Moved bundle music code from class Sound to IMuseDigital (seems more natural; and allows for various cleanup)

svn-id: r11846
This commit is contained in:
Max Horn 2003-12-22 08:22:04 +00:00
parent 44f1ed75fd
commit 1e5496b2c8
11 changed files with 433 additions and 417 deletions

View file

@ -24,6 +24,7 @@
#include "scumm/actor.h"
#include "scumm/akos.h"
#include "scumm/charset.h"
#include "scumm/imuse_digi.h"
#include "scumm/intern.h"
#include "scumm/object.h"
#include "scumm/resource.h"
@ -1483,7 +1484,7 @@ void ScummEngine_v8::o8_kernelGetFunctions() {
case 0xE1: // imGetMusicPosition
warning("o8_kernelGetFunctions: imGetMusicPosition(stub)");
// FIXME - get this stuff to be properly implemented
push(_sound->_bundleSongPosInMs);
push(_imuseDigital->_bundleSongPosInMs);
break;
case 0xE2: // musicLipSyncWidth
case 0xE3: // musicLipSyncHeight