fixed var shadowing warning

svn-id: r4325
This commit is contained in:
Max Horn 2002-05-14 20:07:08 +00:00
parent 3d69ee488a
commit 1d3e00185c

View file

@ -1319,23 +1319,19 @@ void Scumm::o5_getActorX()
void Scumm::o5_getActorY()
{
int actor;
int a;
getResultPos();
if(_gameId == GID_INDY3_256)
actor = getVarOrDirectByte(0x80);
a = getVarOrDirectByte(0x80);
else
a = getVarOrDirectWord(0x80);
actor = getVarOrDirectWord(0x80);
setResult(getObjY(actor));
setResult(getObjY(a));
}
void Scumm::o5_getAnimCounter()
{
Actor *a;
getResultPos();
@ -1343,9 +1339,7 @@ void Scumm::o5_getAnimCounter()
if(a) // FIXME
setResult(a->cost.animCounter1);
else
setResult(0);
}