diff --git a/scumm/imuse.cpp b/scumm/imuse.cpp index 7ce26fb6284..fe9f4eb0e7c 100644 --- a/scumm/imuse.cpp +++ b/scumm/imuse.cpp @@ -1321,10 +1321,7 @@ int IMuseInternal::save_or_load(Serializer *ser, Scumm *scumm) { MKEND() }; -#ifdef _WIN32_WCE // Don't break savegames made with andys' build - if (!ser->isSaving() && ser->checkEOFLoadStream()) - return 0; -#elif defined(__PALM_OS__) // previous PalmOS ver. without imuse implementation or not saved(Oopps...forgot it !), is this really working ? will we have sound with old saved game ? +#if defined(__PALM_OS__) // previous PalmOS ver. without imuse implementation or not saved(Oopps...forgot it !), is this really working ? will we have sound with old saved game ? if (!ser->isSaving() && ser->checkEOFLoadStream()) return 0; //palmfixme diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 80926b7bbe9..f42e6604bae 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -717,19 +717,7 @@ void Serializer::loadBytes(void *b, int len) { _saveLoadStream->fread(b, 1, len); } -#ifdef _WIN32_WCE - -// Perhaps not necessary anymore with latest checks - -bool Serializer::checkEOFLoadStream() { - if (!_saveLoadStream->fseek(1, SEEK_CUR)) - return true; - if (_saveLoadStream->feof()) - return true; - _saveLoadStream->fseek(-1, SEEK_CUR); - return false; -} -#elif defined(__PALM_OS__) +#if defined(__PALM_OS__) bool Serializer::checkEOFLoadStream() { if (_saveLoadStream->feof())