animation scripts are now parsed through the same pipeline used for location scripts. Thus, animation scripts are now cached instead of being read line by line.
svn-id: r25737
This commit is contained in:
parent
7f31211e4f
commit
1bd5f9932b
3 changed files with 19 additions and 8 deletions
|
@ -221,7 +221,7 @@ uint16 tableFillBuffers(Common::SeekableReadStream &stream) {
|
|||
|
||||
return fillTokens(line);
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
// FIXME
|
||||
// this function does the same Job as fillBuffers, except that
|
||||
|
@ -243,5 +243,5 @@ uint16 scriptFillBuffers(ArchivedFile *file) {
|
|||
|
||||
return fillTokens(line);
|
||||
}
|
||||
|
||||
*/
|
||||
} // namespace Parallaction
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue