SDL: Always initialize video subsystem in initSDL.

This commit is contained in:
Johannes Schickel 2013-10-20 23:00:28 +02:00
parent 6e46e9dfaf
commit 1a56b521b5
6 changed files with 27 additions and 32 deletions

View file

@ -32,11 +32,6 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt
: SdlGraphicsManager(eventSource), _lastVideoModeLoad(0), _hwScreen(nullptr), _lastRequestedWidth(0), _lastRequestedHeight(0),
_graphicsScale(2), _ignoreLoadVideoMode(false), _gotResize(false), _wantsFullScreen(false), _ignoreResizeEvents(0),
_desiredFullscreenWidth(0), _desiredFullscreenHeight(0) {
// Initialize SDL video subsystem
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
// Setup OpenGL attributes for SDL
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
@ -44,13 +39,6 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// This is also called in initSDL(), but initializing graphics
// may reset it.
SDL_EnableUNICODE(1);
// Disable OS cursor
SDL_ShowCursor(SDL_DISABLE);
// Retrieve a list of working fullscreen modes
const SDL_Rect *const *availableModes = SDL_ListModes(NULL, SDL_OPENGL | SDL_FULLSCREEN);
if (availableModes != (void *)-1) {