HUGO: Added basic debugging console to engine
Since HUGO uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. svn-id: r54117
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43
engines/hugo/console.cpp
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43
engines/hugo/console.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "hugo/console.h"
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#include "hugo/hugo.h"
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namespace Hugo {
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HugoConsole::HugoConsole(HugoEngine *vm) : GUI::Debugger(), _vm(vm) {
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}
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HugoConsole::~HugoConsole() {
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}
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void HugoConsole::preEnter() {
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}
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void HugoConsole::postEnter() {
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}
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} // End of namespace Hugo
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50
engines/hugo/console.h
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50
engines/hugo/console.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef HUGO_CONSOLE_H
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#define HUGO_CONSOLE_H
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#include "gui/debugger.h"
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namespace Hugo {
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class HugoEngine;
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class HugoConsole : public GUI::Debugger {
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public:
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HugoConsole(HugoEngine *vm);
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virtual ~HugoConsole(void);
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protected:
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virtual void preEnter();
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virtual void postEnter();
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private:
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HugoEngine *_vm;
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};
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} // End of namespace Hugo
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#endif
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@ -79,6 +79,7 @@ HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(sy
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DebugMan.addDebugChannel(kDebugInventory, "Inventory", "Inventory debug level");
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DebugMan.addDebugChannel(kDebugObject, "Object", "Object debug level");
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_console = new HugoConsole(this);
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}
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HugoEngine::~HugoEngine() {
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@ -144,6 +145,9 @@ HugoEngine::~HugoEngine() {
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delete _screen;
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delete _scheduler;
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delete _file;
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DebugMan.clearAllDebugChannels();
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delete _console;
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}
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GameType HugoEngine::getGameType() const {
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@ -250,6 +254,10 @@ Common::Error HugoEngine::run() {
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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if (event.kbd.keycode == Common::KEYCODE_d && event.kbd.hasFlags(Common::KBD_CTRL)) {
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this->getDebugger()->attach();
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this->getDebugger()->onFrame();
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}
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_parser->keyHandler(event.kbd.keycode, 0);
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break;
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case Common::EVENT_MOUSEMOVE:
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@ -28,6 +28,7 @@
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#include "engines/engine.h"
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#include "common/file.h"
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#include "hugo/console.h"
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// This include is here temporarily while the engine is being refactored.
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#include "hugo/game.h"
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@ -156,6 +157,8 @@ public:
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uint16 _drop;
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uint16 _numObj;
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GUI::Debugger *getDebugger() { return _console; }
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Common::RandomSource *_rnd;
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const char *_episode;
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@ -264,6 +267,8 @@ private:
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static HugoEngine *s_Engine;
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HugoConsole *_console;
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// The following are bit plane display overlays which mark travel boundaries,
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// foreground stationary objects and baselines for those objects (used to
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// determine foreground/background wrt moving objects)
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@ -1,6 +1,7 @@
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MODULE := engines/hugo
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MODULE_OBJS := \
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console.o \
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detection.o \
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display.o \
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display_v1d.o \
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