TSAGE: Hooking up Return to Ringworld to display the user interface
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parent
a30e629005
commit
1c4bc2f567
16 changed files with 145 additions and 127 deletions
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@ -231,7 +231,7 @@ void UICollection::show() {
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void UICollection::erase() {
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if (_clearScreen) {
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Rect tempRect(0, BF_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT);
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Rect tempRect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT);
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BF_GLOBALS._screenSurface.fillRect(tempRect, 0);
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BF_GLOBALS._sceneManager._scene->_backSurface.fillRect(tempRect, 0);
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_clearScreen = false;
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@ -254,8 +254,8 @@ void UICollection::draw() {
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// Draw the resulting UI onto the screen
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BF_GLOBALS._screenSurface.copyFrom(BF_GLOBALS._sceneManager._scene->_backSurface,
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Rect(0, BF_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT),
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Rect(0, BF_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT));
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Rect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT),
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Rect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT));
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_clearScreen = 1;
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g_globals->_sceneManager._scene->_sceneBounds = savedBounds;
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@ -346,8 +346,8 @@ void UIElements::setup(const Common::Point &pt) {
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UICollection::setup(pt);
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hide();
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_object1.setup(1, 3, 1, 0, 0, 255);
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add(&_object1);
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_background.setup(1, 3, 1, 0, 0, 255);
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add(&_background);
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// Set up the inventory slots
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int xp = 0;
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@ -369,32 +369,39 @@ void UIElements::setup(const Common::Point &pt) {
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}
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xp = idx * 63 + 2;
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item->setup(9, 1, idx, xp, 4, 255);
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if (g_vm->getGameID() == GType_BlueForce) {
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item->setup(9, 1, idx, xp, 4, 255);
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} else {
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item->setup(7, 1, idx, xp, 4, 255);
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}
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add(item);
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}
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// Setup bottom-right hand buttons
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xp += 62;
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_question.setup(1, 4, 7, xp, 16, 255);
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int yp = (g_vm->getGameID() == GType_BlueForce) ? 16 : 17;
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_question.setup(1, 4, 7, xp, yp, 255);
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_question.setEnabled(false);
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add(&_question);
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xp += 21;
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_scrollLeft.setup(1, 4, 1, xp, 16, 255);
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_scrollLeft.setup(1, 4, 1, xp, yp, 255);
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add(&_scrollLeft);
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_scrollLeft._isLeft = true;
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xp += 22;
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_scrollRight.setup(1, 4, 4, xp, 16, 255);
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_scrollRight.setup(1, 4, 4, xp, yp, 255);
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add(&_scrollRight);
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_scrollRight._isLeft = false;
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// Set up the score
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_score.postInit();
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add(&_score);
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if (g_vm->getGameID() == GType_BlueForce) {
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_score.postInit();
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add(&_score);
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}
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// Set interface area
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_bounds = Rect(0, BF_INTERFACE_Y - 1, SCREEN_WIDTH, SCREEN_HEIGHT);
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_bounds = Rect(0, UI_INTERFACE_Y - 1, SCREEN_WIDTH, SCREEN_HEIGHT);
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updateInventory();
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}
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