Whitespace changes. (And another test to see if I still have to type a password
before committing.)
This commit is contained in:
parent
8156605ac4
commit
18f92566e4
4 changed files with 8 additions and 8 deletions
|
@ -572,7 +572,7 @@ void Actor::update() {
|
|||
|
||||
// While getPosIn60HzTicks will return "-1" to indicate that the
|
||||
// sound is no longer playing, it is more appropriate to check first
|
||||
if(g_imuse->getSoundStatus(_talkSoundName.c_str()))
|
||||
if (g_imuse->getSoundStatus(_talkSoundName.c_str()))
|
||||
posSound = g_imuse->getPosIn60HzTicks(_talkSoundName.c_str());
|
||||
else
|
||||
posSound = -1;
|
||||
|
|
|
@ -187,7 +187,7 @@ void BitmapComponent::setKey(int val) {
|
|||
// bitmaps were not loading with the scene. This was because they were requested
|
||||
// as a different case then they were stored (tu_0_dorcu_door_open versus
|
||||
// TU_0_DORCU_door_open), which was causing problems in the string comparison.
|
||||
if(debugLevel == DEBUG_BITMAPS || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (debugLevel == DEBUG_BITMAPS || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
warning("Missing scene bitmap: %s", bitmap);
|
||||
|
||||
/* In case you feel like drawing the missing bitmap anyway...
|
||||
|
@ -700,7 +700,7 @@ Costume::Costume(const char *filename, const char *data, int len, Costume *prevC
|
|||
_chores[id]._length = length;
|
||||
_chores[id]._numTracks = tracks;
|
||||
memcpy(_chores[id]._name, name, 32);
|
||||
if(debugLevel == DEBUG_ALL || debugLevel == DEBUG_CHORES)
|
||||
if (debugLevel == DEBUG_ALL || debugLevel == DEBUG_CHORES)
|
||||
printf("Loaded chore: %s\n", name);
|
||||
}
|
||||
|
||||
|
|
|
@ -795,7 +795,7 @@ void Engine::savegameCallback() {
|
|||
Scene *Engine::findScene(const char *name) {
|
||||
// Find scene object
|
||||
for (SceneListType::const_iterator i = scenesBegin(); i != scenesEnd(); i++) {
|
||||
if(!strcmp((char *) (*i)->name(), (char *) name))
|
||||
if (!strcmp((char *) (*i)->name(), (char *) name))
|
||||
return *i;
|
||||
}
|
||||
return NULL;
|
||||
|
|
|
@ -155,7 +155,7 @@ static inline int check_int(int num) {
|
|||
|
||||
// Have found some instances, such as in Rubacava and the tube-switcher
|
||||
// room, where integers of "zero" are called as nil
|
||||
if(lua_isnil(lua_getparam(num)))
|
||||
if (lua_isnil(lua_getparam(num)))
|
||||
return 0;
|
||||
|
||||
val = luaL_check_number(num);
|
||||
|
@ -3150,19 +3150,19 @@ static void ForceRefresh() {
|
|||
|
||||
static void JustLoaded() {
|
||||
DEBUG_FUNCTION();
|
||||
if(debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
|
||||
if (debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
|
||||
error("OPCODE USAGE VERIFICATION: JustLoaded");
|
||||
}
|
||||
|
||||
static void PlaySound() {
|
||||
DEBUG_FUNCTION();
|
||||
if(debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
|
||||
if (debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
|
||||
error("OPCODE USAGE VERIFICATION: PlaySound");
|
||||
}
|
||||
|
||||
static void SetEmergencyFont() {
|
||||
DEBUG_FUNCTION();
|
||||
if(debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
|
||||
if (debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
|
||||
error("OPCODE USAGE VERIFICATION: SetEmergencyFont");
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue