Remove references to non existant function convertScreenRect.

svn-id: r44310
This commit is contained in:
Johannes Schickel 2009-09-24 16:30:10 +00:00
parent 9ab801bec6
commit 1ee30563cd

View file

@ -375,8 +375,6 @@ public:
* *
* @note Backends supporting RGB color should accept game data in RGB color * @note Backends supporting RGB color should accept game data in RGB color
* order, even if hardware uses BGR or some other color order. * order, even if hardware uses BGR or some other color order.
*
* @see convertScreenRect
*/ */
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() = 0; virtual Common::List<Graphics::PixelFormat> getSupportedFormats() = 0;
#else #else
@ -411,7 +409,7 @@ public:
* This is the pixel format for which the client code generates data; * This is the pixel format for which the client code generates data;
* this is not necessarily equal to the hardware pixel format. For example, * this is not necessarily equal to the hardware pixel format. For example,
* a backend may perform color lookup of 8-bit graphics before pushing * a backend may perform color lookup of 8-bit graphics before pushing
* a screen to hardware, or correct the ARGB color order via convertScreenRect. * a screen to hardware, or correct the ARGB color order.
* *
* @param width the new virtual screen width * @param width the new virtual screen width
* @param height the new virtual screen height * @param height the new virtual screen height