gathered character related stuff into a new struct Character, and modified calling code accordingly

svn-id: r26158
This commit is contained in:
Nicola Mettifogo 2007-03-17 07:52:47 +00:00
parent 86ba69f75b
commit 1ef774b2ee
11 changed files with 127 additions and 125 deletions

View file

@ -175,9 +175,9 @@ void Parallaction::doSaveGame(uint16 slot, const char* name) {
sprintf(s, "%s\n", _saveData1);
f->writeString(s);
sprintf(s, "%d\n", _yourself._zone.pos._position._x);
sprintf(s, "%d\n", _vm->_char._yourself._zone.pos._position._x);
f->writeString(s);
sprintf(s, "%d\n", _yourself._zone.pos._position._y);
sprintf(s, "%d\n", _vm->_char._yourself._zone.pos._position._y);
f->writeString(s);
sprintf(s, "%d\n", _score);
f->writeString(s);