Moved bundle music code from class Sound to IMuseDigital (seems more natural; and allows for various cleanup)
svn-id: r11846
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11 changed files with 433 additions and 417 deletions
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@ -24,6 +24,7 @@
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#include "scumm/actor.h"
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#include "scumm/akos.h"
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#include "scumm/charset.h"
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#include "scumm/imuse_digi.h"
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#include "scumm/intern.h"
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#include "scumm/object.h"
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#include "scumm/resource.h"
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@ -1483,7 +1484,7 @@ void ScummEngine_v8::o8_kernelGetFunctions() {
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case 0xE1: // imGetMusicPosition
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warning("o8_kernelGetFunctions: imGetMusicPosition(stub)");
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// FIXME - get this stuff to be properly implemented
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push(_sound->_bundleSongPosInMs);
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push(_imuseDigital->_bundleSongPosInMs);
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break;
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case 0xE2: // musicLipSyncWidth
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case 0xE3: // musicLipSyncHeight
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