SCI: Minor cleanup
1. Reorder member initialisations to match class member order 2. Use #pragma mark instead of comments for annotating sections 3. Remove useless >=0 checks on unsigned types
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cca9fc918f
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1c4778d571
6 changed files with 94 additions and 91 deletions
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@ -145,8 +145,8 @@ struct SCALER_Scale {
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// so just always make the reader decompress an entire
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// line of source data when scaling
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_reader(celObj, celObj._width),
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_lastIndex(maxWidth - 1),
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_table(CelObj::_scaler->getScalerTable(scaleX, scaleY)) {}
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_table(CelObj::_scaler->getScalerTable(scaleX, scaleY)),
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_lastIndex(maxWidth - 1) {}
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inline void setSource(const int16 x, const int16 y) {
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_row = _reader.getRow(_table->valuesY[y]);
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@ -173,12 +173,10 @@ struct READER_Uncompressed {
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private:
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byte *_pixels;
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const int16 _sourceWidth;
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const int16 _maxWidth;
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public:
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READER_Uncompressed(const CelObj &celObj, const int16 maxWidth) :
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_sourceWidth(celObj._width),
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_maxWidth(maxWidth) {
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READER_Uncompressed(const CelObj &celObj, const int16) :
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_sourceWidth(celObj._width) {
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byte *resource = celObj.getResPointer();
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_pixels = resource + READ_SCI11ENDIAN_UINT32(resource + celObj._celHeaderOffset + 24);
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}
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@ -202,11 +200,11 @@ private:
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public:
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READER_Compressed(const CelObj &celObj, const int16 maxWidth) :
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_y(-1),
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_maxWidth(maxWidth),
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_resource(celObj.getResPointer()),
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_y(-1),
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_sourceHeight(celObj._height),
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_transparentColor(celObj._transparentColor) {
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_transparentColor(celObj._transparentColor),
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_maxWidth(maxWidth) {
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assert(_maxWidth <= celObj._width);
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byte *celHeader = _resource + celObj._celHeaderOffset;
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@ -70,22 +70,22 @@ static int16 unknownCDefaults[2][16] = {
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};
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GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette32 *palette, GfxPaint32 *paint32) :
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_segMan(segMan),
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_resMan(resMan),
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_cache(cache),
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_screen(screen),
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_palette(palette),
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_paint32(paint32),
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_isHiRes(false),
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_palMorphIsOn(false),
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_cache(cache),
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_palette(palette),
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_resMan(resMan),
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_screen(screen),
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_segMan(segMan),
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_paint32(paint32),
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_showStyles(nullptr),
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_remapOccurred(false),
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_frameNowVisible(false),
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// TODO: Stop using _gfxScreen
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_currentBuffer(screen->getWidth(), screen->getHeight(), nullptr),
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_priorityMap(screen->getWidth(), screen->getHeight(), nullptr),
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_remapOccurred(false),
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_frameNowVisible(false),
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_screenRect(screen->getWidth(), screen->getHeight()),
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_overdrawThreshold(0) {
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_overdrawThreshold(0),
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_palMorphIsOn(false) {
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_currentBuffer.setPixels(calloc(1, screen->getWidth() * screen->getHeight()));
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@ -76,12 +76,12 @@ public:
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}
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T *const &operator[](size_type index) const {
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assert(index >= 0 && index < _size);
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assert(index < _size);
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return _items[index];
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}
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T *&operator[](size_type index) {
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assert(index >= 0 && index < _size);
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assert(index < _size);
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return _items[index];
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}
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@ -144,7 +144,7 @@ public:
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* Erases the object pointed to at the given index.
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*/
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void erase_at(size_type index) {
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assert(index >= 0 && index < _size);
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assert(index < _size);
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delete _items[index];
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_items[index] = nullptr;
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@ -34,17 +34,26 @@ namespace Sci {
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GfxPalette32::GfxPalette32(ResourceManager *resMan, GfxScreen *screen)
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: GfxPalette(resMan, screen),
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_clutTable(nullptr),
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// Palette cycling
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_cyclers(), _cycleMap(),
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// Palette varying
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_sourcePalette(_sysPalette), _nextPalette(_sysPalette),
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_varyTime(0), _varyDirection(0), _varyTargetPercent(0),
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_varyTargetPalette(nullptr), _varyStartPalette(nullptr),
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_varyFromColor(0), _varyToColor(255), _varyNumTimesPaused(0),
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_varyLastTick(0),
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// Palette versioning
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_version(1), _versionUpdated(false) {
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_version(1),
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_versionUpdated(false),
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_sourcePalette(_sysPalette),
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_nextPalette(_sysPalette),
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// Clut
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_clutTable(nullptr),
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// Palette varying
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_varyStartPalette(nullptr),
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_varyTargetPalette(nullptr),
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_varyFromColor(0),
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_varyToColor(255),
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_varyLastTick(0),
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_varyTime(0),
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_varyDirection(0),
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_varyTargetPercent(0),
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_varyNumTimesPaused(0),
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// Palette cycling
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_cyclers(),
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_cycleMap() {
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_varyPercent = _varyTargetPercent;
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memset(_fadeTable, 100, sizeof(_fadeTable));
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// NOTE: In SCI engine, the palette manager constructor loads
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@ -258,9 +267,8 @@ void GfxPalette32::applyAll() {
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applyFade();
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}
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//
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// Clut
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//
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#pragma mark -
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#pragma mark Colour look-up
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bool GfxPalette32::loadClut(uint16 clutId) {
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// loadClut() will load a color lookup table from a clu file and set
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@ -312,9 +320,8 @@ void GfxPalette32::unloadClut() {
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_clutTable = nullptr;
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}
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//
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// Palette vary
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//
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#pragma mark -
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#pragma mark Varying
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inline bool GfxPalette32::createPaletteFromResourceInternal(const GuiResourceId paletteId, Palette *const out) const {
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Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, paletteId), false);
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@ -554,9 +561,8 @@ void GfxPalette32::applyVary() {
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}
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}
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//
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// Palette cycling
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//
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#pragma mark -
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#pragma mark Cycling
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inline void GfxPalette32::clearCycleMap(const uint16 fromColor, const uint16 numColorsToClear) {
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bool *mapEntry = _cycleMap + fromColor;
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@ -780,9 +786,8 @@ void GfxPalette32::applyCycles() {
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}
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}
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//
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// Palette fading
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//
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#pragma mark -
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#pragma mark Fading
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// NOTE: There are some game scripts (like SQ6 Sierra logo and main menu) that call
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// setFade with numColorsToFade set to 256, but other parts of the engine like
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@ -44,18 +44,18 @@ void DrawList::add(ScreenItem *screenItem, const Common::Rect &rect) {
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uint16 Plane::_nextObjectId = 20000;
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Plane::Plane(const Common::Rect &gameRect) :
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_gameRect(gameRect),
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_object(make_reg(0, _nextObjectId++)),
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_back(0),
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_pictureId(kPlanePicColored),
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_mirrored(false),
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_width(g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth),
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_height(g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight),
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_deleted(0),
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_updated(0),
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_pictureId(kPlanePicColored),
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_mirrored(false),
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_back(0),
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_priorityChanged(0),
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_object(make_reg(0, _nextObjectId++)),
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_redrawAllCount(g_sci->_gfxFrameout->getScreenCount()),
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_created(g_sci->_gfxFrameout->getScreenCount()),
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_redrawAllCount(g_sci->_gfxFrameout->getScreenCount()) {
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_updated(0),
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_deleted(0),
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_gameRect(gameRect) {
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convertGameRectToPlaneRect();
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_priority = MAX(10000, g_sci->_gfxFrameout->getPlanes().getTopPlanePriority() + 1);
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setType();
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@ -63,14 +63,14 @@ _redrawAllCount(g_sci->_gfxFrameout->getScreenCount()) {
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}
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Plane::Plane(reg_t object) :
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_object(object),
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_width(g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth),
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_height(g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight),
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_created(g_sci->_gfxFrameout->getScreenCount()),
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_redrawAllCount(g_sci->_gfxFrameout->getScreenCount()),
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_deleted(0),
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_updated(0),
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_priorityChanged(false),
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_object(object),
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_redrawAllCount(g_sci->_gfxFrameout->getScreenCount()),
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_created(g_sci->_gfxFrameout->getScreenCount()),
