STARK: Move cursor handling to a separate class

This commit is contained in:
Bastien Bouclet 2015-02-22 08:52:57 +01:00
parent b7b8447945
commit 1c39348f58
7 changed files with 119 additions and 19 deletions

48
engines/stark/cursor.cpp Normal file
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@ -0,0 +1,48 @@
/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/cursor.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/gfx/texture.h"
namespace Stark {
Cursor::Cursor(Gfx::Driver *gfx) :
_gfx(gfx) {
// TODO: This is just a quick solution to get anything drawn, we will need load-code for the actual pointers.
_cursorTexture = _gfx->createTextureFromString("X", 0xFF00FF00);
}
Cursor::~Cursor() {
delete _cursorTexture;
}
void Cursor::setMousePosition(Common::Point pos) {
_mousePos = pos;
}
void Cursor::render() {
_gfx->drawSurface(_cursorTexture, _mousePos);
}
} // End of namespace Stark

61
engines/stark/cursor.h Normal file
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@ -0,0 +1,61 @@
/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_CURSOR_H
#define STARK_CURSOR_H
#include "common/rect.h"
#include "common/scummsys.h"
namespace Stark {
namespace Gfx {
class Driver;
class Texture;
}
/**
* Manager for the current game Cursor
*/
class Cursor {
public:
Cursor(Gfx::Driver *gfx);
~Cursor();
/**
* Render the Cursor
*/
void render();
/** Update the mouse position */
void setMousePosition(Common::Point pos);
private:
Gfx::Driver *_gfx;
Common::Point _mousePos;
Gfx::Texture *_cursorTexture;
};
} // End of namespace Stark
#endif // STARK_CURSOR_H

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@ -3,6 +3,7 @@ MODULE := engines/stark
MODULE_OBJS := \ MODULE_OBJS := \
actor.o \ actor.o \
console.o \ console.o \
cursor.o \
detection.o \ detection.o \
gfx/driver.o \ gfx/driver.o \
gfx/opengls.o \ gfx/opengls.o \

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@ -35,12 +35,9 @@ namespace Stark {
UserInterface::UserInterface(Gfx::Driver *driver) { UserInterface::UserInterface(Gfx::Driver *driver) {
_gfx = driver; _gfx = driver;
// TODO: This is just a quick solution to get anything drawn, we will need load-code for the actual pointers.
_cursorTexture = _gfx->createTextureFromString("X", 0xFF00FF00);
} }
UserInterface::~UserInterface() { UserInterface::~UserInterface() {
delete _cursorTexture;
} }
void UserInterface::skipCurrentSpeeches() { void UserInterface::skipCurrentSpeeches() {
@ -82,14 +79,7 @@ void UserInterface::scrollLocation(int32 dX, int32 dY) {
location->setScrollPosition(scroll); location->setScrollPosition(scroll);
} }
void UserInterface::setMousePosition(Common::Point pos) {
_mousePos = pos;
}
void UserInterface::render() { void UserInterface::render() {
if (_cursorTexture) {
_gfx->drawSurface(_cursorTexture, _mousePos);
}
Common::String debugStr; Common::String debugStr;
Global *global = StarkServices::instance().global; Global *global = StarkServices::instance().global;
@ -99,7 +89,7 @@ void UserInterface::render() {
debugStr += Common::String::format("location: %02x %02x ", current->getLevel()->getIndex(), current->getLocation()->getIndex()); debugStr += Common::String::format("location: %02x %02x ", current->getLevel()->getIndex(), current->getLocation()->getIndex());
debugStr += current->getLevel()->getName() + ", " + current->getLocation()->getName(); debugStr += current->getLevel()->getName() + ", " + current->getLocation()->getName();
debugStr += Common::String::format(" chapter: %d mouse(%d, %d)", chapter, _mousePos.x, _mousePos.y); debugStr += Common::String::format(" chapter: %d", chapter);
Gfx::Texture *debugTexture = _gfx->createTextureFromString(debugStr, 0xF0FF0F00); Gfx::Texture *debugTexture = _gfx->createTextureFromString(debugStr, 0xF0FF0F00);

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@ -24,7 +24,6 @@
#define STARK_SERVICES_USER_INTERFACE_H #define STARK_SERVICES_USER_INTERFACE_H
#include "common/scummsys.h" #include "common/scummsys.h"
#include "common/rect.h"
namespace Stark { namespace Stark {
@ -47,14 +46,9 @@ public:
/** Scroll the current location by an offset */ /** Scroll the current location by an offset */
void scrollLocation(int32 dX, int32 dY); void scrollLocation(int32 dX, int32 dY);
/** Update the mouse position */
void setMousePosition(Common::Point pos);
/** Draw the mouse pointer, and any additional currently active UI */ /** Draw the mouse pointer, and any additional currently active UI */
void render(); void render();
private: private:
Common::Point _mousePos;
Gfx::Texture *_cursorTexture;
Gfx::Driver *_gfx; Gfx::Driver *_gfx;
}; };

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@ -23,6 +23,7 @@
#include "engines/stark/stark.h" #include "engines/stark/stark.h"
#include "engines/stark/console.h" #include "engines/stark/console.h"
#include "engines/stark/cursor.h"
#include "engines/stark/debug.h" #include "engines/stark/debug.h"
#include "engines/stark/resources/level.h" #include "engines/stark/resources/level.h"
#include "engines/stark/resources/location.h" #include "engines/stark/resources/location.h"
@ -52,6 +53,7 @@ StarkEngine::StarkEngine(OSystem *syst, const ADGameDescription *gameDesc) :
_gfx(nullptr), _gfx(nullptr),
_scene(nullptr), _scene(nullptr),
_console(nullptr), _console(nullptr),
_cursor(nullptr),
_global(nullptr), _global(nullptr),
_userInterface(nullptr), _userInterface(nullptr),
_archiveLoader(nullptr), _archiveLoader(nullptr),
@ -73,6 +75,7 @@ StarkEngine::StarkEngine(OSystem *syst, const ADGameDescription *gameDesc) :
StarkEngine::~StarkEngine() { StarkEngine::~StarkEngine() {
delete _userInterface; delete _userInterface;
delete _cursor;
delete _dialogPlayer; delete _dialogPlayer;
delete _randomSource; delete _randomSource;
delete _scene; delete _scene;
@ -100,6 +103,7 @@ Common::Error StarkEngine::run() {
_randomSource = new Common::RandomSource("stark"); _randomSource = new Common::RandomSource("stark");
_scene = new Scene(_gfx); _scene = new Scene(_gfx);
_dialogPlayer = new DialogPlayer(); _dialogPlayer = new DialogPlayer();
_cursor = new Cursor(_gfx);
_userInterface = new UserInterface(_gfx); _userInterface = new UserInterface(_gfx);
// Setup the public services // Setup the public services
@ -150,7 +154,7 @@ void StarkEngine::mainLoop() {
_userInterface->skipCurrentSpeeches(); _userInterface->skipCurrentSpeeches();
} else if (e.type == Common::EVENT_MOUSEMOVE) { } else if (e.type == Common::EVENT_MOUSEMOVE) {
_userInterface->scrollLocation(e.relMouse.x, e.relMouse.y); _userInterface->scrollLocation(e.relMouse.x, e.relMouse.y);
_userInterface->setMousePosition(e.mouse); _cursor->setMousePosition(e.mouse);
} }
/*if (event.type == Common::EVENT_KEYDOWN || event.type == Common::EVENT_KEYUP) { /*if (event.type == Common::EVENT_KEYDOWN || event.type == Common::EVENT_KEYUP) {
handleControls(event.type, event.kbd.keycode, event.kbd.flags, event.kbd.ascii); handleControls(event.type, event.kbd.keycode, event.kbd.flags, event.kbd.ascii);
@ -194,6 +198,7 @@ void StarkEngine::updateDisplayScene() {
_dialogPlayer->renderText(); _dialogPlayer->renderText();
_userInterface->render(); _userInterface->render();
_cursor->render();
// Swap buffers // Swap buffers
_gfx->flipBuffer(); _gfx->flipBuffer();

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@ -30,7 +30,6 @@ namespace Common {
class RandomSource; class RandomSource;
} }
namespace Stark { namespace Stark {
namespace Gfx { namespace Gfx {
@ -43,6 +42,7 @@ enum StarkGameFeatures {
class ArchiveLoader; class ArchiveLoader;
class Console; class Console;
class Cursor;
class DialogPlayer; class DialogPlayer;
class Global; class Global;
class UserInterface; class UserInterface;
@ -83,6 +83,7 @@ private:
const ADGameDescription *_gameDescription; const ADGameDescription *_gameDescription;
Cursor *_cursor;
Scene *_scene; Scene *_scene;
}; };