GRAPHICS: Add a list of renderer types

This commit is contained in:
Bastien Bouclet 2015-12-28 16:37:15 +01:00
parent 4c9ae35e88
commit 19cc6b41e7
3 changed files with 146 additions and 0 deletions

83
graphics/renderer.cpp Normal file
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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "graphics/renderer.h"
#include "common/translation.h"
namespace Graphics {
static const RendererTypeDescription rendererTypes[] = {
#if defined(USE_GLES2) || defined(USE_OPENGL_SHADERS)
{ "opengl_shaders", _s("OpenGL with shaders"), kRendererTypeOpenGLShaders },
#elif defined(USE_OPENGL)
{ "opengl", _s("OpenGL"), kRendererTypeOpenGL },
#endif
{ "software", "Software", kRendererTypeTinyGL },
{ 0, 0, kRendererTypeDefault }
};
const RendererTypeDescription *listRendererTypes() {
return rendererTypes;
}
RendererType parseRendererTypeCode(const Common::String &code) {
const RendererTypeDescription *rt = listRendererTypes();
while (rt->code) {
if (rt->code == code) {
return rt->id;
}
rt++;
}
return kRendererTypeDefault;
}
Common::String getRendererTypeCode(RendererType type) {
const RendererTypeDescription *rt = listRendererTypes();
while (rt->code) {
if (rt->id == type) {
return rt->code;
}
rt++;
}
return nullptr;
}
RendererType getBestMatchingAvailableRendererType(RendererType desired) {
#if defined(USE_GLES2) || defined(USE_OPENGL_SHADERS)
if (desired == kRendererTypeDefault || desired == kRendererTypeOpenGL) {
return kRendererTypeOpenGLShaders;
}
return desired;
#elif defined(USE_OPENGL)
if (desired == kRendererTypeDefault || desired == kRendererTypeOpenGLShaders) {
return kRendererTypeOpenGL;
}
return desired;
#else
return kRendererTypeTinyGL;
#endif
}
} // End of namespace Graphics