Keymap class implemented. KeymapManager and Keymapper classes started
svn-id: r33107
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29
backends/common/keymap-manager.cpp
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29
backends/common/keymap-manager.cpp
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#include "backends/common/keymap-manager.h"
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namespace Common {
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void KeymapManager::registerGlobalKeymap(const String& name, const Keymap& map) {
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if (name.size() == 0) {
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warning("Name must be specified when registering global keymap");
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return;
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}
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insertEntry(name, "", map);
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}
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void KeymapManager::registerKeymap(const String& name, const String& domain, const Keymap& map) {
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if (name.size() == 0 || domain.size() == 0) {
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warning("Name and domain must be specified when registering keymap");
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return;
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}
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insertEntry(name, domain, map);
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}
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void KeymapManager::insertEntry(const String& name, const String& domain, const Keymap& map) {
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Entry *ent = new Entry;
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ent->_name = name;
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ent->_domain = domain;
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ent->_keymap = new Keymap(map);
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_keymaps.push_back(ent);
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}
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} // end of namespace Common
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33
backends/common/keymap-manager.h
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33
backends/common/keymap-manager.h
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#ifndef COMMON_KEYMAP_MANAGER
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#define COMMON_KEYMAP_MANAGER
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#include "backends/common/keymap.h"
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namespace Common {
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class KeymapManager {
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public:
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KeymapManager();
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void registerGlobalKeymap(const String& name, const Keymap& map);
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void registerKeymap(const String& name, const String& domain, const Keymap& map);
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private:
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struct Entry {
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String _name;
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String _domain;
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Keymap *_keymap;
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};
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void insertEntry(const String& name, const String& domain, const Keymap& map);
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List<Entry*> _keymaps;
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};
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} // end of namespace Common
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#endif
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54
backends/common/keymap.cpp
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54
backends/common/keymap.cpp
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#include "backends/common/keymap.h"
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namespace Common {
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Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap() {
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for (uint i = 0; i < _actions.size(); i++) {
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if (_actions[i]._hwKey) {
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_keymap[_actions[i]._hwKey->key] = &_actions[i];
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}
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}
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}
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void Keymap::addAction(const UserAction& action) {
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_actions.push_back(action);
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_actions[_actions.size()-1]._hwKey = 0;
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}
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void Keymap::mapKeyToAction(UserAction *action, HardwareKey *key) {
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for (uint i = 0; i < _actions.size(); i++) {
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if (&_actions[i] == action) {
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internalMapKey(action, key);
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return;
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}
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}
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error("UserAction not contained in KeyMap\n");
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}
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void Keymap::mapKeyToAction(uint idx, HardwareKey *key) {
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if (idx >= _actions.size())
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error("Key map index out of bounds!\n");
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internalMapKey(&_actions[idx], key);
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}
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void Keymap::internalMapKey(UserAction *action, HardwareKey *hwKey) {
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HashMap<KeyState, UserAction*>::iterator it;
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it = _keymap.find(hwKey->key);
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// if key is already mapped to an action then un-map it
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if (it != _keymap.end())
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it->_value->_hwKey = 0;
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action->_hwKey = hwKey;
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_keymap[hwKey->key] = action;
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}
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UserAction *Keymap::getMappedAction(KeyState ks) {
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HashMap<KeyState, UserAction*>::iterator it;
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it = _keymap.find(ks);
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if (it == _keymap.end())
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return 0;
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else
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return it->_value;
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}
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} // end of namespace Common
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177
backends/common/keymap.h
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177
backends/common/keymap.h
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#ifndef COMMON_KEYMAP
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#define COMMON_KEYMAP
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#include "common/array.h"
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#include "common/events.h"
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#include "common/func.h"
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#include "common/hashmap.h"
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#include "common/list.h"
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namespace Common {
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enum UserActionType {
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kGenericUserActionType,
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// common actions
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kDirectionUpUserAction,
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kDirectionDownUserAction,
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kDirectionLeftUserAction,
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kDirectionRightUserAction,
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kLeftClickUserAction,
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kRightClickUserAction,
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kSaveUserAction,
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kMenuUserAction,
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kUserActionTypeMax
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};
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enum UserActionCategory {
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kGenericUserActionCategory,
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// classes of action - probably need to be slightly more specific than this
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kInGameUserAction, // effects the actual gameplay
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kSystemUserAction, //show a menu / change volume / etc
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kUserActionCategoryMax
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};
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/**
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* Describes an available hardware key
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*/
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struct HardwareKey {
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/**
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* The KeyState that is generated by the back-end
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* when this hardware key is pressed.
