SHERLOCK: Cleanup fixes for animation player
This commit is contained in:
parent
13c06c100e
commit
1ef5b66792
1 changed files with 4 additions and 3 deletions
|
@ -127,7 +127,8 @@ bool Animation::play(const Common::String &filename, int minDelay, int fade,
|
|||
// since we don't want the offsets in the image file to be used, just the explicit position we specify
|
||||
screen.transBlitFrom(images[imageFrame]._frame, pt);
|
||||
} else {
|
||||
// No sprite to show for this animation frame
|
||||
// At this point, either the sprites for the frame has been complete, or there weren't any sprites
|
||||
// at all to draw for the frame
|
||||
if (fade == 255) {
|
||||
// Gradual fade in
|
||||
if (screen.equalizePalette(images._palette) == 0)
|
||||
|
@ -178,14 +179,14 @@ const int *Animation::checkForSoundFrames(const Common::String &filename) {
|
|||
|
||||
if (_vm->_soundOverride.empty()) {
|
||||
for (int idx = 0; idx < PROLOGUE_NAMES_COUNT; ++idx) {
|
||||
if (!scumm_stricmp(filename.c_str(), PROLOGUE_NAMES[idx])) {
|
||||
if (!filename.equalsIgnoreCase(PROLOGUE_NAMES[idx])) {
|
||||
frames = &PROLOGUE_FRAMES[idx][0];
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int idx = 0; idx < TITLE_NAMES_COUNT; ++idx) {
|
||||
if (!scumm_stricmp(filename.c_str(), TITLE_NAMES[idx])) {
|
||||
if (!filename.equalsIgnoreCase(TITLE_NAMES[idx])) {
|
||||
frames = &TITLE_FRAMES[idx][0];
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue