SHERLOCK: Add some detection entries
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1 changed files with 46 additions and 1 deletions
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@ -24,7 +24,7 @@ namespace Sherlock {
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static const SherlockGameDescription gameDescriptions[] = {
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{
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// Case of the Serrated Scalpel - English
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// Case of the Serrated Scalpel - English 3.5" Floppy
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{
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"scalpel",
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0,
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@ -37,6 +37,51 @@ static const SherlockGameDescription gameDescriptions[] = {
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GType_SerratedScalpel,
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},
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{
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// Case of the Serrated Scalpel - Interactive English Demo
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// Provided by Strangerke
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{
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"scalpel",
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"Interactive Demo",
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AD_ENTRY1s("talk.lib", "dbdc8a20c96900aa7e4d02f3fe8a274c", 121102),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_DEMO,
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GUIO1(GUIO_NOSPEECH)
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},
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GType_SerratedScalpel,
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},
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{
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// Case of the Serrated Scalpel - Non-Interactive English Demo
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// Provided by Strangerke
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{
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"scalpel",
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"Non Interactive Demo",
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AD_ENTRY1s("music.lib", "ec19a09b7fef6fd90b1ab812ce6e9739", 38563),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_DEMO,
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GUIO1(GUIO_NOSPEECH)
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},
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GType_SerratedScalpel,
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},
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{
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// Case of the Rose Tattoo - French CD
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// Provided by Strangerke
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{
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"rosetattoo",
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0,
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AD_ENTRY1s("talk.lib", "22e8e6406dd2fbbb238c9898928df42e", 770756),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NONE)
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},
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GType_RoseTattoo,
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},
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{ AD_TABLE_END_MARKER, (GameType)0 }
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};
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