SCUMM: whitespace
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@ -1120,7 +1120,7 @@ void Actor_v2::walkActor() {
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if (_moving & MF_TURN) {
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new_dir = updateActorDirection(false);
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if (_facing != new_dir) {
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setDirection(new_dir);
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setDirection(new_dir);
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} else {
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_moving &= ~MF_TURN;
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}
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