WINTERMUTE: Implement proper 3d setup function
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4 changed files with 22 additions and 3 deletions
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@ -256,6 +256,11 @@ bool BaseRenderer::setup2D(bool Force) {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseRenderer::setup3D(Camera3D* camera, bool force) {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseRenderer::setupLines() {
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@ -41,6 +41,7 @@ class BaseActiveRect;
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class BaseObject;
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class BaseSurface;
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class BasePersistenceManager;
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class Camera3D;
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/**
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* @class BaseRenderer a common interface for the rendering portion of WME
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@ -120,6 +121,7 @@ public:
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virtual bool forcedFlip() = 0;
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virtual void initLoop();
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virtual bool setup2D(bool force = false);
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virtual bool setup3D(Camera3D* camera = nullptr, bool force = false);
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virtual bool setupLines();
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/**
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@ -256,8 +256,20 @@ bool BaseRenderOpenGL3D::setup2D(bool force) {
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return true;
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}
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bool BaseRenderOpenGL3D::setup3D(bool force) {
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warning("BaseRenderOpenGL3D::setup3D not yet implemented");
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bool BaseRenderOpenGL3D::setup3D(Camera3D* camera, bool force) {
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if (!_state3D || force) {
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_state3D = true;
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glAlphaFunc(GL_GEQUAL, 0x08);
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// no culling for the moment
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glDisable(GL_CULL_FACE);
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setProjection();
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}
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return true;
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}
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@ -101,7 +101,7 @@ public:
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bool forcedFlip() override;
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void initLoop() override;
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bool setup2D(bool force = false) override;
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bool setup3D(bool force = false);
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bool setup3D(Camera3D *camera, bool force = false) override;
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bool setupLines() override;
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/**
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