Removed _roomChange hack since it's no longer needed.
svn-id: r43392
This commit is contained in:
parent
abf10049bb
commit
1c0df34b4d
4 changed files with 0 additions and 14 deletions
|
@ -194,12 +194,10 @@ bool DraciEngine::handleEvents() {
|
||||||
if (event.kbd.keycode == Common::KEYCODE_RIGHT) {
|
if (event.kbd.keycode == Common::KEYCODE_RIGHT) {
|
||||||
_game->setRoomNum(_game->nextRoomNum());
|
_game->setRoomNum(_game->nextRoomNum());
|
||||||
_game->setGateNum(0);
|
_game->setGateNum(0);
|
||||||
_game->_roomChange = true;
|
|
||||||
}
|
}
|
||||||
else if (event.kbd.keycode == Common::KEYCODE_LEFT) {
|
else if (event.kbd.keycode == Common::KEYCODE_LEFT) {
|
||||||
_game->setRoomNum(_game->prevRoomNum());
|
_game->setRoomNum(_game->prevRoomNum());
|
||||||
_game->setGateNum(0);
|
_game->setGateNum(0);
|
||||||
_game->_roomChange = true;
|
|
||||||
}
|
}
|
||||||
else if (event.kbd.keycode == Common::KEYCODE_ESCAPE) {
|
else if (event.kbd.keycode == Common::KEYCODE_ESCAPE) {
|
||||||
int escRoom = _game->getEscRoom();
|
int escRoom = _game->getEscRoom();
|
||||||
|
@ -210,7 +208,6 @@ bool DraciEngine::handleEvents() {
|
||||||
// Schedule room change
|
// Schedule room change
|
||||||
_game->setRoomNum(_game->getEscRoom());
|
_game->setRoomNum(_game->getEscRoom());
|
||||||
_game->setGateNum(0);
|
_game->setGateNum(0);
|
||||||
_game->_roomChange = true;
|
|
||||||
_game->setExitLoop(true);
|
_game->setExitLoop(true);
|
||||||
|
|
||||||
// End any currently running GPL programs
|
// End any currently running GPL programs
|
||||||
|
|
|
@ -189,9 +189,6 @@ void Game::start() {
|
||||||
_currentRoom._roomNum = _newRoom;
|
_currentRoom._roomNum = _newRoom;
|
||||||
_currentGate = _newGate;
|
_currentGate = _newGate;
|
||||||
|
|
||||||
// HACK: Won't be needed once I've implemented the loop properly
|
|
||||||
_roomChange = false;
|
|
||||||
|
|
||||||
// Run the program for the gate the dragon came through
|
// Run the program for the gate the dragon came through
|
||||||
runGateProgram(_newGate);
|
runGateProgram(_newGate);
|
||||||
|
|
||||||
|
@ -225,9 +222,6 @@ void Game::init() {
|
||||||
|
|
||||||
_vm->_mouse->setCursorType(kNormalCursor);
|
_vm->_mouse->setCursorType(kNormalCursor);
|
||||||
|
|
||||||
// HACK: Won't be needed once I've implemented the loop properly
|
|
||||||
_roomChange = false;
|
|
||||||
|
|
||||||
_loopStatus = kStatusOrdinary;
|
_loopStatus = kStatusOrdinary;
|
||||||
_objUnderCursor = kOverlayImage;
|
_objUnderCursor = kOverlayImage;
|
||||||
|
|
||||||
|
|
|
@ -300,8 +300,6 @@ public:
|
||||||
void schedulePalette(int paletteID);
|
void schedulePalette(int paletteID);
|
||||||
int getScheduledPalette();
|
int getScheduledPalette();
|
||||||
|
|
||||||
bool _roomChange;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
DraciEngine *_vm;
|
DraciEngine *_vm;
|
||||||
|
|
||||||
|
|
|
@ -607,9 +607,6 @@ void Script::newRoom(Common::Queue<int> ¶ms) {
|
||||||
|
|
||||||
_vm->_game->setRoomNum(room);
|
_vm->_game->setRoomNum(room);
|
||||||
_vm->_game->setGateNum(gate);
|
_vm->_game->setGateNum(gate);
|
||||||
|
|
||||||
// HACK: Won't be needed once I've implemented the loop properly
|
|
||||||
_vm->_game->_roomChange = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Script::talk(Common::Queue<int> ¶ms) {
|
void Script::talk(Common::Queue<int> ¶ms) {
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue