SCUMM save/load dialog.

Expanded documentation.
Added support for sub-blitting in the vector renderer.

svn-id: r33697
This commit is contained in:
Vicent Marti 2008-08-08 10:37:58 +00:00
parent 39c28e434b
commit 1ea3301a8a
7 changed files with 204 additions and 41 deletions

View file

@ -39,6 +39,7 @@
#include "gui/eval.h"
#include "gui/newgui.h"
#include "gui/ListWidget.h"
#include "gui/ThemeEval.h"
#include "scumm/dialogs.h"
#include "scumm/sound.h"
@ -233,14 +234,14 @@ enum {
};
SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode, ScummEngine *engine)
: Dialog("scummsaveload"), _saveMode(saveMode), _list(0), _chooseButton(0), _gfxWidget(0), _vm(engine) {
: Dialog("ScummSaveLoad"), _saveMode(saveMode), _list(0), _chooseButton(0), _gfxWidget(0), _vm(engine) {
_drawingHints |= GUI::THEME_HINT_SPECIAL_COLOR;
new StaticTextWidget(this, "scummsaveload_title", title);
new StaticTextWidget(this, "ScummSaveload.Title", title);
// Add choice list
_list = new GUI::ListWidget(this, "scummsaveload_list");
_list = new GUI::ListWidget(this, "ScummSaveLoad.List");
_list->setEditable(saveMode);
_list->setNumberingMode(saveMode ? GUI::kListNumberingOne : GUI::kListNumberingZero);
@ -254,8 +255,8 @@ SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel,
_playtime = new StaticTextWidget(this, 0, 0, 10, 10, "No playtime saved", kTextAlignCenter);
// Buttons
new GUI::ButtonWidget(this, "scummsaveload_cancel", "Cancel", kCloseCmd, 0);
_chooseButton = new GUI::ButtonWidget(this, "scummsaveload_choose", buttonLabel, kChooseCmd, 0);
new GUI::ButtonWidget(this, "ScummSaveLoad.Cancel", "Cancel", kCloseCmd, 0);
_chooseButton = new GUI::ButtonWidget(this, "ScummSaveLoad.Choose", buttonLabel, kChooseCmd, 0);
_chooseButton->setEnabled(false);
}
@ -318,16 +319,21 @@ void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 da
void SaveLoadChooser::reflowLayout() {
if (g_gui.evaluator()->getVar("scummsaveload_extinfo.visible") == 1) {
int thumbX = g_gui.evaluator()->getVar("scummsaveload_thumbnail.x");
int thumbY = g_gui.evaluator()->getVar("scummsaveload_thumbnail.y");
int hPad = g_gui.evaluator()->getVar("scummsaveload_thumbnail.hPad");
int vPad = g_gui.evaluator()->getVar("scummsaveload_thumbnail.vPad");
int16 x, y;
uint16 w, h;
if (!g_gui.xmlEval()->getWidgetData("ScummSaveLoad.Thumbnail", x, y, w, h))
error("Error when loading position data for Save/Load Thumbnails.");
_container->resize(x, y, w, h);
int thumbW = kThumbnailWidth;
int thumbH = ((g_system->getHeight() % 200 && g_system->getHeight() != 350) ? kThumbnailHeight2 : kThumbnailHeight1);
_container->resize(thumbX - hPad, thumbY - vPad, kThumbnailWidth + hPad * 2, thumbH + vPad * 2 + kLineHeight * 4);
// Add the thumbnail display
_gfxWidget->resize(thumbX, thumbY, kThumbnailWidth, thumbH);
int thumbX = x + (w >> 1) - (thumbW >> 1);
int thumbY = y + kLineHeight;
_container->resize(x, y, w, h);
_gfxWidget->resize(thumbX, thumbY, thumbW, thumbH);
int height = thumbY + thumbH + kLineHeight;
@ -347,9 +353,9 @@ void SaveLoadChooser::reflowLayout() {
_time->clearFlags(GUI::WIDGET_INVISIBLE);
_playtime->clearFlags(GUI::WIDGET_INVISIBLE);
_fillR = g_gui.evaluator()->getVar("scummsaveload_thumbnail.fillR");
_fillG = g_gui.evaluator()->getVar("scummsaveload_thumbnail.fillG");
_fillB = g_gui.evaluator()->getVar("scummsaveload_thumbnail.fillB");
_fillR = 0; //g_gui.evaluator()->getVar("scummsaveload_thumbnail.fillR");
_fillG = 0; //g_gui.evaluator()->getVar("scummsaveload_thumbnail.fillG");
_fillB = 0; //g_gui.evaluator()->getVar("scummsaveload_thumbnail.fillB");
updateInfos(false);
} else {
_container->setFlags(GUI::WIDGET_INVISIBLE);

View file

@ -349,8 +349,16 @@ public:
_gradientFactor = factor;
}
/**
* Translates the position data inside a DrawStep into actual
* screen drawing positions.
*/
void stepGetPositions(const DrawStep &step, const Common::Rect &area, uint16 &in_x, uint16 &in_y, uint16 &in_w, uint16 &in_h);
/**
* Translates the radius data inside a drawstep into the real radius
* for the shape. Used for automatic radius calculations.
*/
int stepGetRadius(const DrawStep &step, const Common::Rect &area);
/**
@ -416,35 +424,91 @@ public:
*/
virtual void drawStep(const Common::Rect &area, const DrawStep &step, uint32 extra = 0);
/**
* Copies the part of the current frame to the system overlay.
*
* @param sys Pointer to the global System class
* @param r Zone of the surface to copy into the overlay.
*/
virtual void copyFrame(OSystem *sys, const Common::Rect &r) = 0;
/**
* Copies the current surface to the system overlay
*
* @param sys Pointer to the global System class
*/
virtual void copyFrame(OSystem *sys, const Common::Rect &r) = 0;
virtual void copyWholeFrame(OSystem *sys) = 0;
/**
* Blits a given graphics surface on top of the current drawing surface.
*
* Note that the source surface and the active
* surface are expected to be of the same size, hence the area delimited
* by "r" in the source surface will be blitted into the area delimited by
* "r" on the current surface.
*
* If you wish to blit a smaller surface into the active drawing area, use
* VectorRenderer::blitSubSurface().
*
* @param source Surface to blit into the drawing surface.
* @param r Position in the active drawing surface to do the blitting.
*/
virtual void blitSurface(Graphics::Surface *source, const Common::Rect &r) = 0;
virtual void blitSurface(const Graphics::Surface *source, const Common::Rect &r) = 0;
/**
* Blits a given graphics surface into a small area of the current drawing surface.
*
* Note that the given surface is expected to be smaller than the
* active drawing surface, hence the WHOLE source surface will be
* blitted into the active surface, at the position specified by "r".
*/
virtual void blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) = 0;
/**
* Draws a string into the screen. Wrapper for the Graphics::Font string drawing
* method.
*/
virtual void drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area, GUI::Theme::TextAlign alignH, GUI::Theme::TextAlignVertical alignV, int deltax) = 0;
/**
* Allows to temporarily enable/disable all shadows drawing.
* i.e. for performance issues, blitting, etc
*/
virtual void disableShadows() { _disableShadows = true; }
virtual void enableShadows() { _disableShadows = false; }
/**
* Applies a convolution matrix on the given surface area.
* Call applyConvolutionMatrix() instead if you want to use
* the embeded matrixes (blur/sharpen masks, bevels, etc).
*
* @param area Area in which the convolution matrix will be applied.
* @param filter Convolution matrix (3X3)
* @param filterDiv Divisor for the convolution matrix.
* Make sure this equals the total sum of the elements
* of the matrix or brightness data will be distorted.
* @param offset Offset on the convolution area.
*/
virtual void areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset) = 0;
/**
* Applies one of the predefined convolution effects on the given area.
*
* WARNING: Because of performance issues, this is currently disabled on all renderers.
*
* @param id Id of the convolution data set (see VectorRenderer::ConvolutionData)
* @param area Area in which the convolution effect will be applied.
*/
virtual void applyConvolutionMatrix(const ConvolutionData id, const Common::Rect &area) {
#ifdef ENABLE_CONVOLUTIONS
areaConvolution(area, _convolutionData[id].matrix, _convolutionData[id].divisor, _convolutionData[id].offset);
#endif
}
/**
* Applies a whole-screen shading effect, used before opening a new dialog.
* Currently supports screen dimmings and luminance (b&w).
*/
virtual void applyScreenShading(GUI::Theme::ShadingStyle) = 0;
protected:
@ -453,7 +517,7 @@ protected:
FillMode _fillMode; /** Defines in which way (if any) are filled the drawn shapes */
int _shadowOffset; /** offset for drawn shadows */
int _bevel;
int _bevel; /** amount of fake bevel */
bool _disableShadows; /** Disables temporarily shadow drawing for overlayed images. */
int _strokeWidth; /** Width of the stroke of all drawn shapes */
uint32 _dynamicData; /** Dynamic data from the GUI Theme that modifies the drawing of the current shape */
@ -463,7 +527,7 @@ protected:
static const ConvolutionDataSet _convolutionData[kConvolutionMAX];
static const int _dimPercentValue = 256 * 50 / 100;
static const int _dimPercentValue = 256 * 50 / 100; /** default value for screen dimming (50%) */
};
/**
@ -607,7 +671,7 @@ public:
/**
* @see VectorRenderer::blitSurface()
*/
virtual void blitSurface(Graphics::Surface *source, const Common::Rect &r) {
virtual void blitSurface(const Graphics::Surface *source, const Common::Rect &r) {
PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(r.left, r.top);
PixelType *src_ptr = (PixelType *)source->getBasePtr(r.left, r.top);
@ -623,6 +687,22 @@ public:
}
}
virtual void blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) {
PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(r.left, r.top);
PixelType *src_ptr = (PixelType *)source->getBasePtr(0, 0);
int dst_pitch = surfacePitch();
int src_pitch = source->pitch / source->bytesPerPixel;
int h = r.height(), w = r.width();
while (h--) {
colorCopy(src_ptr, dst_ptr, w);
dst_ptr += dst_pitch;
src_ptr += src_pitch;
}
}
virtual void applyScreenShading(GUI::Theme::ShadingStyle shadingStyle) {
int pixels = _activeSurface->w * _activeSurface->h;
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0);

View file

@ -29,6 +29,7 @@
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/xmlparser.h"
#include "graphics/scaler.h"
#include "gui/ThemeRenderer.h"
#include "gui/ThemeParser.h"
@ -160,6 +161,22 @@ void ThemeLayoutHorizontal::reflowLayout() {
}
}
void ThemeEval::buildBuiltinVars() {
_builtin["kThumbnailWidth"] = kThumbnailWidth;
_builtin["kThumbnailHeight"] = kThumbnailHeight1;
_builtin["kThumbnailHeight2"] = kThumbnailHeight2;
_builtin["kButtonWidth"] = GUI::kButtonWidth;
_builtin["kButtonHeight"] = GUI::kButtonHeight;
_builtin["kSliderWidth"] = GUI::kSliderWidth;
_builtin["kSliderHeight"] = GUI::kSliderHeight;
_builtin["kBigButtonWidth"] = GUI::kBigButtonWidth;
_builtin["kBigButtonHeight"] = GUI::kBigButtonHeight;
_builtin["kBigSliderWidth"] = GUI::kBigSliderWidth;
_builtin["kBigSliderWidth"] = GUI::kBigSliderWidth;
_builtin["kBigSliderHeight"] = GUI::kBigSliderHeight;
}
void ThemeEval::addWidget(const Common::String &name, int w, int h, const Common::String &type, bool enabled) {
int typeW = -1;

View file

@ -91,8 +91,7 @@ public:
width += p->_paddingRight + p->_paddingLeft;
if (p->getLayoutType() == kLayoutHorizontal) {
for (uint i = 0; i < p->_children.size(); ++i)
if (p->_children[i]->getLayoutType() == kLayoutWidget)
width += p->_children[i]->getHeight() + p->_spacing;
width += p->_children[i]->getHeight() + p->_spacing;
}
p = p->_parent;
}
@ -108,8 +107,7 @@ public:
height += p->_paddingBottom + p->_paddingTop;
if (p->getLayoutType() == kLayoutVertical) {
for (uint i = 0; i < p->_children.size(); ++i)
if (p->_children[i]->getLayoutType() == kLayoutWidget)
height += p->_children[i]->getHeight() + p->_spacing;
height += p->_children[i]->getHeight() + p->_spacing;
}
p = p->_parent;
}
@ -304,25 +302,37 @@ class ThemeEval {
typedef Common::HashMap<Common::String, ThemeLayout*> LayoutsMap;
public:
ThemeEval() {}
ThemeEval() {
buildBuiltinVars();
}
~ThemeEval() {}
void buildBuiltinVars();
int getVar(const Common::String &s) {
if (!_vars.contains(s)) {
error("CRITICAL: Missing variable: '%s'", s.c_str());
return -13375; //EVAL_UNDEF_VAR
}
return _vars[s];
if (_vars.contains(s))
return _vars[s];
if (_builtin.contains(s))
return _builtin[s];
error("CRITICAL: Missing variable: '%s'", s.c_str());
return -13375; //EVAL_UNDEF_VAR
}
int getVar(const Common::String &s, int def) {
return (_vars.contains(s)) ? _vars[s] : def;
if (_vars.contains(s))
return _vars[s];
if (_builtin.contains(s))
return _builtin[s];
return def;
}
void setVar(const String &name, int val) { _vars[name] = val; }
bool hasVar(const Common::String &name) { return _vars.contains(name); }
bool hasVar(const Common::String &name) { return _vars.contains(name) || _builtin.contains(name); }
void addDialog(const Common::String &name, const Common::String &overlays, bool enabled = true);
void addLayout(ThemeLayout::LayoutType type, int spacing, bool reverse, bool center = false);
@ -365,12 +375,14 @@ public:
}
void debugDraw(Graphics::Surface *screen, const Graphics::Font *font) {
_layouts["Dialog.ScummConfig"]->debugDraw(screen, font);
_layouts["Dialog.ScummSaveLoad"]->debugDraw(screen, font);
// _layouts["Dialog.GameOptions_Graphics"]->debugDraw(screen, font);
}
private:
VariablesMap _vars;
VariablesMap _builtin;
LayoutsMap _layouts;
Common::Stack<ThemeLayout*> _curLayout;
Common::String _curDialog;

View file

@ -592,8 +592,9 @@ void ThemeRenderer::drawPopUpWidget(const Common::Rect &r, const Common::String
void ThemeRenderer::drawSurface(const Common::Rect &r, const Graphics::Surface &surface, WidgetStateInfo state, int alpha, bool themeTrans) {
if (!ready())
return;
debugWidgetPosition("Surface", r);
_vectorRenderer->blitSubSurface(&surface, r);
addDirtyRect(r);
}
void ThemeRenderer::drawWidgetBackground(const Common::Rect &r, uint16 hints, WidgetBackground background, WidgetStateInfo state) {
@ -718,9 +719,9 @@ void ThemeRenderer::updateScreen() {
renderDirtyScreen();
// _vectorRenderer->fillSurface();
// themeEval()->debugDraw(_screen, _font);
// _vectorRenderer->copyWholeFrame(_system);
// _vectorRenderer->fillSurface();
// themeEval()->debugDraw(_screen, _font);
// _vectorRenderer->copyWholeFrame(_system);
}
void ThemeRenderer::renderDirtyScreen() {

View file

@ -858,4 +858,27 @@
"</layout> "
"</layout> "
"</dialog> "
"<dialog name = 'ScummSaveLoad' overlays = 'screen'> "
"<layout type = 'vertical' padding = '8, 8, 8, 8' center = 'true' direction = 'bottom2top'> "
"<layout type = 'horizontal' padding = '0, 0, 16, 0' direction = 'right2left'> "
"<widget name = 'Choose' "
"type = 'Button' "
"/> "
"<widget name = 'Cancel' "
"type = 'Button' "
"/> "
"<space/> "
"</layout> "
"<layout type = 'horizontal' padding = '0, 0, 0, 0' direction = 'right2left' spacing = '16'> "
"<layout type = 'vertical' padding = '0, 0, 0, 0'> "
"<widget name = 'Thumbnail' "
"width = '180' "
"height = '200' "
"/> "
"<space/> "
"</layout> "
"<widget name = 'List' /> "
"</layout> "
"</layout> "
"</dialog> "
"</layout_info> "

View file

@ -938,4 +938,28 @@
</layout>
</layout>
</dialog>
<dialog name = 'ScummSaveLoad' overlays = 'screen'>
<layout type = 'vertical' padding = '8, 8, 8, 8' center = 'true' direction = 'bottom2top'>
<layout type = 'horizontal' padding = '0, 0, 16, 0' direction = 'right2left'>
<widget name = 'Choose'
type = 'Button'
/>
<widget name = 'Cancel'
type = 'Button'
/>
<space/>
</layout>
<layout type = 'horizontal' padding = '0, 0, 0, 0' direction = 'right2left' spacing = '16'>
<layout type = 'vertical' padding = '0, 0, 0, 0'>
<widget name = 'Thumbnail'
width = '180'
height = '200'
/>
<space/>
</layout>
<widget name = 'List' />
</layout>
</layout>
</dialog>
</layout_info>