GameDetector isn't actually used here

svn-id: r17757
This commit is contained in:
Max Horn 2005-04-22 21:20:22 +00:00
parent 94c4f0cbe7
commit 1f3ce23da8
3 changed files with 3 additions and 6 deletions

View file

@ -704,7 +704,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
editGame(item); editGame(item);
break; break;
case kOptionsCmd: { case kOptionsCmd: {
GlobalOptionsDialog options(_detector); GlobalOptionsDialog options;
options.runModal(); options.runModal();
} }
break; break;

View file

@ -26,7 +26,6 @@
#include "gui/PopUpWidget.h" #include "gui/PopUpWidget.h"
#include "gui/TabWidget.h" #include "gui/TabWidget.h"
#include "base/gameDetector.h"
#include "backends/fs/fs.h" #include "backends/fs/fs.h"
#include "common/config-manager.h" #include "common/config-manager.h"
#include "common/scaler.h" #include "common/scaler.h"
@ -433,7 +432,7 @@ int OptionsDialog::addVolumeControls(GuiObject *boss, int yoffset) {
#pragma mark - #pragma mark -
GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector) GlobalOptionsDialog::GlobalOptionsDialog()
: OptionsDialog(Common::ConfigManager::kApplicationDomain, 10, 20, 320 - 2 * 10, 200 - 1 * 20) { : OptionsDialog(Common::ConfigManager::kApplicationDomain, 10, 20, 320 - 2 * 10, 200 - 1 * 20) {
const int vBorder = 4; const int vBorder = 4;

View file

@ -28,8 +28,6 @@
#include "backends/wince/CEKeysDialog.h" #include "backends/wince/CEKeysDialog.h"
#endif #endif
class GameDetector;
namespace GUI { namespace GUI {
class BrowserDialog; class BrowserDialog;
@ -111,7 +109,7 @@ private:
class GlobalOptionsDialog : public OptionsDialog { class GlobalOptionsDialog : public OptionsDialog {
typedef Common::String String; typedef Common::String String;
public: public:
GlobalOptionsDialog(GameDetector &detector); GlobalOptionsDialog();
~GlobalOptionsDialog(); ~GlobalOptionsDialog();
void open(); void open();