svn-id: r26480
This commit is contained in:
Travis Howell 2007-04-15 00:55:16 +00:00
parent aa0f36358b
commit 1c00843f2b
11 changed files with 89 additions and 109 deletions

View file

@ -1273,7 +1273,7 @@ public:
protected: protected:
bool drawImage_clip(VC10_state *state); bool drawImage_clip(VC10_state *state);
void drawImage_init(VC10_state *state); void drawImage_init(uint16 image, uint16 palette, uint16 x, uint16 y, uint16 flags);
void drawImage(VC10_state *state); void drawImage(VC10_state *state);
void drawImage_Amiga(VC10_state *state); void drawImage_Amiga(VC10_state *state);

View file

@ -435,7 +435,7 @@ void AGOSEngine::dumpBitmap(const char *filename, const byte *offs, int w, int h
VC10_state state; VC10_state state;
state.depack_cont = -0x80; state.depack_cont = -0x80;
state.depack_src = offs; state.srcPtr = offs;
state.dh = h; state.dh = h;
state.y_skip = 0; state.y_skip = 0;

View file

@ -27,7 +27,6 @@
#include "agos/agos.h" #include "agos/agos.h"
#include "agos/intern.h" #include "agos/intern.h"
#include "agos/vga.h"
namespace AGOS { namespace AGOS {
@ -54,7 +53,6 @@ byte *AGOSEngine::getScaleBuf() {
void AGOSEngine::animateSprites() { void AGOSEngine::animateSprites() {
VgaSprite *vsp; VgaSprite *vsp;
VgaPointersEntry *vpe; VgaPointersEntry *vpe;
VC10_state state;
if (_paletteFlag == 2) if (_paletteFlag == 2)
_paletteFlag = 1; _paletteFlag = 1;
@ -84,13 +82,7 @@ void AGOSEngine::animateSprites() {
_vgaCurSpriteId = vsp->id; _vgaCurSpriteId = vsp->id;
_vgaCurSpritePriority = vsp->priority; _vgaCurSpritePriority = vsp->priority;
state.image = vsp->image; drawImage_init(vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
state.palette = (vsp->palette & 15) * 16;
state.x = vsp->x;
state.y = vsp->y;
state.flags = vsp->flags;
drawImage_init(&state);
vsp++; vsp++;
} }
@ -124,13 +116,7 @@ void AGOSEngine::animateSpritesDebug() {
printf("id:%5d image:%3d base-color:%3d x:%3d y:%3d flags:%x\n", printf("id:%5d image:%3d base-color:%3d x:%3d y:%3d flags:%x\n",
vsp->id, vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags); vsp->id, vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
state.image = vsp->image; drawImage_init(vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
state.palette = (vsp->palette & 15) * 16;
state.x = vsp->x;
state.y = vsp->y;
state.flags = vsp->flags;
drawImage_init(&state);
vsp++; vsp++;
} }
@ -200,13 +186,7 @@ void AGOSEngine::animateSpritesByY() {
_vgaCurSpriteId = vsp->id; _vgaCurSpriteId = vsp->id;
_vgaCurSpritePriority = vsp->priority; _vgaCurSpritePriority = vsp->priority;
state.image = vsp->image; drawImage_init(vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
state.palette = 0;
state.x = vsp->x;
state.y = vsp->y;
state.flags = vsp->flags;
drawImage_init(&state);
} }
_updateScreen = true; _updateScreen = true;

View file

@ -31,7 +31,7 @@ namespace AGOS {
byte *vc10_depackColumn(VC10_state * vs) { byte *vc10_depackColumn(VC10_state * vs) {
int8 a = vs->depack_cont; int8 a = vs->depack_cont;
const byte *src = vs->depack_src; const byte *src = vs->srcPtr;
byte *dst = vs->depack_dest; byte *dst = vs->depack_dest;
uint16 dh = vs->dh; uint16 dh = vs->dh;
byte color; byte color;
@ -66,7 +66,7 @@ byte *vc10_depackColumn(VC10_state * vs) {
} }
get_out:; get_out:;
vs->depack_src = src; vs->srcPtr = src;
vs->depack_cont = a; vs->depack_cont = a;
return vs->depack_dest + vs->y_skip; return vs->depack_dest + vs->y_skip;
} }
@ -368,7 +368,7 @@ void AGOSEngine::drawImage_Feeble(VC10_state *state) {
byte *dst; byte *dst;
uint count; uint count;
src = state->depack_src + state->width * state->y_skip; src = state->srcPtr + state->width * state->y_skip;
dst = state->surf_addr; dst = state->surf_addr;
do { do {
for (count = 0; count != state->draw_width; count++) { for (count = 0; count != state->draw_width; count++) {
@ -455,7 +455,7 @@ void AGOSEngine::drawImage_Simon(VC10_state *state) {
if (state->flags & kDFCompressed) { if (state->flags & kDFCompressed) {
byte *dstPtr = state->surf_addr; byte *dstPtr = state->surf_addr;
src = state->depack_src; src = state->srcPtr;
/* AAAAAAAA BBBBBBBB CCCCCCCC DDDDDDDD EEEEEEEE /* AAAAAAAA BBBBBBBB CCCCCCCC DDDDDDDD EEEEEEEE
* aaaaabbb bbcccccd ddddeeee efffffgg ggghhhhh * aaaaabbb bbcccccd ddddeeee efffffgg ggghhhhh
*/ */
@ -502,7 +502,7 @@ void AGOSEngine::drawImage_Simon(VC10_state *state) {
dstPtr += _screenWidth; dstPtr += _screenWidth;
} while (--state->draw_height); } while (--state->draw_height);
} else { } else {
src = state->depack_src + (state->width * state->y_skip * 16) + (state->x_skip * 8); src = state->srcPtr + (state->width * state->y_skip * 16) + (state->x_skip * 8);
dst = state->surf_addr; dst = state->surf_addr;
state->draw_width *= 2; state->draw_width *= 2;
@ -562,7 +562,7 @@ void AGOSEngine::drawImage_Simon(VC10_state *state) {
byte *dst; byte *dst;
uint count; uint count;
src = state->depack_src + (state->width * state->y_skip) * 8; src = state->srcPtr + (state->width * state->y_skip) * 8;
dst = state->surf_addr; dst = state->surf_addr;
state->x_skip *= 4; state->x_skip *= 4;
@ -598,7 +598,7 @@ void AGOSEngine::drawImage_Amiga(VC10_state *state) {
state->surf_addr += xoffs + yoffs * state->surf2_pitch; state->surf_addr += xoffs + yoffs * state->surf2_pitch;
if (state->flags & kDFMasked) { if (state->flags & kDFMasked) {
const byte *mask = state->depack_src + (state->width * state->y_skip * 16) + (state->x_skip * 8); const byte *mask = state->srcPtr + (state->width * state->y_skip * 16) + (state->x_skip * 8);
src = state->surf2_addr; src = state->surf2_addr;
dst = state->surf_addr; dst = state->surf_addr;
@ -622,7 +622,7 @@ void AGOSEngine::drawImage_Amiga(VC10_state *state) {
mask += state->width * 16; mask += state->width * 16;
} while (--h); } while (--h);
} else { } else {
src = state->depack_src + (state->width * state->y_skip * 16) + (state->x_skip * 8); src = state->srcPtr + (state->width * state->y_skip * 16) + (state->x_skip * 8);
dst = state->surf_addr; dst = state->surf_addr;
state->draw_width *= 2; state->draw_width *= 2;
@ -722,7 +722,7 @@ void AGOSEngine::drawImage(VC10_state *state) {
byte *dst; byte *dst;
uint count; uint count;
src = state->depack_src + (state->width * state->y_skip) * 8; src = state->srcPtr + (state->width * state->y_skip) * 8;
dst = state->surf_addr; dst = state->surf_addr;
state->x_skip *= 4; state->x_skip *= 4;
@ -753,7 +753,7 @@ void AGOSEngine::horizontalScroll(VC10_state *state) {
else else
_scrollXMax = state->width * 2 - 40; _scrollXMax = state->width * 2 - 40;
_scrollYMax = 0; _scrollYMax = 0;
_scrollImage = state->depack_src; _scrollImage = state->srcPtr;
_scrollHeight = state->height; _scrollHeight = state->height;
if (_variableArrayPtr[34] < 0) if (_variableArrayPtr[34] < 0)
state->x = _variableArrayPtr[251]; state->x = _variableArrayPtr[251];
@ -765,9 +765,9 @@ void AGOSEngine::horizontalScroll(VC10_state *state) {
dst = getBackBuf(); dst = getBackBuf();
if (getGameType() == GType_FF) if (getGameType() == GType_FF)
src = state->depack_src + _scrollX / 2; src = state->srcPtr + _scrollX / 2;
else else
src = state->depack_src + _scrollX * 4; src = state->srcPtr + _scrollX * 4;
for (w = 0; w < _screenWidth; w += 8) { for (w = 0; w < _screenWidth; w += 8) {
decodeColumn(dst, src + readUint32Wrapper(src), state->height); decodeColumn(dst, src + readUint32Wrapper(src), state->height);
@ -783,7 +783,7 @@ void AGOSEngine::verticalScroll(VC10_state *state) {
_scrollXMax = 0; _scrollXMax = 0;
_scrollYMax = state->height - 480; _scrollYMax = state->height - 480;
_scrollImage = state->depack_src; _scrollImage = state->srcPtr;
_scrollWidth = state->width; _scrollWidth = state->width;
if (_variableArrayPtr[34] < 0) if (_variableArrayPtr[34] < 0)
state->y = _variableArrayPtr[250]; state->y = _variableArrayPtr[250];
@ -793,7 +793,7 @@ void AGOSEngine::verticalScroll(VC10_state *state) {
vcWriteVar(250, _scrollY); vcWriteVar(250, _scrollY);
dst = getBackBuf(); dst = getBackBuf();
src = state->depack_src + _scrollY / 2; src = state->srcPtr + _scrollY / 2;
for (h = 0; h < _screenHeight; h += 8) { for (h = 0; h < _screenHeight; h += 8) {
decodeRow(dst, src + READ_LE_UINT32(src), state->width); decodeRow(dst, src + READ_LE_UINT32(src), state->width);

View file

@ -141,7 +141,7 @@ byte *AGOSEngine::convertImage(VC10_state *state, bool compressed) {
} }
} }
const byte *src = state->depack_src; const byte *src = state->srcPtr;
int width = state->width * 16; int width = state->width * 16;
int height = state->height; int height = state->height;

View file

@ -970,7 +970,7 @@ void AGOSEngine::printScroll() {
VC10_state state; VC10_state state;
VgaPointersEntry *vpe = &_vgaBufferPointers[1]; VgaPointersEntry *vpe = &_vgaBufferPointers[1];
state.depack_src = vpe->vgaFile2 + READ_BE_UINT32(vpe->vgaFile2 + 9 * 8); state.srcPtr = vpe->vgaFile2 + READ_BE_UINT32(vpe->vgaFile2 + 9 * 8);
state.palette = 0; state.palette = 0;
state.x = 10; state.x = 10;

View file

@ -81,7 +81,7 @@ void AGOSEngine::os1_animate() {
uint windowNum = getVarOrByte(); uint windowNum = getVarOrByte();
uint x = getVarOrWord(); uint x = getVarOrWord();
uint y = getVarOrWord(); uint y = getVarOrWord();
uint palette = getVarOrWord(); uint palette = (getVarOrWord() & 15);
if (getFeatures() & GF_TALKIE && vgaSpriteId >= 400) { if (getFeatures() & GF_TALKIE && vgaSpriteId >= 400) {
_lastVgaWaitFor = 0; _lastVgaWaitFor = 0;

View file

@ -95,7 +95,7 @@ void AGOSEngine::os2_animate() {
uint windowNum = getVarOrByte(); uint windowNum = getVarOrByte();
uint x = getVarOrWord(); uint x = getVarOrWord();
uint y = getVarOrWord(); uint y = getVarOrWord();
uint palette = getVarOrWord(); uint palette = (getVarOrWord() & 15);
_lockWord |= 0x40; _lockWord |= 0x40;
animate(windowNum, zoneNum, vgaSpriteId, x, y, palette); animate(windowNum, zoneNum, vgaSpriteId, x, y, palette);

View file

@ -578,128 +578,134 @@ byte *AGOSEngine::vc10_flip(const byte *src, uint w, uint h) {
} }
void AGOSEngine::vc10_draw() { void AGOSEngine::vc10_draw() {
VC10_state state; uint16 image, palette, x, y, flags;
state.image = (int16)vcReadNextWord(); image = (int16)vcReadNextWord();
state.palette = 0; palette = 0;
if (getGameType() == GType_FF || getGameType() == GType_PP) { if (getGameType() == GType_FF || getGameType() == GType_PP) {
palette = _vcPtr[0];
_vcPtr += 2; _vcPtr += 2;
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
state.palette = (_vcPtr[1] * 16); palette = _vcPtr[1];
_vcPtr += 2; _vcPtr += 2;
} }
state.x = (int16)vcReadNextWord(); x = (int16)vcReadNextWord();
state.y = (int16)vcReadNextWord(); y = (int16)vcReadNextWord();
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) { if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) {
state.flags = vcReadNextByte(); flags = vcReadNextByte();
} else { } else {
state.flags = vcReadNextWord(); flags = vcReadNextWord();
} }
drawImage_init(&state); drawImage_init(image, palette, x, y, flags);
} }
void AGOSEngine::drawImage_init(VC10_state *state) { void AGOSEngine::drawImage_init(uint16 image, uint16 palette, uint16 x, uint16 y, uint16 flags) {
if (state->image == 0) if (image == 0)
return; return;
byte *p2; byte *src;
uint width, height; uint width, height;
byte flags; VC10_state state;
state->x -= _scrollX; state.image = image;
state->y -= _scrollY; if (state.image < 0)
state.image = vcReadVar(-state.image);
if (state->image < 0) state.palette = palette * 16;
state->image = vcReadVar(-state->image);
p2 = _curVgaFile2 + state->image * 8; state.x = x - _scrollX;
state->depack_src = _curVgaFile2 + readUint32Wrapper(p2); state.y = y - _scrollY;
state.flags = flags;
src = _curVgaFile2 + state.image * 8;
state.srcPtr = _curVgaFile2 + readUint32Wrapper(src);
if (getGameType() == GType_FF || getGameType() == GType_PP) { if (getGameType() == GType_FF || getGameType() == GType_PP) {
width = READ_LE_UINT16(p2 + 6); width = READ_LE_UINT16(src + 6);
height = READ_LE_UINT16(p2 + 4) & 0x7FFF; height = READ_LE_UINT16(src + 4) & 0x7FFF;
flags = p2[5]; flags = src[5];
} else { } else {
width = READ_BE_UINT16(p2 + 6) / 16; width = READ_BE_UINT16(src + 6) / 16;
height = p2[5]; height = src[5];
flags = p2[4]; flags = src[4];
} }
if (height == 0 || width == 0) if (height == 0 || width == 0)
return; return;
if (_dumpImages) if (_dumpImages)
dumpSingleBitmap(_vgaCurZoneNum, state->image, state->depack_src, width, height, dumpSingleBitmap(_vgaCurZoneNum, state.image, state.srcPtr, width, height,
state->palette); state.palette);
state->width = state->draw_width = width; /* cl */ state.width = state.draw_width = width; /* cl */
state->height = state->draw_height = height; /* ch */ state.height = state.draw_height = height; /* ch */
state->depack_cont = -0x80; state.depack_cont = -0x80;
state->x_skip = 0; /* colums to skip = bh */ state.x_skip = 0; /* colums to skip = bh */
state->y_skip = 0; /* rows to skip = bl */ state.y_skip = 0; /* rows to skip = bl */
if (getFeatures() & GF_PLANAR) { if (getFeatures() & GF_PLANAR) {
state->depack_src = convertImage(state, ((flags & 0x80) != 0)); state.srcPtr = convertImage(&state, ((flags & 0x80) != 0));
// converted planar clip is already uncompressed // converted planar clip is already uncompressed
if (state->flags & kDFCompressedFlip) { if (state.flags & kDFCompressedFlip) {
state->flags &= ~kDFCompressedFlip; state.flags &= ~kDFCompressedFlip;
state->flags |= kDFFlip; state.flags |= kDFFlip;
} }
if (state->flags & kDFCompressed) { if (state.flags & kDFCompressed) {
state->flags &= ~kDFCompressed; state.flags &= ~kDFCompressed;
} }
} else if (getGameType() == GType_FF || getGameType() == GType_PP) { } else if (getGameType() == GType_FF || getGameType() == GType_PP) {
if (flags & 0x80) { if (flags & 0x80) {
state->flags |= kDFCompressed; state.flags |= kDFCompressed;
} }
} else { } else {
if (flags & 0x80 && !(state->flags & kDFCompressedFlip)) { if (flags & 0x80 && !(state.flags & kDFCompressedFlip)) {
if (state->flags & kDFFlip) { if (state.flags & kDFFlip) {
state->flags &= ~kDFFlip; state.flags &= ~kDFFlip;
state->flags |= kDFCompressedFlip; state.flags |= kDFCompressedFlip;
} else { } else {
state->flags |= kDFCompressed; state.flags |= kDFCompressed;
} }
} }
} }
uint maxWidth = (getGameType() == GType_FF || getGameType() == GType_PP) ? 640 : 20; uint maxWidth = (getGameType() == GType_FF || getGameType() == GType_PP) ? 640 : 20;
if ((getGameType() == GType_SIMON2 || getGameType() == GType_FF) && width > maxWidth) { if ((getGameType() == GType_SIMON2 || getGameType() == GType_FF) && width > maxWidth) {
horizontalScroll(state); horizontalScroll(&state);
return; return;
} }
if (getGameType() == GType_FF && height > 480) { if (getGameType() == GType_FF && height > 480) {
verticalScroll(state); verticalScroll(&state);
return; return;
} }
if (getGameType() != GType_FF && getGameType() != GType_PP) { if (getGameType() != GType_FF && getGameType() != GType_PP) {
if (state->flags & kDFCompressedFlip) { if (state.flags & kDFCompressedFlip) {
state->depack_src = vc10_uncompressFlip(state->depack_src, width, height); state.srcPtr = vc10_uncompressFlip(state.srcPtr, width, height);
} else if (state->flags & kDFFlip) { } else if (state.flags & kDFFlip) {
state->depack_src = vc10_flip(state->depack_src, width, height); state.srcPtr = vc10_flip(state.srcPtr, width, height);
} }
} }
state->surf2_addr = getFrontBuf(); state.surf2_addr = getFrontBuf();
state->surf2_pitch = _dxSurfacePitch; state.surf2_pitch = _dxSurfacePitch;
state->surf_addr = getBackBuf(); state.surf_addr = getBackBuf();
state->surf_pitch = _dxSurfacePitch; state.surf_pitch = _dxSurfacePitch;
if (getGameType() == GType_FF || getGameType() == GType_PP) { if (getGameType() == GType_FF || getGameType() == GType_PP) {
drawImage_Feeble(state); drawImage_Feeble(&state);
} else if (getFeatures() & GF_32COLOR) { } else if (getFeatures() & GF_32COLOR) {
drawImage_Amiga(state); drawImage_Amiga(&state);
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
drawImage_Simon(state); drawImage_Simon(&state);
} else { } else {
drawImage(state); drawImage(&state);
} }
} }

View file

@ -130,7 +130,7 @@ struct VC10_state {
uint16 dl, dh; uint16 dl, dh;
const byte *depack_src; const byte *srcPtr;
int8 depack_cont; int8 depack_cont;
byte depack_dest[480]; byte depack_dest[480];

View file

@ -207,13 +207,7 @@ void AGOSEngine::vc62_fastFadeOut() {
_curVgaFile2 = vpe->vgaFile2; _curVgaFile2 = vpe->vgaFile2;
_windowNum = vsp->windowNum; _windowNum = vsp->windowNum;
state.image = vsp->image; drawImage_init(vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
state.palette = (vsp->palette & 15) * 16;
state.x = vsp->x;
state.y = vsp->y;
state.flags = vsp->flags;
drawImage_init(&state);
_windowNum = palmode; _windowNum = palmode;
_curVgaFile1 = old_file_1; _curVgaFile1 = old_file_1;