Cleanup.
svn-id: r26480
This commit is contained in:
parent
aa0f36358b
commit
1c00843f2b
11 changed files with 89 additions and 109 deletions
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@ -1273,7 +1273,7 @@ public:
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protected:
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bool drawImage_clip(VC10_state *state);
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void drawImage_init(VC10_state *state);
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void drawImage_init(uint16 image, uint16 palette, uint16 x, uint16 y, uint16 flags);
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void drawImage(VC10_state *state);
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void drawImage_Amiga(VC10_state *state);
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@ -435,7 +435,7 @@ void AGOSEngine::dumpBitmap(const char *filename, const byte *offs, int w, int h
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VC10_state state;
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state.depack_cont = -0x80;
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state.depack_src = offs;
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state.srcPtr = offs;
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state.dh = h;
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state.y_skip = 0;
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@ -27,7 +27,6 @@
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#include "agos/agos.h"
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#include "agos/intern.h"
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#include "agos/vga.h"
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namespace AGOS {
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@ -54,7 +53,6 @@ byte *AGOSEngine::getScaleBuf() {
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void AGOSEngine::animateSprites() {
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VgaSprite *vsp;
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VgaPointersEntry *vpe;
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VC10_state state;
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if (_paletteFlag == 2)
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_paletteFlag = 1;
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@ -84,13 +82,7 @@ void AGOSEngine::animateSprites() {
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_vgaCurSpriteId = vsp->id;
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_vgaCurSpritePriority = vsp->priority;
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state.image = vsp->image;
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state.palette = (vsp->palette & 15) * 16;
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state.x = vsp->x;
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state.y = vsp->y;
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state.flags = vsp->flags;
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drawImage_init(&state);
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drawImage_init(vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
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vsp++;
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}
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@ -124,13 +116,7 @@ void AGOSEngine::animateSpritesDebug() {
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printf("id:%5d image:%3d base-color:%3d x:%3d y:%3d flags:%x\n",
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vsp->id, vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
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state.image = vsp->image;
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state.palette = (vsp->palette & 15) * 16;
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state.x = vsp->x;
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state.y = vsp->y;
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state.flags = vsp->flags;
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drawImage_init(&state);
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drawImage_init(vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
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vsp++;
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}
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@ -200,13 +186,7 @@ void AGOSEngine::animateSpritesByY() {
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_vgaCurSpriteId = vsp->id;
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_vgaCurSpritePriority = vsp->priority;
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state.image = vsp->image;
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state.palette = 0;
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state.x = vsp->x;
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state.y = vsp->y;
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state.flags = vsp->flags;
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drawImage_init(&state);
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drawImage_init(vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
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}
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_updateScreen = true;
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@ -31,7 +31,7 @@ namespace AGOS {
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byte *vc10_depackColumn(VC10_state * vs) {
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int8 a = vs->depack_cont;
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const byte *src = vs->depack_src;
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const byte *src = vs->srcPtr;
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byte *dst = vs->depack_dest;
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uint16 dh = vs->dh;
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byte color;
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@ -66,7 +66,7 @@ byte *vc10_depackColumn(VC10_state * vs) {
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}
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get_out:;
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vs->depack_src = src;
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vs->srcPtr = src;
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vs->depack_cont = a;
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return vs->depack_dest + vs->y_skip;
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}
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@ -368,7 +368,7 @@ void AGOSEngine::drawImage_Feeble(VC10_state *state) {
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byte *dst;
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uint count;
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src = state->depack_src + state->width * state->y_skip;
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src = state->srcPtr + state->width * state->y_skip;
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dst = state->surf_addr;
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do {
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for (count = 0; count != state->draw_width; count++) {
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@ -455,7 +455,7 @@ void AGOSEngine::drawImage_Simon(VC10_state *state) {
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if (state->flags & kDFCompressed) {
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byte *dstPtr = state->surf_addr;
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src = state->depack_src;
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src = state->srcPtr;
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/* AAAAAAAA BBBBBBBB CCCCCCCC DDDDDDDD EEEEEEEE
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* aaaaabbb bbcccccd ddddeeee efffffgg ggghhhhh
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*/
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@ -502,7 +502,7 @@ void AGOSEngine::drawImage_Simon(VC10_state *state) {
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dstPtr += _screenWidth;
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} while (--state->draw_height);
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} else {
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src = state->depack_src + (state->width * state->y_skip * 16) + (state->x_skip * 8);
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src = state->srcPtr + (state->width * state->y_skip * 16) + (state->x_skip * 8);
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dst = state->surf_addr;
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state->draw_width *= 2;
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@ -562,7 +562,7 @@ void AGOSEngine::drawImage_Simon(VC10_state *state) {
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byte *dst;
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uint count;
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src = state->depack_src + (state->width * state->y_skip) * 8;
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src = state->srcPtr + (state->width * state->y_skip) * 8;
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dst = state->surf_addr;
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state->x_skip *= 4;
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@ -598,7 +598,7 @@ void AGOSEngine::drawImage_Amiga(VC10_state *state) {
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state->surf_addr += xoffs + yoffs * state->surf2_pitch;
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if (state->flags & kDFMasked) {
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const byte *mask = state->depack_src + (state->width * state->y_skip * 16) + (state->x_skip * 8);
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const byte *mask = state->srcPtr + (state->width * state->y_skip * 16) + (state->x_skip * 8);
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src = state->surf2_addr;
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dst = state->surf_addr;
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@ -622,7 +622,7 @@ void AGOSEngine::drawImage_Amiga(VC10_state *state) {
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mask += state->width * 16;
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} while (--h);
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} else {
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src = state->depack_src + (state->width * state->y_skip * 16) + (state->x_skip * 8);
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src = state->srcPtr + (state->width * state->y_skip * 16) + (state->x_skip * 8);
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dst = state->surf_addr;
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state->draw_width *= 2;
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@ -722,7 +722,7 @@ void AGOSEngine::drawImage(VC10_state *state) {
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byte *dst;
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uint count;
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src = state->depack_src + (state->width * state->y_skip) * 8;
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src = state->srcPtr + (state->width * state->y_skip) * 8;
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dst = state->surf_addr;
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state->x_skip *= 4;
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@ -753,7 +753,7 @@ void AGOSEngine::horizontalScroll(VC10_state *state) {
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else
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_scrollXMax = state->width * 2 - 40;
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_scrollYMax = 0;
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_scrollImage = state->depack_src;
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_scrollImage = state->srcPtr;
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_scrollHeight = state->height;
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if (_variableArrayPtr[34] < 0)
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state->x = _variableArrayPtr[251];
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@ -765,9 +765,9 @@ void AGOSEngine::horizontalScroll(VC10_state *state) {
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dst = getBackBuf();
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if (getGameType() == GType_FF)
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src = state->depack_src + _scrollX / 2;
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src = state->srcPtr + _scrollX / 2;
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else
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src = state->depack_src + _scrollX * 4;
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src = state->srcPtr + _scrollX * 4;
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for (w = 0; w < _screenWidth; w += 8) {
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decodeColumn(dst, src + readUint32Wrapper(src), state->height);
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@ -783,7 +783,7 @@ void AGOSEngine::verticalScroll(VC10_state *state) {
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_scrollXMax = 0;
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_scrollYMax = state->height - 480;
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_scrollImage = state->depack_src;
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_scrollImage = state->srcPtr;
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_scrollWidth = state->width;
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if (_variableArrayPtr[34] < 0)
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state->y = _variableArrayPtr[250];
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@ -793,7 +793,7 @@ void AGOSEngine::verticalScroll(VC10_state *state) {
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vcWriteVar(250, _scrollY);
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dst = getBackBuf();
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src = state->depack_src + _scrollY / 2;
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src = state->srcPtr + _scrollY / 2;
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for (h = 0; h < _screenHeight; h += 8) {
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decodeRow(dst, src + READ_LE_UINT32(src), state->width);
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@ -141,7 +141,7 @@ byte *AGOSEngine::convertImage(VC10_state *state, bool compressed) {
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}
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}
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const byte *src = state->depack_src;
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const byte *src = state->srcPtr;
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int width = state->width * 16;
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int height = state->height;
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@ -970,7 +970,7 @@ void AGOSEngine::printScroll() {
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VC10_state state;
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VgaPointersEntry *vpe = &_vgaBufferPointers[1];
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state.depack_src = vpe->vgaFile2 + READ_BE_UINT32(vpe->vgaFile2 + 9 * 8);
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state.srcPtr = vpe->vgaFile2 + READ_BE_UINT32(vpe->vgaFile2 + 9 * 8);
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state.palette = 0;
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state.x = 10;
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@ -81,7 +81,7 @@ void AGOSEngine::os1_animate() {
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uint windowNum = getVarOrByte();
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uint x = getVarOrWord();
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uint y = getVarOrWord();
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uint palette = getVarOrWord();
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uint palette = (getVarOrWord() & 15);
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if (getFeatures() & GF_TALKIE && vgaSpriteId >= 400) {
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_lastVgaWaitFor = 0;
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@ -95,7 +95,7 @@ void AGOSEngine::os2_animate() {
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uint windowNum = getVarOrByte();
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uint x = getVarOrWord();
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uint y = getVarOrWord();
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uint palette = getVarOrWord();
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uint palette = (getVarOrWord() & 15);
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_lockWord |= 0x40;
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animate(windowNum, zoneNum, vgaSpriteId, x, y, palette);
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@ -578,128 +578,134 @@ byte *AGOSEngine::vc10_flip(const byte *src, uint w, uint h) {
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}
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void AGOSEngine::vc10_draw() {
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VC10_state state;
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uint16 image, palette, x, y, flags;
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state.image = (int16)vcReadNextWord();
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image = (int16)vcReadNextWord();
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state.palette = 0;
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palette = 0;
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if (getGameType() == GType_FF || getGameType() == GType_PP) {
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palette = _vcPtr[0];
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_vcPtr += 2;
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} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
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state.palette = (_vcPtr[1] * 16);
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palette = _vcPtr[1];
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_vcPtr += 2;
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}
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state.x = (int16)vcReadNextWord();
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state.y = (int16)vcReadNextWord();
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x = (int16)vcReadNextWord();
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y = (int16)vcReadNextWord();
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if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) {
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state.flags = vcReadNextByte();
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flags = vcReadNextByte();
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} else {
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state.flags = vcReadNextWord();
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flags = vcReadNextWord();
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}
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drawImage_init(&state);
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drawImage_init(image, palette, x, y, flags);
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}
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void AGOSEngine::drawImage_init(VC10_state *state) {
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if (state->image == 0)
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void AGOSEngine::drawImage_init(uint16 image, uint16 palette, uint16 x, uint16 y, uint16 flags) {
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if (image == 0)
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return;
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byte *p2;
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byte *src;
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uint width, height;
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byte flags;
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VC10_state state;
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state->x -= _scrollX;
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state->y -= _scrollY;
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state.image = image;
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if (state.image < 0)
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state.image = vcReadVar(-state.image);
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if (state->image < 0)
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state->image = vcReadVar(-state->image);
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state.palette = palette * 16;
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p2 = _curVgaFile2 + state->image * 8;
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state->depack_src = _curVgaFile2 + readUint32Wrapper(p2);
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state.x = x - _scrollX;
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state.y = y - _scrollY;
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state.flags = flags;
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src = _curVgaFile2 + state.image * 8;
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state.srcPtr = _curVgaFile2 + readUint32Wrapper(src);
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if (getGameType() == GType_FF || getGameType() == GType_PP) {
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width = READ_LE_UINT16(p2 + 6);
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height = READ_LE_UINT16(p2 + 4) & 0x7FFF;
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flags = p2[5];
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width = READ_LE_UINT16(src + 6);
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height = READ_LE_UINT16(src + 4) & 0x7FFF;
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flags = src[5];
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} else {
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width = READ_BE_UINT16(p2 + 6) / 16;
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height = p2[5];
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flags = p2[4];
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width = READ_BE_UINT16(src + 6) / 16;
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height = src[5];
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flags = src[4];
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}
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if (height == 0 || width == 0)
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return;
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if (_dumpImages)
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dumpSingleBitmap(_vgaCurZoneNum, state->image, state->depack_src, width, height,
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state->palette);
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state->width = state->draw_width = width; /* cl */
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state->height = state->draw_height = height; /* ch */
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dumpSingleBitmap(_vgaCurZoneNum, state.image, state.srcPtr, width, height,
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state.palette);
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state.width = state.draw_width = width; /* cl */
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state.height = state.draw_height = height; /* ch */
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state->depack_cont = -0x80;
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state.depack_cont = -0x80;
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state->x_skip = 0; /* colums to skip = bh */
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state->y_skip = 0; /* rows to skip = bl */
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state.x_skip = 0; /* colums to skip = bh */
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state.y_skip = 0; /* rows to skip = bl */
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if (getFeatures() & GF_PLANAR) {
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state->depack_src = convertImage(state, ((flags & 0x80) != 0));
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state.srcPtr = convertImage(&state, ((flags & 0x80) != 0));
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// converted planar clip is already uncompressed
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if (state->flags & kDFCompressedFlip) {
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state->flags &= ~kDFCompressedFlip;
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state->flags |= kDFFlip;
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if (state.flags & kDFCompressedFlip) {
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state.flags &= ~kDFCompressedFlip;
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state.flags |= kDFFlip;
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}
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if (state->flags & kDFCompressed) {
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state->flags &= ~kDFCompressed;
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if (state.flags & kDFCompressed) {
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state.flags &= ~kDFCompressed;
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}
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} else if (getGameType() == GType_FF || getGameType() == GType_PP) {
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if (flags & 0x80) {
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state->flags |= kDFCompressed;
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state.flags |= kDFCompressed;
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}
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} else {
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if (flags & 0x80 && !(state->flags & kDFCompressedFlip)) {
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if (state->flags & kDFFlip) {
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state->flags &= ~kDFFlip;
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state->flags |= kDFCompressedFlip;
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if (flags & 0x80 && !(state.flags & kDFCompressedFlip)) {
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if (state.flags & kDFFlip) {
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state.flags &= ~kDFFlip;
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state.flags |= kDFCompressedFlip;
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} else {
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state->flags |= kDFCompressed;
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state.flags |= kDFCompressed;
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}
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}
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}
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uint maxWidth = (getGameType() == GType_FF || getGameType() == GType_PP) ? 640 : 20;
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if ((getGameType() == GType_SIMON2 || getGameType() == GType_FF) && width > maxWidth) {
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horizontalScroll(state);
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horizontalScroll(&state);
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return;
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}
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if (getGameType() == GType_FF && height > 480) {
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verticalScroll(state);
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verticalScroll(&state);
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return;
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}
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if (getGameType() != GType_FF && getGameType() != GType_PP) {
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if (state->flags & kDFCompressedFlip) {
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state->depack_src = vc10_uncompressFlip(state->depack_src, width, height);
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} else if (state->flags & kDFFlip) {
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state->depack_src = vc10_flip(state->depack_src, width, height);
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if (state.flags & kDFCompressedFlip) {
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state.srcPtr = vc10_uncompressFlip(state.srcPtr, width, height);
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} else if (state.flags & kDFFlip) {
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state.srcPtr = vc10_flip(state.srcPtr, width, height);
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}
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}
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state->surf2_addr = getFrontBuf();
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state->surf2_pitch = _dxSurfacePitch;
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state.surf2_addr = getFrontBuf();
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state.surf2_pitch = _dxSurfacePitch;
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state->surf_addr = getBackBuf();
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state->surf_pitch = _dxSurfacePitch;
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state.surf_addr = getBackBuf();
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state.surf_pitch = _dxSurfacePitch;
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if (getGameType() == GType_FF || getGameType() == GType_PP) {
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drawImage_Feeble(state);
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drawImage_Feeble(&state);
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} else if (getFeatures() & GF_32COLOR) {
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drawImage_Amiga(state);
|
||||
drawImage_Amiga(&state);
|
||||
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
|
||||
drawImage_Simon(state);
|
||||
drawImage_Simon(&state);
|
||||
} else {
|
||||
drawImage(state);
|
||||
drawImage(&state);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -130,7 +130,7 @@ struct VC10_state {
|
|||
|
||||
uint16 dl, dh;
|
||||
|
||||
const byte *depack_src;
|
||||
const byte *srcPtr;
|
||||
int8 depack_cont;
|
||||
|
||||
byte depack_dest[480];
|
||||
|
|
|
@ -207,13 +207,7 @@ void AGOSEngine::vc62_fastFadeOut() {
|
|||
_curVgaFile2 = vpe->vgaFile2;
|
||||
_windowNum = vsp->windowNum;
|
||||
|
||||
state.image = vsp->image;
|
||||
state.palette = (vsp->palette & 15) * 16;
|
||||
state.x = vsp->x;
|
||||
state.y = vsp->y;
|
||||
state.flags = vsp->flags;
|
||||
|
||||
drawImage_init(&state);
|
||||
drawImage_init(vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
|
||||
|
||||
_windowNum = palmode;
|
||||
_curVgaFile1 = old_file_1;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue