Moved the "router" code into a new Router class. I'm hoping this is
analogous to the SkyAutoRoute class. svn-id: r10754
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1b52e11d55
10 changed files with 947 additions and 967 deletions
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@ -893,7 +893,7 @@ int32 OptionsDialog::writeOptionSettings(void) {
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SaveFile *fp;
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SaveFileManager *mgr = g_system->get_savefile_manager();
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sprintf(filename, "%s-settings.dat", g_sword2->_game_name);
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sprintf(filename, "%s-settings.dat", g_sword2->_gameName);
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buff[0] = g_sound->getMusicVolume();
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buff[1] = g_sound->getSpeechVolume();
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@ -1435,7 +1435,7 @@ void Gui::restartControl(void) {
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DEMO = temp_demo_flag;
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// free all the route memory blocks from previous game
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FreeAllRouteMem();
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router.freeAllRouteMem();
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// call the same function that first started us up
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g_sword2->Start_game();
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@ -1483,7 +1483,7 @@ int32 Gui::readOptionSettings(void) {
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SaveFile *fp;
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SaveFileManager *mgr = g_system->get_savefile_manager();
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sprintf(filename, "%s-settings.dat", g_sword2->_game_name);
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sprintf(filename, "%s-settings.dat", g_sword2->_gameName);
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if (!(fp = mgr->open_savefile(filename, g_sword2->getSavePath(), false)))
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return 1;
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