SCI32: Implement ScummVM save/load
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3 changed files with 122 additions and 56 deletions
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@ -351,8 +351,8 @@ static const SciKernelMapSubEntry kPalCycle_subops[] = {
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// version, subId, function-mapping, signature, workarounds
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static const SciKernelMapSubEntry kSave_subops[] = {
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{ SIG_SCI32, 0, MAP_CALL(SaveGame32), "rir[r0]", NULL },
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{ SIG_SCI32, 1, MAP_CALL(RestoreGame32), "ri[r0]", NULL },
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{ SIG_SCI32, 0, MAP_CALL(SaveGame32), "[r0]i[r0][r0]", NULL },
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{ SIG_SCI32, 1, MAP_CALL(RestoreGame32), "[r0]i[r0]", NULL },
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// System script 64994 in several SCI2.1mid games (KQ7 2.00b, Phant1,
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// PQ:SWAT, SQ6, Torin) calls GetSaveDir with an extra unused argument, and
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// it is easier to just handle it here than to bother with creating
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@ -754,12 +754,12 @@ static SciKernelMapEntry s_kernelMap[] = {
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{ MAP_CALL(RespondsTo), SIG_EVERYWHERE, ".i", NULL, NULL },
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{ MAP_CALL(RestartGame), SIG_EVERYWHERE, "", NULL, NULL },
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#ifdef ENABLE_SCI32
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{ "RestoreGame", kRestoreGame32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "ri[r0]", NULL, NULL },
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{ "RestoreGame", kRestoreGame32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "[r0]i[r0]", NULL, NULL },
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#endif
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{ MAP_CALL(RestoreGame), SIG_EVERYWHERE, "[r0]i[r0]", NULL, NULL },
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{ MAP_CALL(Said), SIG_EVERYWHERE, "[r0]", NULL, NULL },
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#ifdef ENABLE_SCI32
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{ "SaveGame", kSaveGame32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "rir[r0]", NULL, NULL },
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{ "SaveGame", kSaveGame32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "[r0]i[r0][r0]", NULL, NULL },
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#endif
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{ MAP_CALL(SaveGame), SIG_SCI16, SIGFOR_ALL, "[r0]i[r0](r0)", NULL, NULL },
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{ MAP_CALL(ScriptID), SIG_EVERYWHERE, "[io](i)", NULL, NULL },
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@ -1077,10 +1077,32 @@ reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
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#ifdef ENABLE_SCI32
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reg_t kSaveGame32(EngineState *s, int argc, reg_t *argv) {
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const Common::String gameName = s->_segMan->getString(argv[0]);
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int16 saveNo = argv[1].toSint16();
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const Common::String saveDescription = s->_segMan->getString(argv[2]);
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const Common::String gameVersion = argv[3].isNull() ? "" : s->_segMan->getString(argv[3]);
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Common::String gameName = "";
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int16 saveNo;
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Common::String saveDescription;
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Common::String gameVersion = (argc <= 3 || argv[3].isNull()) ? "" : s->_segMan->getString(argv[3]);
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if (argv[0].isNull()) {
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// ScummVM call, from a patched Game::save
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g_sci->_soundCmd->pauseAll(true);
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GUI::SaveLoadChooser dialog(_("Save game:"), _("Save"), true);
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saveNo = dialog.runModalWithCurrentTarget();
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g_sci->_soundCmd->pauseAll(false);
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if (saveNo < 0) {
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return NULL_REG;
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}
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saveDescription = dialog.getResultString();
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if (saveDescription.empty()) {
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saveDescription = dialog.createDefaultSaveDescription(saveNo);
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}
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} else {
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// Native script call
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gameName = s->_segMan->getString(argv[0]);
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saveNo = argv[1].toSint16();
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saveDescription = argv[2].isNull() ? "" : s->_segMan->getString(argv[2]);
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}
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// Auto-save system used by Torin and LSL7
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if (gameName == "Autosave" || gameName == "Autosv") {
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@ -1149,10 +1171,23 @@ reg_t kSaveGame32(EngineState *s, int argc, reg_t *argv) {
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}
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reg_t kRestoreGame32(EngineState *s, int argc, reg_t *argv) {
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const Common::String gameName = s->_segMan->getString(argv[0]);
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Common::String gameName = "";
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int16 saveNo = argv[1].toSint16();
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const Common::String gameVersion = argv[2].isNull() ? "" : s->_segMan->getString(argv[2]);
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if (argv[0].isNull() && saveNo == -1) {
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// ScummVM call, either from lancher or a patched Game::restore
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g_sci->_soundCmd->pauseAll(true);
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GUI::SaveLoadChooser dialog(_("Restore game:"), _("Restore"), false);
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saveNo = dialog.runModalWithCurrentTarget();
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g_sci->_soundCmd->pauseAll(false);
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if (saveNo < 0) {
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return s->r_acc;
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}
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} else {
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gameName = s->_segMan->getString(argv[0]);
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}
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if (gameName == "Autosave" || gameName == "Autosv") {
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if (saveNo == 0) {
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// Autosave slot 0 is the autosave
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@ -496,23 +496,45 @@ static byte patchGameRestoreSave[] = {
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};
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// SCI2 version: Same as above, but the second parameter to callk is a word
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static byte patchGameRestoreSaveSci2[] = {
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// and third parameter is a string reference
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static byte patchGameRestoreSci2[] = {
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0x39, 0x03, // pushi 03
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0x76, // push0
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0x38, 0xff, 0xff, // pushi -1
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0x76, // push0
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0x43, 0xff, 0x06, 0x00, // callk kRestoreGame/kSaveGame (will get changed afterwards)
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0x76, // push0 (game name)
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0x38, 0xff, 0xff, // pushi -1 (save number)
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0x89, 0x1b, // lsg global[27] (game version)
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0x43, 0xff, 0x06, 0x00, // callk kRestoreGame (0xFF will be overwritten by patcher)
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0x48, // ret
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};
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// SCI21 version: Same as above, but the second parameter to callk is a word
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static byte patchGameRestoreSaveSci21[] = {
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static byte patchGameSaveSci2[] = {
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0x39, 0x04, // pushi 04
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0x76, // push0 // 0: save, 1: restore (will get changed afterwards)
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0x76, // push0
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0x38, 0xff, 0xff, // pushi -1
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0x76, // push0
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0x43, 0xff, 0x08, 0x00, // callk kSave (will get changed afterwards)
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0x76, // push0 (game name)
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0x38, 0xff, 0xff, // pushi -1 (save number)
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0x76, // push0 (save description)
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0x89, 0x1b, // lsg global[27] (game version)
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0x43, 0xff, 0x08, 0x00, // callk kSaveGame (0xFF will be overwritten by patcher)
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0x48, // ret
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};
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// SCI2.1mid version: Same as above, but with an extra subop parameter
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static byte patchGameRestoreSci21[] = {
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0x39, 0x04, // pushi 04
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0x78, // push1 (subop)
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0x76, // push0 (game name)
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0x38, 0xff, 0xff, // pushi -1 (save number)
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0x89, 0x1b, // lsg global[27] (game version)
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0x43, 0xff, 0x08, 0x00, // callk kSave (0xFF will be overwritten by patcher)
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0x48, // ret
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};
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static byte patchGameSaveSci21[] = {
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0x39, 0x05, // pushi 05
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0x76, // push0 (subop)
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0x76, // push0 (game name)
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0x38, 0xff, 0xff, // pushi -1 (save number)
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0x76, // push0 (save description)
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0x89, 0x1b, // lsg global[27] (game version)
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0x43, 0xff, 0x0a, 0x00, // callk kSave (0xFF will be overwritten by patcher)
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0x48, // ret
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};
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@ -520,37 +542,40 @@ static void patchGameSaveRestoreCode(SegManager *segMan, reg_t methodAddress, by
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Script *script = segMan->getScript(methodAddress.getSegment());
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byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.getOffset()));
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if (getSciVersion() <= SCI_VERSION_1_1) {
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memcpy(patchPtr, patchGameRestoreSave, sizeof(patchGameRestoreSave));
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} else { // SCI2+
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memcpy(patchPtr, patchGameRestoreSaveSci2, sizeof(patchGameRestoreSaveSci2));
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if (g_sci->isBE()) {
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// LE -> BE
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patchPtr[9] = 0x00;
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patchPtr[10] = 0x06;
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}
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}
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patchPtr[8] = id;
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}
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static void patchGameSaveRestoreCodeSci21(SegManager *segMan, reg_t methodAddress, byte id, bool doRestore) {
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#ifdef ENABLE_SCI32
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static void patchGameSaveRestoreCodeSci2(SegManager *segMan, reg_t methodAddress, byte id, bool doRestore) {
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Script *script = segMan->getScript(methodAddress.getSegment());
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byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.getOffset()));
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memcpy(patchPtr, patchGameRestoreSaveSci21, sizeof(patchGameRestoreSaveSci21));
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int kcallOffset;
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if (doRestore)
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patchPtr[2] = 0x78; // push1
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if (g_sci->isBE()) {
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// LE -> BE
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patchPtr[10] = 0x00;
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patchPtr[11] = 0x08;
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if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
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if (doRestore) {
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memcpy(patchPtr, patchGameRestoreSci2, sizeof(patchGameRestoreSci2));
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kcallOffset = 9;
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} else {
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memcpy(patchPtr, patchGameSaveSci2, sizeof(patchGameSaveSci2));
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kcallOffset = 10;
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}
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} else {
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if (doRestore) {
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memcpy(patchPtr, patchGameRestoreSci21, sizeof(patchGameRestoreSci21));
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kcallOffset = 10;
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} else {
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memcpy(patchPtr, patchGameSaveSci21, sizeof(patchGameSaveSci21));
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kcallOffset = 11;
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}
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}
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patchPtr[9] = id;
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patchPtr[kcallOffset] = id;
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if (g_sci->isBE()) {
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SWAP(patchPtr[kcallOffset + 1], patchPtr[kcallOffset + 2]);
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}
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}
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#endif
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void SciEngine::patchGameSaveRestore() {
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SegManager *segMan = _gamestate->_segMan;
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@ -595,17 +620,21 @@ void SciEngine::patchGameSaveRestore() {
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uint16 selectorId = gameSuperObject->getFuncSelector(methodNr);
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Common::String methodName = _kernel->getSelectorName(selectorId);
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if (methodName == "restore") {
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if (kernelIdSave != kernelIdRestore)
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#ifdef ENABLE_SCI32
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if (getSciVersion() >= SCI_VERSION_2) {
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patchGameSaveRestoreCodeSci2(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore, true);
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} else
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#endif
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patchGameSaveRestoreCode(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore);
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else
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patchGameSaveRestoreCodeSci21(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore, true);
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}
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else if (methodName == "save") {
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if (_gameId != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog
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if (kernelIdSave != kernelIdRestore)
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#ifdef ENABLE_SCI32
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if (getSciVersion() >= SCI_VERSION_2) {
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patchGameSaveRestoreCodeSci2(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave, false);
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} else
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#endif
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patchGameSaveRestoreCode(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave);
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else
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patchGameSaveRestoreCodeSci21(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave, false);
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}
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}
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}
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@ -629,10 +658,12 @@ void SciEngine::patchGameSaveRestore() {
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Common::String methodName = _kernel->getSelectorName(selectorId);
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if (methodName == "save") {
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if (_gameId != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog
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if (kernelIdSave != kernelIdRestore)
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#ifdef ENABLE_SCI32
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if (getSciVersion() >= SCI_VERSION_2) {
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patchGameSaveRestoreCodeSci2(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave, false);
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} else
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#endif
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patchGameSaveRestoreCode(segMan, patchObjectSave->getFunction(methodNr), kernelIdSave);
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else
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patchGameSaveRestoreCodeSci21(segMan, patchObjectSave->getFunction(methodNr), kernelIdSave, false);
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}
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break;
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}
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