svn-id: r26480
This commit is contained in:
Travis Howell 2007-04-15 00:55:16 +00:00
parent aa0f36358b
commit 1c00843f2b
11 changed files with 89 additions and 109 deletions

View file

@ -1273,7 +1273,7 @@ public:
protected:
bool drawImage_clip(VC10_state *state);
void drawImage_init(VC10_state *state);
void drawImage_init(uint16 image, uint16 palette, uint16 x, uint16 y, uint16 flags);
void drawImage(VC10_state *state);
void drawImage_Amiga(VC10_state *state);

View file

@ -435,7 +435,7 @@ void AGOSEngine::dumpBitmap(const char *filename, const byte *offs, int w, int h
VC10_state state;
state.depack_cont = -0x80;
state.depack_src = offs;
state.srcPtr = offs;
state.dh = h;
state.y_skip = 0;

View file

@ -27,7 +27,6 @@
#include "agos/agos.h"
#include "agos/intern.h"
#include "agos/vga.h"
namespace AGOS {
@ -54,7 +53,6 @@ byte *AGOSEngine::getScaleBuf() {
void AGOSEngine::animateSprites() {
VgaSprite *vsp;
VgaPointersEntry *vpe;
VC10_state state;
if (_paletteFlag == 2)
_paletteFlag = 1;
@ -84,13 +82,7 @@ void AGOSEngine::animateSprites() {
_vgaCurSpriteId = vsp->id;
_vgaCurSpritePriority = vsp->priority;
state.image = vsp->image;
state.palette = (vsp->palette & 15) * 16;
state.x = vsp->x;
state.y = vsp->y;
state.flags = vsp->flags;
drawImage_init(&state);
drawImage_init(vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
vsp++;
}
@ -124,13 +116,7 @@ void AGOSEngine::animateSpritesDebug() {
printf("id:%5d image:%3d base-color:%3d x:%3d y:%3d flags:%x\n",
vsp->id, vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
state.image = vsp->image;
state.palette = (vsp->palette & 15) * 16;
state.x = vsp->x;
state.y = vsp->y;
state.flags = vsp->flags;
drawImage_init(&state);
drawImage_init(vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
vsp++;
}
@ -200,13 +186,7 @@ void AGOSEngine::animateSpritesByY() {
_vgaCurSpriteId = vsp->id;
_vgaCurSpritePriority = vsp->priority;
state.image = vsp->image;
state.palette = 0;
state.x = vsp->x;
state.y = vsp->y;
state.flags = vsp->flags;
drawImage_init(&state);
drawImage_init(vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
}
_updateScreen = true;

View file

@ -31,7 +31,7 @@ namespace AGOS {
byte *vc10_depackColumn(VC10_state * vs) {
int8 a = vs->depack_cont;
const byte *src = vs->depack_src;
const byte *src = vs->srcPtr;
byte *dst = vs->depack_dest;
uint16 dh = vs->dh;
byte color;
@ -66,7 +66,7 @@ byte *vc10_depackColumn(VC10_state * vs) {
}
get_out:;
vs->depack_src = src;
vs->srcPtr = src;
vs->depack_cont = a;
return vs->depack_dest + vs->y_skip;
}
@ -368,7 +368,7 @@ void AGOSEngine::drawImage_Feeble(VC10_state *state) {
byte *dst;
uint count;
src = state->depack_src + state->width * state->y_skip;
src = state->srcPtr + state->width * state->y_skip;
dst = state->surf_addr;
do {
for (count = 0; count != state->draw_width; count++) {
@ -455,7 +455,7 @@ void AGOSEngine::drawImage_Simon(VC10_state *state) {
if (state->flags & kDFCompressed) {
byte *dstPtr = state->surf_addr;
src = state->depack_src;
src = state->srcPtr;
/* AAAAAAAA BBBBBBBB CCCCCCCC DDDDDDDD EEEEEEEE
* aaaaabbb bbcccccd ddddeeee efffffgg ggghhhhh
*/
@ -502,7 +502,7 @@ void AGOSEngine::drawImage_Simon(VC10_state *state) {
dstPtr += _screenWidth;
} while (--state->draw_height);
} else {
src = state->depack_src + (state->width * state->y_skip * 16) + (state->x_skip * 8);
src = state->srcPtr + (state->width * state->y_skip * 16) + (state->x_skip * 8);
dst = state->surf_addr;
state->draw_width *= 2;
@ -562,7 +562,7 @@ void AGOSEngine::drawImage_Simon(VC10_state *state) {
byte *dst;
uint count;
src = state->depack_src + (state->width * state->y_skip) * 8;
src = state->srcPtr + (state->width * state->y_skip) * 8;
dst = state->surf_addr;
state->x_skip *= 4;
@ -598,7 +598,7 @@ void AGOSEngine::drawImage_Amiga(VC10_state *state) {
state->surf_addr += xoffs + yoffs * state->surf2_pitch;
if (state->flags & kDFMasked) {
const byte *mask = state->depack_src + (state->width * state->y_skip * 16) + (state->x_skip * 8);
const byte *mask = state->srcPtr + (state->width * state->y_skip * 16) + (state->x_skip * 8);
src = state->surf2_addr;
dst = state->surf_addr;
@ -622,7 +622,7 @@ void AGOSEngine::drawImage_Amiga(VC10_state *state) {
mask += state->width * 16;
} while (--h);
} else {
src = state->depack_src + (state->width * state->y_skip * 16) + (state->x_skip * 8);
src = state->srcPtr + (state->width * state->y_skip * 16) + (state->x_skip * 8);
dst = state->surf_addr;
state->draw_width *= 2;
@ -722,7 +722,7 @@ void AGOSEngine::drawImage(VC10_state *state) {
byte *dst;
uint count;
src = state->depack_src + (state->width * state->y_skip) * 8;
src = state->srcPtr + (state->width * state->y_skip) * 8;
dst = state->surf_addr;
state->x_skip *= 4;
@ -753,7 +753,7 @@ void AGOSEngine::horizontalScroll(VC10_state *state) {
else
_scrollXMax = state->width * 2 - 40;
_scrollYMax = 0;
_scrollImage = state->depack_src;
_scrollImage = state->srcPtr;
_scrollHeight = state->height;
if (_variableArrayPtr[34] < 0)
state->x = _variableArrayPtr[251];
@ -765,9 +765,9 @@ void AGOSEngine::horizontalScroll(VC10_state *state) {
dst = getBackBuf();
if (getGameType() == GType_FF)
src = state->depack_src + _scrollX / 2;
src = state->srcPtr + _scrollX / 2;
else
src = state->depack_src + _scrollX * 4;
src = state->srcPtr + _scrollX * 4;
for (w = 0; w < _screenWidth; w += 8) {
decodeColumn(dst, src + readUint32Wrapper(src), state->height);
@ -783,7 +783,7 @@ void AGOSEngine::verticalScroll(VC10_state *state) {
_scrollXMax = 0;
_scrollYMax = state->height - 480;
_scrollImage = state->depack_src;
_scrollImage = state->srcPtr;
_scrollWidth = state->width;
if (_variableArrayPtr[34] < 0)
state->y = _variableArrayPtr[250];
@ -793,7 +793,7 @@ void AGOSEngine::verticalScroll(VC10_state *state) {
vcWriteVar(250, _scrollY);
dst = getBackBuf();
src = state->depack_src + _scrollY / 2;
src = state->srcPtr + _scrollY / 2;
for (h = 0; h < _screenHeight; h += 8) {
decodeRow(dst, src + READ_LE_UINT32(src), state->width);

View file

@ -141,7 +141,7 @@ byte *AGOSEngine::convertImage(VC10_state *state, bool compressed) {
}
}
const byte *src = state->depack_src;
const byte *src = state->srcPtr;
int width = state->width * 16;
int height = state->height;

View file

@ -970,7 +970,7 @@ void AGOSEngine::printScroll() {
VC10_state state;
VgaPointersEntry *vpe = &_vgaBufferPointers[1];
state.depack_src = vpe->vgaFile2 + READ_BE_UINT32(vpe->vgaFile2 + 9 * 8);
state.srcPtr = vpe->vgaFile2 + READ_BE_UINT32(vpe->vgaFile2 + 9 * 8);
state.palette = 0;
state.x = 10;

View file

@ -81,7 +81,7 @@ void AGOSEngine::os1_animate() {
uint windowNum = getVarOrByte();
uint x = getVarOrWord();
uint y = getVarOrWord();
uint palette = getVarOrWord();
uint palette = (getVarOrWord() & 15);
if (getFeatures() & GF_TALKIE && vgaSpriteId >= 400) {
_lastVgaWaitFor = 0;

View file

@ -95,7 +95,7 @@ void AGOSEngine::os2_animate() {
uint windowNum = getVarOrByte();
uint x = getVarOrWord();
uint y = getVarOrWord();
uint palette = getVarOrWord();
uint palette = (getVarOrWord() & 15);
_lockWord |= 0x40;
animate(windowNum, zoneNum, vgaSpriteId, x, y, palette);

View file

@ -578,128 +578,134 @@ byte *AGOSEngine::vc10_flip(const byte *src, uint w, uint h) {
}
void AGOSEngine::vc10_draw() {
VC10_state state;
uint16 image, palette, x, y, flags;
state.image = (int16)vcReadNextWord();
image = (int16)vcReadNextWord();
state.palette = 0;
palette = 0;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
palette = _vcPtr[0];
_vcPtr += 2;
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
state.palette = (_vcPtr[1] * 16);
palette = _vcPtr[1];
_vcPtr += 2;
}
state.x = (int16)vcReadNextWord();
state.y = (int16)vcReadNextWord();
x = (int16)vcReadNextWord();
y = (int16)vcReadNextWord();
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) {
state.flags = vcReadNextByte();
flags = vcReadNextByte();
} else {
state.flags = vcReadNextWord();
flags = vcReadNextWord();
}
drawImage_init(&state);
drawImage_init(image, palette, x, y, flags);
}
void AGOSEngine::drawImage_init(VC10_state *state) {
if (state->image == 0)
void AGOSEngine::drawImage_init(uint16 image, uint16 palette, uint16 x, uint16 y, uint16 flags) {
if (image == 0)
return;
byte *p2;
byte *src;
uint width, height;
byte flags;
VC10_state state;
state->x -= _scrollX;
state->y -= _scrollY;
state.image = image;
if (state.image < 0)
state.image = vcReadVar(-state.image);
if (state->image < 0)
state->image = vcReadVar(-state->image);
state.palette = palette * 16;
p2 = _curVgaFile2 + state->image * 8;
state->depack_src = _curVgaFile2 + readUint32Wrapper(p2);
state.x = x - _scrollX;
state.y = y - _scrollY;
state.flags = flags;
src = _curVgaFile2 + state.image * 8;
state.srcPtr = _curVgaFile2 + readUint32Wrapper(src);
if (getGameType() == GType_FF || getGameType() == GType_PP) {
width = READ_LE_UINT16(p2 + 6);
height = READ_LE_UINT16(p2 + 4) & 0x7FFF;
flags = p2[5];
width = READ_LE_UINT16(src + 6);
height = READ_LE_UINT16(src + 4) & 0x7FFF;
flags = src[5];
} else {
width = READ_BE_UINT16(p2 + 6) / 16;
height = p2[5];
flags = p2[4];
width = READ_BE_UINT16(src + 6) / 16;
height = src[5];
flags = src[4];
}
if (height == 0 || width == 0)
return;
if (_dumpImages)
dumpSingleBitmap(_vgaCurZoneNum, state->image, state->depack_src, width, height,
state->palette);
state->width = state->draw_width = width; /* cl */
state->height = state->draw_height = height; /* ch */
dumpSingleBitmap(_vgaCurZoneNum, state.image, state.srcPtr, width, height,
state.palette);
state.width = state.draw_width = width; /* cl */
state.height = state.draw_height = height; /* ch */
state->depack_cont = -0x80;
state.depack_cont = -0x80;
state->x_skip = 0; /* colums to skip = bh */
state->y_skip = 0; /* rows to skip = bl */
state.x_skip = 0; /* colums to skip = bh */
state.y_skip = 0; /* rows to skip = bl */
if (getFeatures() & GF_PLANAR) {
state->depack_src = convertImage(state, ((flags & 0x80) != 0));
state.srcPtr = convertImage(&state, ((flags & 0x80) != 0));
// converted planar clip is already uncompressed
if (state->flags & kDFCompressedFlip) {
state->flags &= ~kDFCompressedFlip;
state->flags |= kDFFlip;
if (state.flags & kDFCompressedFlip) {
state.flags &= ~kDFCompressedFlip;
state.flags |= kDFFlip;
}
if (state->flags & kDFCompressed) {
state->flags &= ~kDFCompressed;
if (state.flags & kDFCompressed) {
state.flags &= ~kDFCompressed;
}
} else if (getGameType() == GType_FF || getGameType() == GType_PP) {
if (flags & 0x80) {
state->flags |= kDFCompressed;
state.flags |= kDFCompressed;
}
} else {
if (flags & 0x80 && !(state->flags & kDFCompressedFlip)) {
if (state->flags & kDFFlip) {
state->flags &= ~kDFFlip;
state->flags |= kDFCompressedFlip;
if (flags & 0x80 && !(state.flags & kDFCompressedFlip)) {
if (state.flags & kDFFlip) {
state.flags &= ~kDFFlip;
state.flags |= kDFCompressedFlip;
} else {
state->flags |= kDFCompressed;
state.flags |= kDFCompressed;
}
}
}
uint maxWidth = (getGameType() == GType_FF || getGameType() == GType_PP) ? 640 : 20;
if ((getGameType() == GType_SIMON2 || getGameType() == GType_FF) && width > maxWidth) {
horizontalScroll(state);
horizontalScroll(&state);
return;
}
if (getGameType() == GType_FF && height > 480) {
verticalScroll(state);
verticalScroll(&state);
return;
}
if (getGameType() != GType_FF && getGameType() != GType_PP) {
if (state->flags & kDFCompressedFlip) {
state->depack_src = vc10_uncompressFlip(state->depack_src, width, height);
} else if (state->flags & kDFFlip) {
state->depack_src = vc10_flip(state->depack_src, width, height);
if (state.flags & kDFCompressedFlip) {
state.srcPtr = vc10_uncompressFlip(state.srcPtr, width, height);
} else if (state.flags & kDFFlip) {
state.srcPtr = vc10_flip(state.srcPtr, width, height);
}
}
state->surf2_addr = getFrontBuf();
state->surf2_pitch = _dxSurfacePitch;
state.surf2_addr = getFrontBuf();
state.surf2_pitch = _dxSurfacePitch;
state->surf_addr = getBackBuf();
state->surf_pitch = _dxSurfacePitch;
state.surf_addr = getBackBuf();
state.surf_pitch = _dxSurfacePitch;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
drawImage_Feeble(state);
drawImage_Feeble(&state);
} else if (getFeatures() & GF_32COLOR) {
drawImage_Amiga(state);
drawImage_Amiga(&state);
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
drawImage_Simon(state);
drawImage_Simon(&state);
} else {
drawImage(state);
drawImage(&state);
}
}

View file

@ -130,7 +130,7 @@ struct VC10_state {
uint16 dl, dh;
const byte *depack_src;
const byte *srcPtr;
int8 depack_cont;
byte depack_dest[480];

View file

@ -207,13 +207,7 @@ void AGOSEngine::vc62_fastFadeOut() {
_curVgaFile2 = vpe->vgaFile2;
_windowNum = vsp->windowNum;
state.image = vsp->image;
state.palette = (vsp->palette & 15) * 16;
state.x = vsp->x;
state.y = vsp->y;
state.flags = vsp->flags;
drawImage_init(&state);
drawImage_init(vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
_windowNum = palmode;
_curVgaFile1 = old_file_1;