diff --git a/engines/wintermute/ad/ad_entity.cpp b/engines/wintermute/ad/ad_entity.cpp index a4b94d062f3..98fb296bf55 100644 --- a/engines/wintermute/ad/ad_entity.cpp +++ b/engines/wintermute/ad/ad_entity.cpp @@ -650,7 +650,7 @@ bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack if (_theora && DID_SUCCEED(_theora->initialize(filename))) { if (!valAlpha->isNULL()) _theora->setAlphaImage(valAlpha->getString()); _theora->play(VID_PLAY_POS, 0, 0, false, false, looping, startTime, _scale >= 0.0f ? _scale : -1.0f, _sFXVolume); - //if(m_Scale>=0) m_Theora->m_PlayZoom = m_Scale; + //if (_scale>=0) _theora->_playZoom = _scale; stack->pushBool(true); } else { script->runtimeError("Entity.PlayTheora - error playing video '%s'", filename); diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp index 1df34e74bd5..259fc175ae2 100644 --- a/engines/wintermute/ad/ad_game.cpp +++ b/engines/wintermute/ad/ad_game.cpp @@ -335,7 +335,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, //bool ret = ChangeScene(stack->pop()->getString()); - //if(DID_FAIL(ret)) stack->pushBool(false); + //if (DID_FAIL(ret)) stack->pushBool(false); //else stack->pushBool(true); return STATUS_OK; @@ -821,7 +821,7 @@ ScValue *AdGame::scGetProperty(const char *name) { // SelectedItem ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SelectedItem") == 0) { - //if(_selectedItem) _scValue->setString(_selectedItem->_name); + //if (_selectedItem) _scValue->setString(_selectedItem->_name); if (_selectedItem) _scValue->setNative(_selectedItem, true); else _scValue->setNULL(); diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp index dd69db3d688..85c23412685 100644 --- a/engines/wintermute/ad/ad_scene.cpp +++ b/engines/wintermute/ad/ad_scene.cpp @@ -2491,7 +2491,7 @@ bool AdScene::persistState(bool saving) { nodeState = state->getNodeState(node->_entity->getName(), saving); if (nodeState) { nodeState->transferEntity(node->_entity, _persistentStateSprites, saving); - //if(Saving) NodeState->_active = node->_entity->_active; + //if (Saving) NodeState->_active = node->_entity->_active; //else node->_entity->_active = NodeState->_active; } break; @@ -2517,7 +2517,7 @@ bool AdScene::persistState(bool saving) { nodeState = state->getNodeState(_objects[i]->getName(), saving); if (nodeState) { nodeState->transferEntity((AdEntity *)_objects[i], _persistentStateSprites, saving); - //if(Saving) NodeState->_active = _objects[i]->_active; + //if (Saving) NodeState->_active = _objects[i]->_active; //else _objects[i]->_active = NodeState->_active; } } @@ -2684,7 +2684,7 @@ bool AdScene::getSceneObjects(BaseArray &objects, bool i } if (!found) objects.add(regionObj[newIndex]); } - //if(RegionObj.getSize() > 0) Objects.Append(RegionObj); + //if (RegionObj.getSize() > 0) Objects.Append(RegionObj); } break; default: diff --git a/engines/wintermute/ad/ad_talk_holder.cpp b/engines/wintermute/ad/ad_talk_holder.cpp index db13e0a5491..359215ee8f8 100644 --- a/engines/wintermute/ad/ad_talk_holder.cpp +++ b/engines/wintermute/ad/ad_talk_holder.cpp @@ -320,7 +320,7 @@ bool AdTalkHolder::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// // Item ////////////////////////////////////////////////////////////////////////// - if(strcmp(name, "Item")==0){ + if (strcmp(name, "Item")==0){ SetItem(value->getString()); return STATUS_OK; } diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp index b11915afc72..63040f2db2b 100644 --- a/engines/wintermute/base/base_game.cpp +++ b/engines/wintermute/base/base_game.cpp @@ -3242,7 +3242,7 @@ bool BaseGame::loadGame(const char *filename) { BasePersistenceManager *pm = new BasePersistenceManager(_gameRef); if (DID_FAIL(ret = pm->initLoad(filename))) goto load_finish; - //if(DID_FAIL(ret = cleanup())) goto load_finish; + //if (DID_FAIL(ret = cleanup())) goto load_finish; if (DID_FAIL(ret = SystemClassRegistry::getInstance()->loadTable(_gameRef, pm))) goto load_finish; if (DID_FAIL(ret = SystemClassRegistry::getInstance()->loadInstances(_gameRef, pm))) goto load_finish; @@ -3873,7 +3873,7 @@ bool BaseGame::setActiveObject(BaseObject *obj) { if (obj == _activeObject) return STATUS_OK; if (_activeObject) _activeObject->applyEvent("MouseLeave"); - //if(ValidObject(_activeObject)) _activeObject->applyEvent("MouseLeave"); + //if (ValidObject(_activeObject)) _activeObject->applyEvent("MouseLeave"); _activeObject = obj; if (_activeObject) { _activeObject->applyEvent("MouseEntry"); diff --git a/engines/wintermute/base/base_keyboard_state.cpp b/engines/wintermute/base/base_keyboard_state.cpp index db0f1db94d0..a85ec3e972d 100644 --- a/engines/wintermute/base/base_keyboard_state.cpp +++ b/engines/wintermute/base/base_keyboard_state.cpp @@ -215,7 +215,7 @@ bool BaseKeyboardState::readKey(Common::Event *event) { ////////////////////////////////////////////////////////////////////////// bool BaseKeyboardState::persist(BasePersistenceManager *persistMgr) { - //if(!persistMgr->getIsSaving()) cleanup(); + //if (!persistMgr->getIsSaving()) cleanup(); BaseScriptable::persist(persistMgr); persistMgr->transfer(TMEMBER(_currentAlt)); diff --git a/engines/wintermute/base/base_scriptable.cpp b/engines/wintermute/base/base_scriptable.cpp index 40aa2871b5b..4059abde3df 100644 --- a/engines/wintermute/base/base_scriptable.cpp +++ b/engines/wintermute/base/base_scriptable.cpp @@ -49,7 +49,7 @@ BaseScriptable::BaseScriptable(BaseGame *inGame, bool noValue, bool persistable) ////////////////////////////////////////////////////////////////////////// BaseScriptable::~BaseScriptable() { - //if(_refCount>0) _gameRef->LOG(0, "Warning: Destroying object, _refCount=%d", _refCount); + //if (_refCount>0) _gameRef->LOG(0, "Warning: Destroying object, _refCount=%d", _refCount); delete _scValue; delete _scProp; _scValue = NULL; diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp index 35145048245..03b0ef36158 100644 --- a/engines/wintermute/base/base_sprite.cpp +++ b/engines/wintermute/base/base_sprite.cpp @@ -329,7 +329,7 @@ void BaseSprite::reset() { ////////////////////////////////////////////////////////////////////// bool BaseSprite::GetCurrentFrame(float zoomX, float zoomY) { - //if(_owner && _owner->_freezable && _gameRef->_state == GAME_FROZEN) return true; + //if (_owner && _owner->_freezable && _gameRef->_state == GAME_FROZEN) return true; if (_currentFrame == -1) return false; diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp index 2ac011917c0..0b87dd2b7ae 100644 --- a/engines/wintermute/base/base_sub_frame.cpp +++ b/engines/wintermute/base/base_sub_frame.cpp @@ -189,7 +189,7 @@ bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) { if (custoTrans) _transparent = BYTETORGBA(r, g, b, 0xFF); /* - if(_surface == NULL) + if (_surface == NULL) { _gameRef->LOG(0, "Error parsing sub-frame. Image not set."); return STATUS_FAILED; @@ -217,7 +217,7 @@ bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, fl bool res; - //if(Alpha==0xFFFFFFFF) Alpha = _alpha; // TODO: better (combine owner's and self alpha) + //if (Alpha==0xFFFFFFFF) Alpha = _alpha; // TODO: better (combine owner's and self alpha) if (_alpha != 0xFFFFFFFF) alpha = _alpha; if (rotate != 0.0f) { diff --git a/engines/wintermute/base/base_surface_storage.cpp b/engines/wintermute/base/base_surface_storage.cpp index 0dd10f6bdcd..d8ba0cbbce0 100644 --- a/engines/wintermute/base/base_surface_storage.cpp +++ b/engines/wintermute/base/base_surface_storage.cpp @@ -147,7 +147,7 @@ bool BaseSurfaceStorage::restoreAll() { bool BaseSurfaceStorage::persist(BasePersistenceManager *persistMgr) { - if(!persistMgr->getIsSaving()) cleanup(false); + if (!persistMgr->getIsSaving()) cleanup(false); persistMgr->transfer(TMEMBER(_gameRef)); diff --git a/engines/wintermute/base/font/base_font.cpp b/engines/wintermute/base/font/base_font.cpp index 7bffbc35c85..d576b834a2d 100644 --- a/engines/wintermute/base/font/base_font.cpp +++ b/engines/wintermute/base/font/base_font.cpp @@ -73,7 +73,7 @@ int BaseFont::getTextWidth(byte *text, int maxLength) { bool BaseFont::loadFile(const char * Filename) { BYTE* Buffer = _gameRef->_fileManager->readWholeFile(filename); - if(Buffer==NULL){ + if (Buffer==NULL){ _gameRef->LOG(0, "BaseFont::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } @@ -83,7 +83,7 @@ bool BaseFont::loadFile(const char * Filename) _filename = new char [strlen(filename)+1]; strcpy(_filename, filename); - if(DID_FAIL(ret = loadBuffer(Buffer))) _gameRef->LOG(0, "Error parsing FONT file '%s'", filename); + if (DID_FAIL(ret = loadBuffer(Buffer))) _gameRef->LOG(0, "Error parsing FONT file '%s'", filename); delete[] Buffer; @@ -105,7 +105,7 @@ bool BaseFont::loadBuffer(byte * Buffer) int cmd; BaseParser parser(_gameRef); - if(parser.GetCommand ((char**)&Buffer, commands, (char**)¶ms)!=TOKEN_FONT){ + if (parser.GetCommand ((char**)&Buffer, commands, (char**)¶ms)!=TOKEN_FONT){ _gameRef->LOG(0, "'FONT' keyword expected."); return STATUS_FAILED; } diff --git a/engines/wintermute/base/scriptables/script.cpp b/engines/wintermute/base/scriptables/script.cpp index 57e08135ed9..a519da58326 100644 --- a/engines/wintermute/base/scriptables/script.cpp +++ b/engines/wintermute/base/scriptables/script.cpp @@ -591,11 +591,11 @@ bool ScScript::executeInstruction() { } /* ScValue* val = var->getProp(MethodName); - if(val){ + if (val){ dw = GetFuncPos(val->getString()); - if(dw==0){ + if (dw==0){ TExternalFunction* f = GetExternal(val->getString()); - if(f){ + if (f){ ExternalCall(_stack, _thisStack, f); } else{ @@ -776,7 +776,7 @@ bool ScScript::executeInstruction() { case II_JMP_FALSE: { dw = getDWORD(); - //if(!_stack->pop()->getBool()) _iP = dw; + //if (!_stack->pop()->getBool()) _iP = dw; ScValue *val = _stack->pop(); if (!val) { runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); @@ -864,7 +864,7 @@ bool ScScript::executeInstruction() { case II_NOT: op1 = _stack->pop(); - //if(op1->isNULL()) _operand->setNULL(); + //if (op1->isNULL()) _operand->setNULL(); if (op1->isNULL()) _operand->setBool(true); else _operand->setBool(!op1->getBool()); _stack->push(_operand); @@ -900,14 +900,14 @@ bool ScScript::executeInstruction() { op1 = _stack->pop(); /* - if((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(false); - else if(op1->isNative() && op2->isNative()){ + if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(false); + else if (op1->isNative() && op2->isNative()){ _operand->setBool(op1->getNative() == op2->getNative()); } - else if(op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){ + else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){ _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())==0); } - else if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ _operand->setBool(op1->getFloat() == op2->getFloat()); } else{ @@ -924,14 +924,14 @@ bool ScScript::executeInstruction() { op1 = _stack->pop(); /* - if((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(true); - else if(op1->isNative() && op2->isNative()){ + if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(true); + else if (op1->isNative() && op2->isNative()){ _operand->setBool(op1->getNative() != op2->getNative()); } - else if(op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){ + else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){ _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())!=0); } - else if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ _operand->setBool(op1->getFloat() != op2->getFloat()); } else{ @@ -948,7 +948,7 @@ bool ScScript::executeInstruction() { op1 = _stack->pop(); /* - if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ _operand->setBool(op1->getFloat() < op2->getFloat()); } else _operand->setBool(op1->getInt() < op2->getInt()); @@ -963,7 +963,7 @@ bool ScScript::executeInstruction() { op1 = _stack->pop(); /* - if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ _operand->setBool(op1->getFloat() > op2->getFloat()); } else _operand->setBool(op1->getInt() > op2->getInt()); @@ -978,7 +978,7 @@ bool ScScript::executeInstruction() { op1 = _stack->pop(); /* - if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ _operand->setBool(op1->getFloat() <= op2->getFloat()); } else _operand->setBool(op1->getInt() <= op2->getInt()); @@ -993,7 +993,7 @@ bool ScScript::executeInstruction() { op1 = _stack->pop(); /* - if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ _operand->setBool(op1->getFloat() >= op2->getFloat()); } else _operand->setBool(op1->getInt() >= op2->getInt()); @@ -1257,7 +1257,7 @@ bool ScScript::persist(BasePersistenceManager *persistMgr) { ////////////////////////////////////////////////////////////////////////// ScScript *ScScript::invokeEventHandler(const char *eventName, bool unbreakable) { - //if(_state!=SCRIPT_PERSISTENT) return NULL; + //if (_state!=SCRIPT_PERSISTENT) return NULL; uint32 pos = getEventPos(eventName); if (!pos) return NULL; diff --git a/engines/wintermute/base/scriptables/script_engine.cpp b/engines/wintermute/base/scriptables/script_engine.cpp index c33d844aa19..792dfd4589e 100644 --- a/engines/wintermute/base/scriptables/script_engine.cpp +++ b/engines/wintermute/base/scriptables/script_engine.cpp @@ -257,14 +257,14 @@ bool ScEngine::tick() { bool obj_found=false; for(int j=0; j<_gameRef->_regObjects.getSize(); j++) { - if(_gameRef->_regObjects[j] == _scripts[i]->_waitObject) + if (_gameRef->_regObjects[j] == _scripts[i]->_waitObject) { - if(_gameRef->_regObjects[j]->IsReady()) _scripts[i]->Run(); + if (_gameRef->_regObjects[j]->IsReady()) _scripts[i]->Run(); obj_found = true; break; } } - if(!obj_found) _scripts[i]->finish(); // _waitObject no longer exists + if (!obj_found) _scripts[i]->finish(); // _waitObject no longer exists */ if (_gameRef->validObject(_scripts[i]->_waitObject)) { if (_scripts[i]->_waitObject->isReady()) _scripts[i]->run(); diff --git a/engines/wintermute/base/scriptables/script_ext_date.cpp b/engines/wintermute/base/scriptables/script_ext_date.cpp index 322fb9bc5b9..d2fd3663c77 100644 --- a/engines/wintermute/base/scriptables/script_ext_date.cpp +++ b/engines/wintermute/base/scriptables/script_ext_date.cpp @@ -228,7 +228,7 @@ bool SXDate::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// - if(strcmp(name, "Name")==0){ + if (strcmp(name, "Name")==0){ setName(value->getString()); return STATUS_OK; } diff --git a/engines/wintermute/base/scriptables/script_ext_file.cpp b/engines/wintermute/base/scriptables/script_ext_file.cpp index 01179bb3ad4..7da1601bdc1 100644 --- a/engines/wintermute/base/scriptables/script_ext_file.cpp +++ b/engines/wintermute/base/scriptables/script_ext_file.cpp @@ -663,12 +663,12 @@ bool SXFile::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// // Length ////////////////////////////////////////////////////////////////////////// - if(strcmp(name, "Length")==0){ + if (strcmp(name, "Length")==0){ int OrigLength = _length; _length = max(value->getInt(0), 0); char PropName[20]; - if(_length < OrigLength){ + if (_length < OrigLength){ for(int i=_length; iDeleteProp(PropName); diff --git a/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp index 6b791871adf..3d3f0b218b5 100644 --- a/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp +++ b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp @@ -462,12 +462,12 @@ bool SXMemBuffer::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// // Length ////////////////////////////////////////////////////////////////////////// - if(strcmp(name, "Length")==0){ + if (strcmp(name, "Length")==0){ int OrigLength = _length; _length = max(value->getInt(0), 0); char PropName[20]; - if(_length < OrigLength){ + if (_length < OrigLength){ for(int i=_length; iDeleteProp(PropName); diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp index 59e0965f5e1..5e824cd10c4 100644 --- a/engines/wintermute/base/scriptables/script_value.cpp +++ b/engines/wintermute/base/scriptables/script_value.cpp @@ -240,7 +240,7 @@ bool ScValue::setProp(const char *name, ScValue *val, bool copyWhole, bool setAs val->_isConstVar = SetAsConst; _valObject[Name] = val; - if(_type!=VAL_NATIVE) _type = VAL_OBJECT; + if (_type!=VAL_NATIVE) _type = VAL_OBJECT; */ } diff --git a/engines/wintermute/base/sound/base_sound_buffer.cpp b/engines/wintermute/base/sound/base_sound_buffer.cpp index 0b7fc840bff..27276f4fa7f 100644 --- a/engines/wintermute/base/sound/base_sound_buffer.cpp +++ b/engines/wintermute/base/sound/base_sound_buffer.cpp @@ -148,22 +148,22 @@ bool BaseSoundBuffer::loadFromFile(const char *filename, bool forceReload) { bool res; bool NewlyCreated = false; - if(!_soundBuffer || ForceReload || _streamed){ - if(!_file) _file = _gameRef->_fileManager->openFile(filename); - if(!_file){ + if (!_soundBuffer || ForceReload || _streamed){ + if (!_file) _file = _gameRef->_fileManager->openFile(filename); + if (!_file){ _gameRef->LOG(0, "Error opening sound file '%s'", filename); return STATUS_FAILED; } // switch to streamed for big files - if(!_streamed && (_file->GetSize() > MAX_NONSTREAMED_FILE_SIZE && !_gameRef->_forceNonStreamedSounds)) SetStreaming(true); + if (!_streamed && (_file->GetSize() > MAX_NONSTREAMED_FILE_SIZE && !_gameRef->_forceNonStreamedSounds)) SetStreaming(true); } // create buffer - if(!_soundBuffer){ + if (!_soundBuffer){ NewlyCreated = true; res = InitializeBuffer(_file); - if(DID_FAIL(res)){ + if (DID_FAIL(res)){ _gameRef->LOG(res, "Error creating sound buffer for file '%s'", filename); return res; } @@ -172,13 +172,13 @@ bool BaseSoundBuffer::loadFromFile(const char *filename, bool forceReload) { // store filename - if(!_filename){ + if (!_filename){ _filename = new char[strlen(filename)+1]; strcpy(_filename, filename); } // close file (if not streaming) - if(!_streamed && _file){ + if (!_streamed && _file){ _gameRef->_fileManager->closeFile(_file); _file = NULL; } diff --git a/engines/wintermute/dcgf.h b/engines/wintermute/dcgf.h index 8e222cfce36..f8213570e4f 100644 --- a/engines/wintermute/dcgf.h +++ b/engines/wintermute/dcgf.h @@ -48,11 +48,4 @@ #define COMPRESSED_FILE_MAGIC 0x504D435A // ZCMP -#ifdef GetClassName -#undef GetClassName -#endif - -// macros -#define RELEASE(obj) if(obj) { obj->Release(); obj = NULL; } else 0 - #endif // _DCGF_H_ diff --git a/engines/wintermute/ui/ui_button.cpp b/engines/wintermute/ui/ui_button.cpp index fab724eb064..2c4cecdc85e 100644 --- a/engines/wintermute/ui/ui_button.cpp +++ b/engines/wintermute/ui/ui_button.cpp @@ -627,7 +627,7 @@ bool UIButton::display(int offsetX, int offsetY) { } if (back) back->display(offsetX + _posX, offsetY + _posY, _width, _height); - //if(image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), NULL); + //if (image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), NULL); if (image) image->draw(imageX + ((_press || _oneTimePress) && back ? 1 : 0), imageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : NULL); if (font && _text) { diff --git a/engines/wintermute/video/video_player.cpp b/engines/wintermute/video/video_player.cpp index ac161042683..464cbec7ff5 100644 --- a/engines/wintermute/video/video_player.cpp +++ b/engines/wintermute/video/video_player.cpp @@ -217,11 +217,11 @@ bool VideoPlayer::update() { DWORD CurrentTime; // current playing time (in ms) /* - if(m_SoundAvailable && m_Sound){ + if (m_SoundAvailable && m_Sound){ CurrentTime = m_Sound->GetPosition(); // in samples CurrentTime /= (m_Sound->m_Format.wf.nSamplesPerSec / 1000); - if(!m_Sound->IsPlaying()) CurrentTime = m_TotalVideoTime; + if (!m_Sound->IsPlaying()) CurrentTime = m_TotalVideoTime; } else CurrentTime = timeGetTime() - m_StartTime; diff --git a/engines/wintermute/video/video_theora_player.cpp b/engines/wintermute/video/video_theora_player.cpp index 97fba01201a..91703e40b7f 100644 --- a/engines/wintermute/video/video_theora_player.cpp +++ b/engines/wintermute/video/video_theora_player.cpp @@ -547,7 +547,7 @@ bool VideoTheoraPlayer::update() { // If playback has begun, top audio buffer off immediately. - //if(m_Sound) WriteAudio(); + //if (m_Sound) WriteAudio(); // are we at or past time for this video frame? if (m_PlaybackStarted && m_VideoFrameReady && (!m_FrameRendered || m_VideobufTime <= GetMovieTime())) { diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp index d797972e406..55204bcc740 100644 --- a/engines/wintermute/wintermute.cpp +++ b/engines/wintermute/wintermute.cpp @@ -165,7 +165,7 @@ int WinterMuteEngine::init() { bool windowedMode = !ConfMan.getBool("fullscreen"); // parse command line - char *SaveGame = NULL; + char *saveGame = NULL; /* for (int i = 0; i < argc; i++) { strcpy(param, argv[i]); @@ -268,9 +268,9 @@ int WinterMuteEngine::init() { _game->loadGame(str.c_str()); } - if (SaveGame) { - _game->loadGame(SaveGame); - delete[] SaveGame; + if (saveGame) { + _game->loadGame(saveGame); + delete[] saveGame; } // all set, ready to go @@ -314,9 +314,9 @@ int WinterMuteEngine::messageLoop() { if (_game) { // remember previous window position /* - if(_game->_renderer && _game->_renderer->_windowed) + if (_game->_renderer && _game->_renderer->_windowed) { - if(!::IsIconic(_game->_renderer->_window)) + if (!::IsIconic(_game->_renderer->_window)) { int PosX = _game->_renderer->_windowRect.left; int PosY = _game->_renderer->_windowRect.top;