DRAGONS: Remove superfluous namespace references

This commit is contained in:
Eugene Sandulenko 2020-02-07 14:39:59 +01:00
parent 2ca5dc3f11
commit 1d783366c0
11 changed files with 116 additions and 116 deletions

View file

@ -183,14 +183,14 @@ void ScriptOpcodes::executeScriptLoop(ScriptOpCall &scriptOpCall) {
// return;
// }
//
// if (_vm->isFlagSet(Dragons::ENGINE_FLAG_100000)) {
// if (_vm->isFlagSet(ENGINE_FLAG_100000)) {
// return;
// }
//
// if (_vm->isFlagSet(Dragons::ENGINE_FLAG_80000)) {
// if (_vm->isFlagSet(ENGINE_FLAG_80000)) {
// //TODO
//// if (IsPressedStart(0)) {
//// Dragons::getEngine()->setFlags(Dragons::ENGINE_FLAG_100000);
//// getEngine()->setFlags(Dragons::ENGINE_FLAG_100000);
//// }
// }
//
@ -203,14 +203,14 @@ void ScriptOpcodes::executeScriptLoop(ScriptOpCall &scriptOpCall) {
//
while (scriptOpCall._code < scriptOpCall._codeEnd && !(scriptOpCall._result & 1)) {
if (_vm->isFlagSet(Dragons::ENGINE_FLAG_100000)) {
if (_vm->isFlagSet(ENGINE_FLAG_100000)) {
return;
}
if (_vm->isFlagSet(Dragons::ENGINE_FLAG_80000)) {
if (_vm->isFlagSet(ENGINE_FLAG_80000)) {
//TODO
// if (IsPressedStart(0)) {
// Dragons::getEngine()->setFlags(Dragons::ENGINE_FLAG_100000);
// getEngine()->setFlags(Dragons::ENGINE_FLAG_100000);
// }
}
@ -368,7 +368,7 @@ void ScriptOpcodes::opActorLoadSequence(ScriptOpCall &scriptOpCall) {
bool isFlicker = _vm->_dragonINIResource->isFlicker(field2 - 1);
if (isFlicker) {
ini->actor->_flags |= Dragons::ACTOR_FLAG_2000;
ini->actor->_flags |= ACTOR_FLAG_2000;
}
if (!ini->actor->_actorResource || ini->actor->_actorResource->_id != ini->actorResourceId) {
@ -382,7 +382,7 @@ void ScriptOpcodes::opActorLoadSequence(ScriptOpCall &scriptOpCall) {
}
if (isFlicker) {
ini->actor->_flags &= ~Dragons::ACTOR_FLAG_2000;
ini->actor->_flags &= ~ACTOR_FLAG_2000;
}
}
@ -616,7 +616,7 @@ void ScriptOpcodes::opUnkE(ScriptOpCall &scriptOpCall) {
if (field6 != -1) {
if (!(field0 & 0x8000)) {
assert(ini->actor);
ini->actor->_flags |= Dragons::ACTOR_FLAG_800;
ini->actor->_flags |= ACTOR_FLAG_800;
ini->actor->updateSequence(field6 & 0x7fff);
}
ini->actor->_walkSpeed = field4 & 0x8000 ? (field4 & 0x7fff) << 7 : field4 << 0x10;
@ -626,13 +626,13 @@ void ScriptOpcodes::opUnkE(ScriptOpCall &scriptOpCall) {
ini->actor->startWalk(point.x, point.y, isFlicker ? 0 : 1);
if (s3 == 0) {
while (ini->actor->_flags & Dragons::ACTOR_FLAG_10) {
while (ini->actor->_flags & ACTOR_FLAG_10) {
_vm->waitForFrames(1);
}
}
ini->x = point.x;
ini->y = point.y;
ini->actor->clearFlag(Dragons::ACTOR_FLAG_800);
ini->actor->clearFlag(ACTOR_FLAG_800);
} else {
ini->x = point.x;
@ -670,7 +670,7 @@ void ScriptOpcodes::opUnkF(ScriptOpCall &scriptOpCall) {
if (field6 != -1) {
if (!(field0 & 0x8000)) {
assert(ini->actor);
ini->actor->_flags |= Dragons::ACTOR_FLAG_800;
ini->actor->_flags |= ACTOR_FLAG_800;
ini->actor->updateSequence(field6 & 0x7fff);
}
ini->actor->_walkSpeed = field4 & 0x8000 ? (field4 & 0x7fff) << 7 : field4 << 0x10;
@ -679,13 +679,13 @@ void ScriptOpcodes::opUnkF(ScriptOpCall &scriptOpCall) {
