SCUMM: handle actor freeze in walkToActorOrObject()
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1 changed files with 3 additions and 3 deletions
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@ -1149,9 +1149,9 @@ void ScummEngine_v0::walkToActorOrObject(int object) {
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VAR(6) = x;
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VAR(7) = y;
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if (!(a->_miscflags & kActorMiscFlagFreeze)) {
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// FIXME: walking already started -> should be stopped if condition not true
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//actorStartWalk();
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// actor must not move if frozen
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if (a->_miscflags & kActorMiscFlagFreeze)
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a->stopActorMoving();
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}
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}
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