LILLIPUT: some more rework related to the positions

This commit is contained in:
Strangerke 2018-04-11 07:27:03 +02:00
parent 701df47cae
commit 1a29932672
3 changed files with 74 additions and 106 deletions

View file

@ -184,8 +184,7 @@ LilliputEngine::LilliputEngine(OSystem *syst, const LilliputGameDescription *gd)
_specialCubes[i] = 0;
_characterSignals[i] = -1;
_characterPositionX[i] = -1;
_characterPositionY[i] = -1;
_characterPos[i] = Common::Point(-1, -1);
_characterPosAltitude[i] = 0;
_characterFrameArray[i] = 0;
_characterCarried[i] = -1;
@ -196,8 +195,7 @@ LilliputEngine::LilliputEngine(OSystem *syst, const LilliputGameDescription *gd)
_characterMobility[i] = 0;
_characterTypes[i] = 0;
_characterBehaviour[i] = 0;
_characterHomePosX[i] = 0;
_characterHomePosY[i] = 0;
_characterHomePos[i] = Common::Point(0, 0);
_signalArr[i] = -1;
}
@ -411,7 +409,7 @@ void LilliputEngine::displayInterfaceHotspots() {
for (int index = 0; index < _interfaceHotspotNumb; index++) {
int tmpVal = _scriptHandler->_interfaceHotspotStatus[index] * 20;
display16x16IndexedBuf(_bufferIdeogram, tmpVal + index, Common::Point(_interfaceHotspotsX[index], _interfaceHotspotsY[index]));
display16x16IndexedBuf(_bufferIdeogram, tmpVal + index, _interfaceHotspots[index]);
}
}
@ -604,43 +602,41 @@ void LilliputEngine::moveCharacters() {
if (_characterCarried[i] != -1) {
int index2 = _characterCarried[i];
_characterPosAltitude[i] = _characterPosAltitude[index2] + _characterAboveDist[i];
int8 tmpVal = _characterBehindDist[i];
int8 behindDist = _characterBehindDist[i];
_characterDirectionArray[i] = _characterDirectionArray[index2];
int var3 = _characterPositionX[index2];
int var4 = _characterPositionY[index2];
int nextPosX = _characterPos[index2].x;
int nextPosY = _characterPos[index2].y;
switch (_characterDirectionArray[i]) {
case 0:
var3 -= tmpVal;
nextPosX -= behindDist;
break;
case 1:
var4 += tmpVal;
nextPosY += behindDist;
break;
case 2:
var4 -= tmpVal;
nextPosY -= behindDist;
break;
default:
var3 += tmpVal;
nextPosX += behindDist;
break;
}
_characterPositionX[i] = var3;
_characterPositionY[i] = var4;
_characterPos[i] = Common::Point(nextPosX, nextPosY);
}
_scriptHandler->_characterTilePos[i] = Common::Point(_characterPositionX[i] >> 3, _characterPositionY[i] >> 3);
_scriptHandler->_characterTilePos[i] = Common::Point(_characterPos[i].x >> 3, _characterPos[i].y >> 3);
_characterRelativePos[i] = Common::Point(-1, -1);
_characterDisplay[i] = Common::Point(-1, -1);
int tmpVal2 = (_characterPositionX[i] >> 3) - _scriptHandler->_viewportPos.x;
int tmpVal3 = (_characterPositionY[i] >> 3) - _scriptHandler->_viewportPos.y;
if ((tmpVal2 >= 0) && (tmpVal2 <= 7) && (tmpVal3 >= 0) && (tmpVal3 <= 7)) {
_characterRelativePos[i] = Common::Point(tmpVal2, tmpVal3);
tmpVal2 = _characterPositionX[i] - pos16213.x;
tmpVal3 = _characterPositionY[i] - pos16213.y;
int tmpVal4 = _characterPosAltitude[i];
_characterDisplay[i].x = ((60 + tmpVal2 - tmpVal3) * 2) & 0xFF;
_characterDisplay[i].y = (20 + tmpVal2 + tmpVal3 - tmpVal4) & 0xFF;
int tileX = (_characterPos[i].x >> 3) - _scriptHandler->_viewportPos.x;
int tileY = (_characterPos[i].y >> 3) - _scriptHandler->_viewportPos.y;
if ((tileX >= 0) && (tileX <= 7) && (tileY >= 0) && (tileY <= 7)) {
_characterRelativePos[i] = Common::Point(tileX, tileY);
int tempX = _characterPos[i].x - pos16213.x;
int tempY = _characterPos[i].y - pos16213.y;
_characterDisplay[i].x = ((60 + tempX - tempY) * 2) & 0xFF;
_characterDisplay[i].y = (20 + tempX + tempY - _characterPosAltitude[i]) & 0xFF;
_charactersToDisplay[_numCharactersToDisplay] = i;
++_numCharactersToDisplay;
}
@ -1127,34 +1123,23 @@ void LilliputEngine::scrollToViewportCharacterTarget() {
if (_scriptHandler->_viewportCharacterTarget == -1)
return;
int var2 = (_characterPositionX[_scriptHandler->_viewportCharacterTarget] >> 3) - _scriptHandler->_viewportPos.x;
int var4 = (_characterPositionY[_scriptHandler->_viewportCharacterTarget] >> 3) - _scriptHandler->_viewportPos.y;
int tileX = (_characterPos[_scriptHandler->_viewportCharacterTarget].x >> 3) - _scriptHandler->_viewportPos.x;
int tileY = (_characterPos[_scriptHandler->_viewportCharacterTarget].y >> 3) - _scriptHandler->_viewportPos.y;
Common::Point newPos = _scriptHandler->_viewportPos;
if (var2 >= 1) {
if (var2 > 6) {
newPos.x += 4;
if (newPos.x > 56)
newPos.x = 56;
}
} else {
newPos.x -= 4;
if (newPos.x < 0)
newPos.x = 0;
}
if (tileX >= 1) {
if (tileX > 6)
newPos.x = CLIP(newPos.x + 4, 0, 56);
} else
newPos.x = CLIP(newPos.x - 4, 0, 56);
if ((var4 < 1) && (newPos.y < 4))
if ((tileY < 1) && (newPos.y < 4))
newPos.y = 0;
else {
if (var4 < 1)
newPos.y -= 4;
if (var4 > 6) {
newPos.y += 4;
if (newPos.y >= 56)
newPos.y = 56;
}
}
else if (tileY >= 1)
newPos.y = CLIP(newPos.y + 4, 0, 56);
else
// CHECKME: not clipped?
newPos.y -= 4;
viewportScrollTo(newPos);
}
@ -1935,7 +1920,7 @@ void LilliputEngine::checkInterfaceHotspots(bool &forceReturnFl) {
forceReturnFl = false;
for (int index = _interfaceHotspotNumb - 1; index >= 0; index--) {
if (isMouseOverHotspot(_mousePos, Common::Point(_interfaceHotspotsX[index], _interfaceHotspotsY[index]))) {
if (isMouseOverHotspot(_mousePos, _interfaceHotspots[index])) {
handleInterfaceHotspot(index, 1);
forceReturnFl = true;
return;
@ -2108,8 +2093,8 @@ void LilliputEngine::moveCharacterSpeed3(int index) {
void LilliputEngine::moveCharacterForward(int index, int16 speed) {
debugC(2, kDebugEngine, "moveCharacterForward(%d, %d)", index, speed);
int16 newX = _characterPositionX[index];
int16 newY = _characterPositionY[index];
int16 newX = _characterPos[index].x;
int16 newY = _characterPos[index].y;
switch (_characterDirectionArray[index]) {
case 0:
newX += speed;
@ -2132,8 +2117,7 @@ void LilliputEngine::checkCollision(int index, Common::Point pos, int direction)
int16 diffX = pos.x >> 3;
if (((diffX & 0xFF) == _scriptHandler->_characterTilePos[index].x) && ((pos.y >> 3) == _scriptHandler->_characterTilePos[index].y)) {
_characterPositionX[index] = pos.x;
_characterPositionY[index] = pos.y;
_characterPos[index] = pos;
return;
}
@ -2159,8 +2143,7 @@ void LilliputEngine::checkCollision(int index, Common::Point pos, int direction)
if ((var1 & _rulesChunk9[_bufferIsoMap[mapIndex]]) != 0)
return;
_characterPositionX[index] = pos.x;
_characterPositionY[index] = pos.y;
_characterPos[index] = pos;
}
void LilliputEngine::signalDispatcher(byte type, byte index, int var4) {
@ -2472,12 +2455,12 @@ void LilliputEngine::loadRules() {
curWord = f.readUint16LE();
if (curWord != 0xFFFF)
curWord = (curWord << 3) + 4;
_characterPositionX[j] = curWord;
_characterPos[j].x = curWord;
curWord = f.readUint16LE();
if (curWord != 0xFFFF)
curWord = (curWord << 3) + 4;
_characterPositionY[j] = curWord;
_characterPos[j].y = curWord;
_characterPosAltitude[j] = (f.readUint16LE() & 0xFF);
_characterFrameArray[j] = f.readUint16LE();
@ -2489,8 +2472,8 @@ void LilliputEngine::loadRules() {
_characterMobility[j] = f.readByte();
_characterTypes[j] = f.readByte();
_characterBehaviour[j] = f.readByte();
_characterHomePosX[j] = f.readByte();
_characterHomePosY[j] = f.readByte();
_characterHomePos[j].x = f.readByte();
_characterHomePos[j].y = f.readByte();
for (int k = 0; k < 32; k++)
_characterVariables[(j * 32) + k] = f.readByte();
@ -2570,12 +2553,13 @@ void LilliputEngine::loadRules() {
_rectXMinMax[i].min = (int16)f.readByte();
_rectYMinMax[i].max = (int16)f.readByte();
_rectYMinMax[i].min = (int16)f.readByte();
int16 tmpValY = (int16)f.readByte();
int16 tmpValX = (int16)f.readByte();
_rulesBuffer12Pos3[i] = Common::Point(tmpValX, tmpValY);
tmpValY = (int16)f.readByte();
tmpValX = (int16)f.readByte();
// _rulesBuffer12Pos4 is used by the into
_portalPos[i] = Common::Point(tmpValX, tmpValY);
}
@ -2585,10 +2569,10 @@ void LilliputEngine::loadRules() {
_interfaceTwoStepAction[i] = f.readByte();
for (int i = 0 ; i < 20; i++)
_interfaceHotspotsX[i] = f.readSint16LE();
_interfaceHotspots[i].x = f.readSint16LE();
for (int i = 0 ; i < 20; i++)
_interfaceHotspotsY[i] = f.readSint16LE();
_interfaceHotspots[i].y = f.readSint16LE();
for (int i = 0; i < 20; i++) {
byte curByte = f.readByte();
@ -2609,8 +2593,6 @@ void LilliputEngine::loadRules() {
}
}
f.close();
// Skipped: Load Savegame
}
void LilliputEngine::displayVGAFile(Common::String fileName) {
@ -2649,13 +2631,9 @@ void LilliputEngine::initPalette() {
void LilliputEngine::setCurrentCharacter(int index) {
debugC(1, kDebugEngine, "setCurrentCharacter(%d)", index);
_currentScriptCharacter = index;
assert(index < 40);
int posX = _characterPositionX[index];
int posY = _characterPositionY[index];
_currentScriptCharacterPos = Common::Point(posX >> 3, posY >> 3);
_currentScriptCharacter = index;
_currentScriptCharacterPos = Common::Point(_characterPos[index].x >> 3, _characterPos[index].y >> 3);
_currentCharacterAttributes = getCharacterAttributesPtr(_currentScriptCharacter * 32);
}

View file

@ -166,8 +166,7 @@ public:
byte *_rulesChunk1;
int16 _currentScriptCharacter;
int16 _characterPositionX[40];
int16 _characterPositionY[40];
Common::Point _characterPos[40];
int8 _characterPosAltitude[40];
int16 _characterFrameArray[40];
int8 _characterCarried[40];
@ -178,8 +177,7 @@ public:
byte _characterMobility[40];
byte _characterTypes[40];
byte _characterBehaviour[40];
byte _characterHomePosX[40];
byte _characterHomePosY[40];
Common::Point _characterHomePos[40];
byte _characterVariables[1400 + 3120];
byte *_currentCharacterAttributes;
byte _poseArray[40 * 32];
@ -204,8 +202,7 @@ public:
Common::Point _portalPos[40];
int _interfaceHotspotNumb;
byte _interfaceTwoStepAction[20];
int16 _interfaceHotspotsX[20];
int16 _interfaceHotspotsY[20];
Common::Point _interfaceHotspots[20];
Common::KeyCode _keyboardMapping[20];
Common::Point _characterTargetPos[40];
byte _savedSurfaceUnderMouse[16 * 16];

View file

@ -1297,27 +1297,27 @@ Common::Point LilliputScript::getPosFromScript() {
switch(tmpVal) {
case 0xFF:
assert((_vm->_currentScriptCharacter >= 0) && (_vm->_currentScriptCharacter < 40));
return Common::Point(_vm->_characterHomePosX[_vm->_currentScriptCharacter], _vm->_characterHomePosY[_vm->_currentScriptCharacter]);
return _vm->_characterHomePos[_vm->_currentScriptCharacter];
case 0xFE: {
int8 index = curWord & 0xFF;
assert((index >= 0) && (index < 40));
return Common::Point(_vm->_characterHomePosX[index], _vm->_characterHomePosY[index]);
return _vm->_characterHomePos[index];
}
case 0xFD:
return _vm->_currentScriptCharacterPos;
case 0xFC: {
int8 index = curWord & 0xFF;
assert((index >= 0) && (index < 40));
int16 x = _vm->_characterPositionX[index] >> 3;
int16 y = _vm->_characterPositionY[index] >> 3;
int16 x = _vm->_characterPos[index].x >> 3;
int16 y = _vm->_characterPos[index].y >> 3;
return Common::Point(x, y);
}
case 0xFB: {
int index = _word16F00_characterId;
assert((index >= 0) && (index < 40));
int16 x = _vm->_characterPositionX[index] >> 3;
int16 y = _vm->_characterPositionY[index] >> 3;
int16 x = _vm->_characterPos[index].x >> 3;
int16 y = _vm->_characterPos[index].y >> 3;
return Common::Point(x, y);
}
@ -1333,10 +1333,7 @@ Common::Point LilliputScript::getPosFromScript() {
case 0xF7: {
int8 index = _vm->_currentCharacterAttributes[6];
assert((index >= 0) && (index < 40));
int16 x = _vm->_characterPositionX[index] >> 3;
int16 y = _vm->_characterPositionY[index] >> 3;
return Common::Point(x, y);
return Common::Point(_vm->_characterPos[index].x >> 3, _vm->_characterPos[index].y >> 3);
}
case 0xF6:
return _vm->_savedMousePosDivided;
@ -1780,7 +1777,7 @@ byte LilliputScript::OC_IsCharacterValid() {
debugC(1, kDebugScript, "OC_IsCharacterValid()");
int index = getValue1();
if (_vm->_characterPositionX[index] == -1)
if (_vm->_characterPos[index].x == -1)
return 0;
return 1;
@ -2266,14 +2263,13 @@ void LilliputScript::OC_setCharacterPosition() {
debugC(1, kDebugScript, "OC_setCharacterPosition()");
int index = getValue1();
assert((index >= 0) && (index < 40));
Common::Point tmpVal = getPosFromScript();
int var2 = (tmpVal.x << 3) + 4;
int var4 = (tmpVal.y << 3) + 4;
int charPosX = (tmpVal.x << 3) + 4;
int charPosY = (tmpVal.y << 3) + 4;
assert((index >= 0) && (index < 40));
_vm->_characterPositionX[index] = var2;
_vm->_characterPositionY[index] = var4;
_vm->_characterPos[index] = Common::Point(charPosX, charPosY);
}
void LilliputScript::OC_DisableCharacter() {
@ -2285,8 +2281,7 @@ void LilliputScript::OC_DisableCharacter() {
if (characterIndex == _vm->_host)
_viewportCharacterTarget = -1;
_vm->_characterPositionX[characterIndex] = -1;
_vm->_characterPositionY[characterIndex] = -1;
_vm->_characterPos[characterIndex] = Common::Point(-1, -1);
}
void LilliputScript::OC_saveAndQuit() {
@ -2609,7 +2604,7 @@ void LilliputScript::OC_sub17EC5() {
Common::Point LilliputScript::getCharacterTilePos(int index) {
debugC(2, kDebugScript, "getCharacterTilePos(%d)", index);
return Common::Point(_vm->_characterPositionX[index] / 8, _vm->_characterPositionY[index] / 8);
return Common::Point(_vm->_characterPos[index].x >> 3, _vm->_characterPos[index].y >> 3);
}
void LilliputScript::OC_setCharacterDirectionTowardsPos() {
@ -2628,8 +2623,8 @@ void LilliputScript::OC_turnCharacterTowardsAnother() {
static const byte _directionsArray[] = { 0, 2, 0, 1, 3, 2, 3, 1 };
int dx = _vm->_characterPositionX[index] - _vm->_characterPositionX[_vm->_currentScriptCharacter];
int dy = _vm->_characterPositionY[index] - _vm->_characterPositionY[_vm->_currentScriptCharacter];
int dx = _vm->_characterPos[index].x - _vm->_characterPos[_vm->_currentScriptCharacter].x;
int dy = _vm->_characterPos[index].y - _vm->_characterPos[_vm->_currentScriptCharacter].y;
int flag = 0;
if (dx < 0) {
@ -2732,13 +2727,13 @@ void LilliputScript::OC_setCharacterProperties() {
int16 index = getValue1();
int16 x = _vm->_characterPositionX[index] & 0xFFF8;
int16 x = _vm->_characterPos[index].x & 0xFFF8;
x += _currScript->readSint16LE();
_vm->_characterPositionX[index] = x;
_vm->_characterPos[index].x = x;
int16 y = _vm->_characterPositionY[index] & 0xFFF8;
int16 y = _vm->_characterPos[index].y & 0xFFF8;
y += _currScript->readSint16LE();
_vm->_characterPositionY[index] = y;
_vm->_characterPos[index].y = y;
_vm->_characterPosAltitude[index] = (int8)(_currScript->readUint16LE() & 0xFF);
_vm->_characterDirectionArray[index] = _currScript->readUint16LE() & 0xFF;
@ -2943,8 +2938,8 @@ void LilliputScript::OC_spawnCharacterAtPos() {
var4 = _word1825E;
}
_vm->_characterPositionX[index] = (var4.x + _viewportPos.x) * 8;
_vm->_characterPositionY[index] = (var4.y + _viewportPos.y) * 8;
_vm->_characterPos[index].x = (var4.x + _viewportPos.x) * 8;
_vm->_characterPos[index].y = (var4.y + _viewportPos.y) * 8;
}
void LilliputScript::OC_CharacterVariableAddOrRemoveFlag() {
@ -3258,9 +3253,7 @@ void LilliputScript::OC_setCharacterHome() {
debugC(1, kDebugScript, "OC_setCharacterHome()");
int index = getValue1();
Common::Point pos = getPosFromScript();
_vm->_characterHomePosX[index] = pos.x;
_vm->_characterHomePosY[index] = pos.y;
_vm->_characterHomePos[index] = getPosFromScript();
}
void LilliputScript::OC_setViewPortCharacterTarget() {