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*/
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KeyState key;
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/** Human readable description */
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String description;
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UserActionCategory preferredCategory;
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UserActionType preferredType;
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int group;
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HardwareKey(KeyState ks = KeyState(), String des = "",
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UserActionCategory cat = kGenericUserActionCategory,
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UserActionType ty = kGenericUserActionType, int gr = 0) {
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key = ks;
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description = des;
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preferredCategory = cat;
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preferredType = ty;
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group = gr;
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}
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};
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struct UserAction {
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/** Events to be sent when mapped key is pressed */
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List<Event> events;
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/** Human readable description */
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String description;
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UserActionCategory category;
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UserActionType type;
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int priority;
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int group;
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int flags;
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UserAction( String des = "",
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UserActionCategory cat = kGenericUserActionCategory,
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UserActionType ty = kGenericUserActionType,
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int pr = 0, int gr = 0, int fl = 0 ) {
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description = des;
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category = cat;
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type = ty;
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priority = pr;
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group = gr;
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flags = fl;
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_hwKey = 0;
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}
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friend class Keymap;
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HardwareKey *mappedKey() { return _hwKey; }
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private:
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/**
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* Key that is mapped to this UserAction, only KeyMap can set this
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*/
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HardwareKey *_hwKey;
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};
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/**
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* EqualTo function for KeyState
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*/
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template<> struct EqualTo<KeyState>
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: public BinaryFunction<KeyState, KeyState, bool> {
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bool operator()(const KeyState &x, const KeyState &y) const {
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return (x.keycode == y.keycode)
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&& (x.ascii == y.ascii)
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&& (x.flags == y.flags);
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}
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};
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/**
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* Hash function for KeyState
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*/
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template<> struct Hash<KeyState>
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: public UnaryFunction<KeyState, uint> {
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uint operator()(const KeyState &val) const {
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return (uint)(val.keycode * (val.flags << 1));
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}
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};
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class Keymap {
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public:
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Keymap() {}
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Keymap(const Keymap& km);
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/**
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* Adds a new UserAction to this Map,
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* adding it at the back of the internal array
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* @param action the UserAction to add
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*/
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void addAction(const UserAction& action);
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/**
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* Maps a HardwareKey to the given UserAction
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* @param action must point to a UserAction in this Keymap
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* @param key pointer to HardwareKey to map
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* @note if action does not point to a UserAction in this Keymap a
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* fatal error will occur
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*/
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void mapKeyToAction(UserAction *action, HardwareKey *key);
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/**
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* Maps a HardwareKey to the UserAction at the given index
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* @param index Index of UserAction in the internal array
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* @param key pointer to HardwareKey to map
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*/
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void mapKeyToAction(uint index, HardwareKey *key);
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/**
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* Get a read-only array of all the UserActions contained in this Keymap
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*/
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const Array<UserAction>& getUserActions() { return _actions; }
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/**
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* Find the UserAction that a key is mapped to
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* @param key the key that is mapped to the required UserAction
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* @return a pointer to the UserAction or 0 if no
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*/
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UserAction *getMappedAction(KeyState key);
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private:
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void internalMapKey(UserAction *action, HardwareKey *hwKey);
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Array<UserAction> _actions;
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HashMap<KeyState, UserAction*> _keymap;
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};
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} // end of namespace Common
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#endif
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23
backends/common/keymapper.h
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23
backends/common/keymapper.h
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#ifndef COMMON_KEYMAPPER
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#define COMMON_KEYMAPPER
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#include "backends/common/keymap-manager.h"
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namespace Common {
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class Keymapper {
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public:
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Keymapper();
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private:
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KeymapManager _manager;
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List<HardwareKey> _hardwareKeys;
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};
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} // end of namespace Common
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@ -1056,6 +1056,26 @@
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<Filter
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<Filter
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Name="common"
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Name="common"
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>
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>
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<File
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RelativePath="..\..\backends\common\keymap-manager.cpp"
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>
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</File>
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<File
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RelativePath="..\..\backends\common\keymap-manager.h"
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>
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</File>
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<File
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RelativePath="..\..\backends\common\keymap.cpp"
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>
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</File>
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<File
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RelativePath="..\..\backends\common\keymap.h"
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>
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</File>
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<File
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RelativePath="..\..\backends\common\keymapper.h"
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>
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</File>
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<File
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<File
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RelativePath="..\..\backends\common\virtual-keyboard-parser.cpp"
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RelativePath="..\..\backends\common\virtual-keyboard-parser.cpp"
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>
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>
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