SHERLOCK: Add some detection entries

This commit is contained in:
Strangerke 2015-05-09 21:31:12 +02:00
parent 6925b848d6
commit 1ddbe9d720

View file

@ -24,7 +24,7 @@ namespace Sherlock {
static const SherlockGameDescription gameDescriptions[] = {
{
// Case of the Serrated Scalpel - English
// Case of the Serrated Scalpel - English 3.5" Floppy
{
"scalpel",
0,
@ -37,6 +37,51 @@ static const SherlockGameDescription gameDescriptions[] = {
GType_SerratedScalpel,
},
{
// Case of the Serrated Scalpel - Interactive English Demo
// Provided by Strangerke
{
"scalpel",
"Interactive Demo",
AD_ENTRY1s("talk.lib", "dbdc8a20c96900aa7e4d02f3fe8a274c", 121102),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_DEMO,
GUIO1(GUIO_NOSPEECH)
},
GType_SerratedScalpel,
},
{
// Case of the Serrated Scalpel - Non-Interactive English Demo
// Provided by Strangerke
{
"scalpel",
"Non Interactive Demo",
AD_ENTRY1s("music.lib", "ec19a09b7fef6fd90b1ab812ce6e9739", 38563),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_DEMO,
GUIO1(GUIO_NOSPEECH)
},
GType_SerratedScalpel,
},
{
// Case of the Rose Tattoo - French CD
// Provided by Strangerke
{
"rosetattoo",
0,
AD_ENTRY1s("talk.lib", "22e8e6406dd2fbbb238c9898928df42e", 770756),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
GType_RoseTattoo,
},
{ AD_TABLE_END_MARKER, (GameType)0 }
};