gathered character related stuff into a new struct Character, and modified calling code accordingly
svn-id: r26158
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86ba69f75b
commit
1ef774b2ee
11 changed files with 127 additions and 125 deletions
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@ -175,9 +175,9 @@ void Parallaction::doSaveGame(uint16 slot, const char* name) {
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sprintf(s, "%s\n", _saveData1);
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f->writeString(s);
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sprintf(s, "%d\n", _yourself._zone.pos._position._x);
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sprintf(s, "%d\n", _vm->_char._yourself._zone.pos._position._x);
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f->writeString(s);
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sprintf(s, "%d\n", _yourself._zone.pos._position._y);
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sprintf(s, "%d\n", _vm->_char._yourself._zone.pos._position._y);
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f->writeString(s);
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sprintf(s, "%d\n", _score);
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f->writeString(s);
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