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_updated(0),
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_deleted(0),
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_moved(0) {
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SegManager *segMan = g_sci->getEngineState()->_segMan;
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_vanishingPoint.x = readSelectorValue(segMan, object, SELECTOR(vanishingX));
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@ -93,13 +93,13 @@ _moved(0) {
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}
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Plane::Plane(const Plane &other) :
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_object(other._object),
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_priority(other._priority),
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_pictureId(other._pictureId),
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_mirrored(other._mirrored),
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_back(other._back),
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_field_34(other._field_34), _field_38(other._field_38),
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_field_3C(other._field_3C), _field_40(other._field_40),
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_back(other._back),
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_object(other._object),
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_priority(other._priority),
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_planeRect(other._planeRect),
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_gameRect(other._gameRect),
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_screenRect(other._screenRect),
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@ -36,13 +36,13 @@ namespace Sci {
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uint16 ScreenItem::_nextObjectId = 20000;
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ScreenItem::ScreenItem(const reg_t object) :
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_mirrorX(false),
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_pictureId(-1),
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_celObj(nullptr),
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_object(object),
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_deleted(0),
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_pictureId(-1),
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_created(g_sci->_gfxFrameout->getScreenCount()),
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_updated(0),
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_created(g_sci->_gfxFrameout->getScreenCount()) {
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_deleted(0),
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_mirrorX(false) {
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SegManager *segMan = g_sci->getEngineState()->_segMan;
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setFromObject(segMan, object, true, true);
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@ -50,65 +50,65 @@ _created(g_sci->_gfxFrameout->getScreenCount()) {
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}
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ScreenItem::ScreenItem(const reg_t plane, const CelInfo32 &celInfo) :
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_position(0, 0),
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_z(0),
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_object(make_reg(0, _nextObjectId++)),
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_celInfo(celInfo),
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_plane(plane),
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_celObj(nullptr),
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_useInsetRect(false),
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_z(0),
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_celInfo(celInfo),
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_celObj(nullptr),
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_fixPriority(false),
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_mirrorX(false),
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_position(0, 0),
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_object(make_reg(0, _nextObjectId++)),
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_pictureId(-1),
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_created(g_sci->_gfxFrameout->getScreenCount()),
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_updated(0),
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_deleted(0),
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_created(g_sci->_gfxFrameout->getScreenCount()) {}
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_mirrorX(false) {}
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ScreenItem::ScreenItem(const reg_t plane, const CelInfo32 &celInfo, const Common::Rect &rect) :
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_position(rect.left, rect.top),
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_z(0),
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_object(make_reg(0, _nextObjectId++)),
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_celInfo(celInfo),
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_plane(plane),
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_celObj(nullptr),
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_useInsetRect(false),
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_z(0),
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_celInfo(celInfo),
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_celObj(nullptr),
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_fixPriority(false),
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_mirrorX(false),
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_position(rect.left, rect.top),
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_object(make_reg(0, _nextObjectId++)),
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_pictureId(-1),
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_created(g_sci->_gfxFrameout->getScreenCount()),
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_updated(0),
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_deleted(0),
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_created(g_sci->_gfxFrameout->getScreenCount()) {
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_mirrorX(false) {
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if (celInfo.type == kCelTypeColor) {
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_insetRect = rect;
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}
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}
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ScreenItem::ScreenItem(const reg_t plane, const CelInfo32 &celInfo, const Common::Rect &rect, const ScaleInfo &scaleInfo) :
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_position(rect.left, rect.top),
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_z(0),
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_object(make_reg(0, _nextObjectId++)),
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_celInfo(celInfo),
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_plane(plane),
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_celObj(nullptr),
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_scale(scaleInfo),
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_useInsetRect(false),
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_z(0),
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_celInfo(celInfo),
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_celObj(nullptr),
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_fixPriority(false),
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_mirrorX(false),
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_position(rect.left, rect.top),
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_object(make_reg(0, _nextObjectId++)),
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_pictureId(-1),
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_created(g_sci->_gfxFrameout->getScreenCount()),
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_updated(0),
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_deleted(0),
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_created(g_sci->_gfxFrameout->getScreenCount()),
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_scale(scaleInfo) {}
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_mirrorX(false) {}
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ScreenItem::ScreenItem(const ScreenItem &other) :
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_object(other._object),
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_plane(other._plane),
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_scale(other._scale),
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_useInsetRect(other._useInsetRect),
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_celInfo(other._celInfo),
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_celObj(nullptr),
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_screenRect(other._screenRect),
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_object(other._object),
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_mirrorX(other._mirrorX),
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_useInsetRect(other._useInsetRect),
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_scale(other._scale),
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_scaledPosition(other._scaledPosition) {
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_scaledPosition(other._scaledPosition),
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_screenRect(other._screenRect) {
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if (other._useInsetRect) {
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_insetRect = other._insetRect;
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}
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