Moved the "router" code into a new Router class. I'm hoping this is

analogous to the SkyAutoRoute class.

svn-id: r10754
This commit is contained in:
Torbjörn Andersson 2003-10-12 14:40:04 +00:00
parent c38ca923d8
commit 1b52e11d55
10 changed files with 947 additions and 967 deletions

View file

@ -893,7 +893,7 @@ int32 OptionsDialog::writeOptionSettings(void) {
SaveFile *fp;
SaveFileManager *mgr = g_system->get_savefile_manager();
sprintf(filename, "%s-settings.dat", g_sword2->_game_name);
sprintf(filename, "%s-settings.dat", g_sword2->_gameName);
buff[0] = g_sound->getMusicVolume();
buff[1] = g_sound->getSpeechVolume();
@ -1435,7 +1435,7 @@ void Gui::restartControl(void) {
DEMO = temp_demo_flag;
// free all the route memory blocks from previous game
FreeAllRouteMem();
router.freeAllRouteMem();
// call the same function that first started us up
g_sword2->Start_game();
@ -1483,7 +1483,7 @@ int32 Gui::readOptionSettings(void) {
SaveFile *fp;
SaveFileManager *mgr = g_system->get_savefile_manager();
sprintf(filename, "%s-settings.dat", g_sword2->_game_name);
sprintf(filename, "%s-settings.dat", g_sword2->_gameName);
if (!(fp = mgr->open_savefile(filename, g_sword2->getSavePath(), false)))
return 1;