Add fix for Zak256/Indy3 actor masks. Thanks jah! Excellent work.
Let's hope someone will fix Loom actor masks soon... :) svn-id: r3976
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parent
72663cdcf4
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1df77c2002
3 changed files with 65 additions and 22 deletions
7
gui.cpp
7
gui.cpp
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@ -184,6 +184,9 @@ void Gui::drawWidget(const GuiWidget * w)
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sprintf(text, "%s %d", string_map_table_custom[w->_string_number],
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_gui_variables[w->_string_number]);
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break;
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case GUI_SCROLLTEXT:
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sprintf(text, "%s", _gui_scroller);
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break;
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#ifdef _WIN32_WCE
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case GUI_KEYTEXT:
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strcpy(text,
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@ -409,10 +412,10 @@ const GuiWidget keys_dialog[] = {
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const GuiWidget about_dialog[] = {
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{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0},
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// {GUI_CUSTOMTEXT, 0x01, 0, 30 + 95, 20 + 10, 100, 15, 0, }, .. pocketscummvm
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{GUI_CUSTOMTEXT, 0x01, 0, 30 + 68, 20 + 10 + 15 + 5, 160, 15, 0, 9}, // Build
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{GUI_CUSTOMTEXT, 0x01, 0, 30 + 10, 20 + 10 + 15 + 5 + 15, 230, 15, 0, 10}, // ScummVM Url
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{GUI_CUSTOMTEXT, 0x01, 0, 30 + 75, 20 + 10 + 15 + 5 + 15 + 15 + 15, 150, 15, 0, 11}, // Lucasarts
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{GUI_SCROLLTEXT, 0x01, 0, 30 + 95, 20 + 10, 100, 15, 0},
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 113, 20 + 96, 54, 16, 40, 9},
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{0, 0, 0, 0, 0, 0, 0, 0, 0}
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};
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@ -819,6 +822,8 @@ void Gui::init(Scumm *s)
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_textcolorhi = 15;
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_shadowcolor = 0;
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_s = s;
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strcpy(_gui_scroller, "Brought to you by:");
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}
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void Gui::loop()
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