Remove references to non existant function convertScreenRect.
svn-id: r44310
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9ab801bec6
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1 changed files with 1 additions and 3 deletions
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@ -375,8 +375,6 @@ public:
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*
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*
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* @note Backends supporting RGB color should accept game data in RGB color
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* @note Backends supporting RGB color should accept game data in RGB color
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* order, even if hardware uses BGR or some other color order.
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* order, even if hardware uses BGR or some other color order.
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*
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* @see convertScreenRect
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*/
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*/
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virtual Common::List<Graphics::PixelFormat> getSupportedFormats() = 0;
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virtual Common::List<Graphics::PixelFormat> getSupportedFormats() = 0;
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#else
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#else
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@ -411,7 +409,7 @@ public:
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* This is the pixel format for which the client code generates data;
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* This is the pixel format for which the client code generates data;
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* this is not necessarily equal to the hardware pixel format. For example,
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* this is not necessarily equal to the hardware pixel format. For example,
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* a backend may perform color lookup of 8-bit graphics before pushing
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* a backend may perform color lookup of 8-bit graphics before pushing
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* a screen to hardware, or correct the ARGB color order via convertScreenRect.
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* a screen to hardware, or correct the ARGB color order.
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*
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*
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* @param width the new virtual screen width
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* @param width the new virtual screen width
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* @param height the new virtual screen height
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* @param height the new virtual screen height
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