||
/**
|
||||
* Test whether cursor palettes are supported.
|
||||
*
|
||||
* This is just an convenience wrapper for checking whether
|
||||
* This is just a convenience wrapper for checking whether
|
||||
* OSystem::kFeatureCursorPalette is supported by OSystem.
|
||||
*
|
||||
* @see OSystem::kFeatureCursorPalette
|
||||
|
|
|
@ -77,7 +77,7 @@ public:
|
|||
|
||||
/**
|
||||
* Add the given surface as the display of the border in the state that is instructed by flag.
|
||||
* Will fail if there is already an border.
|
||||
* Will fail if there is already a border.
|
||||
* @param The surface that will be displayed.
|
||||
* @param The border type indicated by flag
|
||||
* @param The title position of bmp image
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
/*
|
||||
* This file contains a C and MMX implementation of the Scale2x effect.
|
||||
*
|
||||
* You can find an high level description of the effect at :
|
||||
* You can find a high-level description of the effect at:
|
||||
*
|
||||
* https://www.scale2x.it
|
||||
*
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
/*
|
||||
* This file contains a C and MMX implementation of the Scale2x effect.
|
||||
*
|
||||
* You can find an high level description of the effect at :
|
||||
* You can find a high-level description of the effect at:
|
||||
*
|
||||
* https://www.scale2x.it
|
||||
*
|
||||
|
|
|
@ -21,9 +21,9 @@
|
|||
|
||||
/*
|
||||
* This file contains an example implementation of the Scale effect
|
||||
* applyed to a generic bitmap.
|
||||
* applied to a generic bitmap.
|
||||
*
|
||||
* You can find an high level description of the effect at :
|
||||
* You can find a high-level description of the effect at:
|
||||
*
|
||||
* https://www.scale2x.it
|
||||
*
|
||||
|
@ -166,7 +166,7 @@ static void scale3x(void* void_dst, unsigned dst_slice, const void* void_src, un
|
|||
* The destination bitmap must be manually allocated before calling the function,
|
||||
* note that the resulting size is exactly 4x4 times the size of the source bitmap.
|
||||
* \note This function requires also a small buffer bitmap used internally to store
|
||||
* intermediate results. This bitmap must have at least an horizontal size in bytes of 2*width*pixel,
|
||||
* intermediate results. This bitmap must have at least a horizontal size in bytes of 2*width*pixel,
|
||||
* and a vertical size of 6 rows. The memory of this buffer must not be allocated
|
||||
* in video memory because it's also read and not only written. Generally
|
||||
* a heap (malloc) or a stack (alloca) buffer is the best choices.
|
||||
|
|
|
@ -21,9 +21,9 @@
|
|||
|
||||
/*
|
||||
* This file contains an example implementation of the Scale effect
|
||||
* applyed to a generic bitmap.
|
||||
* applied to a generic bitmap.
|
||||
*
|
||||
* You can find an high level description of the effect at :
|
||||
* You can find a high-level description of the effect at:
|
||||
*
|
||||
* https://www.scale2x.it
|
||||
*
|
||||
|
|
|
@ -159,7 +159,7 @@ struct GLParamBuffer {
|
|||
|
||||
struct GLList {
|
||||
GLParamBuffer *first_op_buffer;
|
||||
// TODO: extensions for an hash table or a better allocating scheme
|
||||
// TODO: extensions for a hash table or a better allocating scheme
|
||||
};
|
||||
|
||||
struct GLVertex {
|
||||
|
|
|
@ -166,7 +166,7 @@ void BrowserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data
|
|||
case kListSelectionChangedCmd:
|
||||
// We do not allow selecting directories in directory
|
||||
// browser mode, thus we will invalidate the selection
|
||||
// when the user selects an directory over here.
|
||||
// when the user selects a directory over here.
|
||||
if (data != (uint32)-1 && _isDirBrowser && !_nodeContent[data].isDirectory())
|
||||
_fileList->setSelected(-1);
|
||||
break;
|
||||
|
|
|
@ -442,8 +442,8 @@ void GuiManager::runLoop() {
|
|||
// We will need to check whether the screen changed while polling
|
||||
// for an event here. While we do send EVENT_SCREEN_CHANGED
|
||||
// whenever this happens we still cannot be sure that we get such
|
||||
// an event immediately. For example, we might have an mouse move
|
||||
// event queued before an screen changed event. In some rare cases
|
||||
// an event immediately. For example, we might have a mouse move
|
||||
// event queued before a screen changed event. In some rare cases
|
||||
// this would make the GUI redraw (with the code a few lines
|
||||
// below) when it is not yet updated for new overlay dimensions.
|
||||
// As a result ScummVM would crash because it tries to copy data
|
||||
|
|
|
@ -193,8 +193,8 @@ public:
|
|||
* variables can be updated appropriately.
|
||||
*
|
||||
* This is a convenience method which automatically keeps track on how
|
||||
* often the video has been paused, ensuring that after pausing an video
|
||||
* e.g. twice, it has to be unpaused twice before actuallying resuming.
|
||||
* often the video has been paused, ensuring that after pausing a video
|
||||
* e.g. twice, it has to be unpaused twice before actually resuming.
|
||||
*
|
||||
* @param pause true to pause the video, false to resume it
|
||||
*/
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue