SCI: adding sq5 scrubbing patch
(for testing only, i'm not sure if it works because i'm unable to reproduce the bug anymore) svn-id: r51832
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@ -166,6 +166,47 @@ const SciScriptSignature larry6Signatures[] = {
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{ 0, NULL, 0, 0, NULL, NULL }
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};
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const byte sq5SignatureScrubbing[] = {
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19,
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0x18, // not
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0x31, 0x37, // bnt 37
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0x78, // push1 (selector x)
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0x76, // push0
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0x39, 0x38, // pushi 38 (selector mover)
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0x76, // push0
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0x81, 0x00, // lag 00
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0x4a, 0x04, // send 04 (read ego::mover)
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0x4a, 0x04, // send 04 (read ego::mover::x)
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0x36, // push
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0x34, 0xa0, 0x00, // ldi 00a0
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0x1c, // ne?
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0
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};
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const uint16 sq5PatchScrubbing[] = {
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0x18, // not
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0x31, 0x37, // bnt 37
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// 0x2f, 0x38, // bt 37 (would save another byte, isn't needed
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0x39, 0x38, // pushi 38 (selector mover)
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0x76, // push0
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0x81, 0x00, // lag 00
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0x4a, 0x04, // send 04 (read ego::mover)
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0x31, 0x2e, // bnt 2e (jump if ego::mover is 0)
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0x78, // push1 (selector x)
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0x76, // push0
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0x4a, 0x04, // send 04 (read ego::mover::x)
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0x39, 0xa0, // pushi a0 (saving 2 bytes)
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0x1c, // ne?
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PATCH_END
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};
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// script, description, magic DWORD, adjust
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const SciScriptSignature sq5Signatures[] = {
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{ 119, "scrubbing send crash", PATCH_MAGICDWORD(0x18, 0x31, 0x37, 0x78), 0, sq5SignatureScrubbing, sq5PatchScrubbing },
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{ 0, NULL, 0, 0, NULL, NULL }
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};
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// will actually patch previously found signature area
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void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset) {
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int32 offset = signatureOffset;
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@ -229,6 +270,8 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin
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signatureTable = hoyle4Signatures;
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if (g_sci->getGameId() == GID_LSL6)
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signatureTable = larry6Signatures;
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if (g_sci->getGameId() == GID_SQ5)
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signatureTable = sq5Signatures;
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if (signatureTable) {
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while (signatureTable->data) {
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