ini->actor->startWalk(field8, fieldA, isFlicker ? 0 : 1);
if (s3 == 0) {
while (ini->actor->_flags & Dragons::ACTOR_FLAG_10) {
while (ini->actor->_flags & ACTOR_FLAG_10) {
_vm->waitForFrames(1);
}
}
ini->x = field8;
ini->y = fieldA;
ini->actor->_flags &= ~Dragons::ACTOR_FLAG_800;
ini->actor->_flags &= ~ACTOR_FLAG_800;
} else {
assert(ini->actor);
@ -790,7 +790,7 @@ void ScriptOpcodes::opUnk10(ScriptOpCall &scriptOpCall) {
}
secondIni->actor->startWalk(newXPosAgain, newYPosAgain, someBooleanFlag);
if (!bVar1) {
while (secondIni->actor->_flags & Dragons::ACTOR_FLAG_10) {
while (secondIni->actor->_flags & ACTOR_FLAG_10) {
_vm->waitForFrames(1);
}
}
@ -838,7 +838,7 @@ void ScriptOpcodes::opUnk12LoadScene(ScriptOpCall &scriptOpCall) {
_vm->_scene->loadScene(newSceneID, cameraPointID);
} else {
_vm->setFlags(Dragons::ENGINE_FLAG_100000);
_vm->setFlags(ENGINE_FLAG_100000);
}
}
@ -939,16 +939,16 @@ void ScriptOpcodes::opCode_UnkA_setsProperty(ScriptOpCall &scriptOpCall) {
if (field2 == 0x1a && ini->field_1a_flags_maybe & 1 && ini->sceneId == _vm->getCurrentSceneId()) {
if (s1 & 2) {
ini->actor->_flags |= Dragons::ACTOR_FLAG_80;
ini->actor->_flags |= ACTOR_FLAG_80;
ini->actor->_scale = DRAGONS_ENGINE_SPRITE_100_PERCENT_SCALE;
} else {
ini->actor->_flags &= ~Dragons::ACTOR_FLAG_80;
ini->actor->_flags &= ~ACTOR_FLAG_80;
}
if (s1 & 4) {
ini->actor->_flags |= Dragons::ACTOR_FLAG_8000;
ini->actor->_flags |= ACTOR_FLAG_8000;
} else {
ini->actor->_flags &= ~Dragons::ACTOR_FLAG_8000;
ini->actor->_flags &= ~ACTOR_FLAG_8000;
}
}
@ -1049,7 +1049,7 @@ void ScriptOpcodes::opUnk17(ScriptOpCall &scriptOpCall) {
DragonINI *ini = _vm->getINI(iniId - 1);
if (ini->field_1a_flags_maybe & 1) {
while (!(ini->actor->_flags & Dragons::ACTOR_FLAG_4)) {
while (!(ini->actor->_flags & ACTOR_FLAG_4)) {
_vm->waitForFrames(1);
}
}
@ -1185,27 +1185,27 @@ void ScriptOpcodes::opCode_Unk7(ScriptOpCall &scriptOpCall) {
ini->actor = _vm->_actorManager->loadActor(ini->actorResourceId, ini->sequenceId, ini->x, ini->y, 0);
ini->actor->_sequenceID2 = ini->field_20_actor_field_14;
if (ini->field_1a_flags_maybe & 2) {
ini->actor->_flags |= Dragons::ACTOR_FLAG_80;
ini->actor->_flags |= ACTOR_FLAG_80;
} else {
ini->actor->_flags &= ~Dragons::ACTOR_FLAG_80;
ini->actor->_flags &= ~ACTOR_FLAG_80;
}
if (ini->field_1a_flags_maybe & 0x20) {
ini->actor->_flags |= Dragons::ACTOR_FLAG_100;
ini->actor->_flags |= ACTOR_FLAG_100;
} else {
ini->actor->_flags &= ~Dragons::ACTOR_FLAG_100;
ini->actor->_flags &= ~ACTOR_FLAG_100;
}
if (ini->field_1a_flags_maybe & 4) {
ini->actor->_flags |= Dragons::ACTOR_FLAG_8000;
ini->actor->_flags |= ACTOR_FLAG_8000;
} else {
ini->actor->_flags &= ~Dragons::ACTOR_FLAG_8000;
ini->actor->_flags &= ~ACTOR_FLAG_8000;
}
if (ini->field_1a_flags_maybe & 0x100) {
ini->actor->_flags |= Dragons::ACTOR_FLAG_4000;
ini->actor->_flags |= ACTOR_FLAG_4000;
} else {
ini->actor->_flags &= ~Dragons::ACTOR_FLAG_4000;
ini->actor->_flags &= ~ACTOR_FLAG_4000;
}
}
} else {