GLK: Changing gargoyle folder to glk

This commit is contained in:
Paul Gilbert 2018-11-13 19:47:07 -08:00 committed by Paul Gilbert
parent 7d670ff157
commit 1fb931fbd9
73 changed files with 225 additions and 225 deletions

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/blorb.h"
#include "glk/blorb.h"
namespace Gargoyle {

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@ -20,11 +20,11 @@
*
*/
#ifndef GARGOYLE_BLORB_H
#define GARGOYLE_BLORB_H
#ifndef GLK_BLORB_H
#define GLK_BLORB_H
#include "gargoyle/glk_types.h"
#include "gargoyle/streams.h"
#include "glk/glk_types.h"
#include "glk/streams.h"
namespace Gargoyle {

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@ -20,10 +20,10 @@
*
*/
#include "gargoyle/conf.h"
#include "gargoyle/fonts.h"
#include "gargoyle/utils.h"
#include "gargoyle/windows.h"
#include "glk/conf.h"
#include "glk/fonts.h"
#include "glk/utils.h"
#include "glk/windows.h"
#include "common/config-manager.h"
#include "common/system.h"

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@ -20,12 +20,12 @@
*
*/
#ifndef GARGOYLE_CONF_H
#define GARGOYLE_CONF_H
#ifndef GLK_CONF_H
#define GLK_CONF_H
#include "gargoyle/glk_types.h"
#include "gargoyle/fonts.h"
#include "gargoyle/windows.h"
#include "glk/glk_types.h"
#include "glk/fonts.h"
#include "glk/windows.h"
namespace Gargoyle {

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@ -1,3 +1,3 @@
# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
add_engine gargoyle "Interactive Fiction games" no "" "" "freetype2"
add_engine glk "ScummGlk Interactive Fiction games" no "" "" "freetype2"

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/gargoyle.h"
#include "glk/gargoyle.h"
#include "base/plugins.h"
#include "common/md5.h"
@ -68,7 +68,7 @@ const Common::String &GargoyleEngine::getGameMD5() const {
} // End of namespace Gargoyle
#include "gargoyle/frotz/detection_tables.h"
#include "glk/frotz/detection_tables.h"
#define ZCODE(ID, NAME) { ID, Gargoyle::Frotz::NAME##_DESC }
static const PlainGameDescriptor gargoyleGames[] = {
@ -140,11 +140,11 @@ static const PlainGameDescriptor gargoyleGames[] = {
#include "common/config-manager.h"
#include "common/file.h"
#include "gargoyle/detection_tables.h"
#include "gargoyle/frotz/detection.h"
#include "gargoyle/frotz/frotz.h"
#include "gargoyle/scott/detection.h"
#include "gargoyle/scott/scott.h"
#include "glk/detection_tables.h"
#include "glk/frotz/detection.h"
#include "glk/frotz/frotz.h"
#include "glk/scott/detection.h"
#include "glk/scott/scott.h"
class GargoyleMetaEngine : public AdvancedMetaEngine {
public:
@ -153,11 +153,11 @@ public:
}
virtual const char *getName() const {
return "Gargoyle Engine";
return "ScummGlk Engine";
}
virtual const char *getOriginalCopyright() const {
return "Gargoyle Engine (c) 2018";
return "ScummGlk Engine (c) 2018";
}
virtual bool hasFeature(MetaEngineFeature f) const override;
@ -316,8 +316,8 @@ ADDetectedGames GargoyleMetaEngine::detectGame(const Common::FSNode &parent, con
return results;
}
#if PLUGIN_ENABLED_DYNAMIC(GARGOYLE)
REGISTER_PLUGIN_DYNAMIC(Gargoyle, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine);
#if PLUGIN_ENABLED_DYNAMIC(GLK)
REGISTER_PLUGIN_DYNAMIC(GLK, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine);
#else
REGISTER_PLUGIN_STATIC(GARGOYLE, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine);
REGISTER_PLUGIN_STATIC(GLK, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine);
#endif

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@ -20,12 +20,12 @@
*
*/
#include "gargoyle/events.h"
#include "gargoyle/conf.h"
#include "gargoyle/gargoyle.h"
#include "gargoyle/screen.h"
#include "gargoyle/selection.h"
#include "gargoyle/windows.h"
#include "glk/events.h"
#include "glk/conf.h"
#include "glk/gargoyle.h"
#include "glk/screen.h"
#include "glk/selection.h"
#include "glk/windows.h"
#include "graphics/cursorman.h"
namespace Gargoyle {

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@ -20,12 +20,12 @@
*
*/
#ifndef GARGOYLE_EVENTS_H
#define GARGOYLE_EVENTS_H
#ifndef GLK_EVENTS_H
#define GLK_EVENTS_H
#include "common/events.h"
#include "graphics/surface.h"
#include "gargoyle/utils.h"
#include "glk/utils.h"
namespace Gargoyle {

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@ -20,10 +20,10 @@
*
*/
#include "gargoyle/fonts.h"
#include "gargoyle/glk_types.h"
#include "gargoyle/conf.h"
#include "gargoyle/gargoyle.h"
#include "glk/fonts.h"
#include "glk/glk_types.h"
#include "glk/conf.h"
#include "glk/gargoyle.h"
#include "common/memstream.h"
#include "common/unzip.h"
#include "graphics/fonts/ttf.h"

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@ -20,11 +20,11 @@
*
*/
#ifndef GARGOYLE_FONTS_H
#define GARGOYLE_FONTS_H
#ifndef GLK_FONTS_H
#define GLK_FONTS_H
#include "gargoyle/glk_types.h"
#include "gargoyle/utils.h"
#include "glk/glk_types.h"
#include "glk/utils.h"
#include "common/archive.h"
#include "common/array.h"
#include "common/file.h"

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@ -20,11 +20,11 @@
*
*/
#include "gargoyle/frotz/detection.h"
#include "glk/frotz/detection.h"
#include "common/file.h"
#include "common/md5.h"
#include "gargoyle/frotz/detection_tables.h"
#include "glk/frotz/detection_tables.h"
namespace Gargoyle {
namespace Frotz {

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@ -20,8 +20,8 @@
*
*/
#ifndef GARGOYLE_FROTZ_DETECTION
#define GARGOYLE_FROTZ_DETECTION
#ifndef GLK_FROTZ_DETECTION
#define GLK_FROTZ_DETECTION
#include "common/fs.h"
#include "engines/game.h"

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/frotz/detection_tables.h"
#include "glk/frotz/detection_tables.h"
namespace Gargoyle {
namespace Frotz {

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@ -20,8 +20,8 @@
*
*/
#include "gargoyle/frotz/frotz.h"
#include "gargoyle/frotz/frotz_types.h"
#include "glk/frotz/frotz.h"
#include "glk/frotz/frotz_types.h"
#include "common/config-manager.h"
namespace Gargoyle {

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@ -20,10 +20,10 @@
*
*/
#ifndef GARGOYLE_FROTZ_FROTZ
#define GARGOYLE_FROTZ_FROTZ
#ifndef GLK_FROTZ_FROTZ
#define GLK_FROTZ_FROTZ
#include "gargoyle/frotz/processor.h"
#include "glk/frotz/processor.h"
namespace Gargoyle {
namespace Frotz {

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@ -20,10 +20,10 @@
*
*/
#ifndef GARGOYLE_FROTZ_FROTZ_TYPES
#define GARGOYLE_FROTZ_FROTZ_TYPES
#ifndef GLK_FROTZ_FROTZ_TYPES
#define GLK_FROTZ_FROTZ_TYPES
#include "gargoyle/glk_types.h"
#include "glk/glk_types.h"
#include "common/algorithm.h"
namespace Gargoyle {

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/frotz/glk_interface.h"
#include "glk/frotz/glk_interface.h"
namespace Gargoyle {
namespace Frotz {

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@ -20,11 +20,11 @@
*
*/
#ifndef GARGOYLE_FROTZ_GLK_INTERFACE
#define GARGOYLE_FROTZ_GLK_INTERFACE
#ifndef GLK_FROTZ_GLK_INTERFACE
#define GLK_FROTZ_GLK_INTERFACE
#include "gargoyle/glk.h"
#include "gargoyle/frotz/mem.h"
#include "glk/glk.h"
#include "glk/frotz/mem.h"
namespace Gargoyle {
namespace Frotz {

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@ -20,8 +20,8 @@
*
*/
#include "gargoyle/frotz/mem.h"
#include "gargoyle/frotz/frotz.h"
#include "glk/frotz/mem.h"
#include "glk/frotz/frotz.h"
#include "common/memstream.h"
#include "common/textconsole.h"

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@ -20,10 +20,10 @@
*
*/
#ifndef GARGOYLE_FROTZ_MEM
#define GARGOYLE_FROTZ_MEM
#ifndef GLK_FROTZ_MEM
#define GLK_FROTZ_MEM
#include "gargoyle/frotz/frotz_types.h"
#include "glk/frotz/frotz_types.h"
namespace Gargoyle {
namespace Frotz {

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@ -20,8 +20,8 @@
*
*/
#include "gargoyle/frotz/processor.h"
#include "gargoyle/frotz/frotz.h"
#include "glk/frotz/processor.h"
#include "glk/frotz/frotz.h"
namespace Gargoyle {
namespace Frotz {

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@ -20,12 +20,12 @@
*
*/
#ifndef GARGOYLE_FROTZ_PROCESSOR
#define GARGOYLE_FROTZ_PROCESSOR
#ifndef GLK_FROTZ_PROCESSOR
#define GLK_FROTZ_PROCESSOR
#include "gargoyle/frotz/mem.h"
#include "gargoyle/frotz/glk_interface.h"
#include "gargoyle/frotz/frotz_types.h"
#include "glk/frotz/mem.h"
#include "glk/frotz/glk_interface.h"
#include "glk/frotz/frotz_types.h"
#include "common/stack.h"
namespace Gargoyle {

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/frotz/processor.h"
#include "glk/frotz/processor.h"
#include "common/algorithm.h"
#include "common/textconsole.h"

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/frotz/processor.h"
#include "glk/frotz/processor.h"
namespace Gargoyle {
namespace Frotz {

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/frotz/processor.h"
#include "glk/frotz/processor.h"
namespace Gargoyle {
namespace Frotz {

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/frotz/processor.h"
#include "glk/frotz/processor.h"
namespace Gargoyle {
namespace Frotz {

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/frotz/processor.h"
#include "glk/frotz/processor.h"
namespace Gargoyle {
namespace Frotz {

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/frotz/processor.h"
#include "glk/frotz/processor.h"
namespace Gargoyle {
namespace Frotz {

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@ -20,8 +20,8 @@
*
*/
#include "gargoyle/frotz/processor.h"
#include "gargoyle/frotz/quetzal.h"
#include "glk/frotz/processor.h"
#include "glk/frotz/quetzal.h"
namespace Gargoyle {
namespace Frotz {

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/frotz/processor.h"
#include "glk/frotz/processor.h"
namespace Gargoyle {
namespace Frotz {

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/frotz/processor.h"
#include "glk/frotz/processor.h"
namespace Gargoyle {
namespace Frotz {

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/frotz/processor.h"
#include "glk/frotz/processor.h"
namespace Gargoyle {
namespace Frotz {

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@ -20,8 +20,8 @@
*
*/
#include "gargoyle/frotz/quetzal.h"
#include "gargoyle/frotz/processor.h"
#include "glk/frotz/quetzal.h"
#include "glk/frotz/processor.h"
#include "common/memstream.h"
namespace Gargoyle {

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@ -20,11 +20,11 @@
*
*/
#ifndef GARGOYLE_FROTZ_QUETZAL
#define GARGOYLE_FROTZ_QUETZAL
#ifndef GLK_FROTZ_QUETZAL
#define GLK_FROTZ_QUETZAL
#include "gargoyle/glk_types.h"
#include "gargoyle/frotz/frotz_types.h"
#include "glk/glk_types.h"
#include "glk/frotz/frotz_types.h"
namespace Gargoyle {
namespace Frotz {

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@ -28,14 +28,14 @@
#include "engines/util.h"
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
#include "gargoyle/gargoyle.h"
#include "gargoyle/conf.h"
#include "gargoyle/events.h"
#include "gargoyle/picture.h"
#include "gargoyle/screen.h"
#include "gargoyle/selection.h"
#include "gargoyle/streams.h"
#include "gargoyle/windows.h"
#include "glk/gargoyle.h"
#include "glk/conf.h"
#include "glk/events.h"
#include "glk/picture.h"
#include "glk/screen.h"
#include "glk/selection.h"
#include "glk/streams.h"
#include "glk/windows.h"
namespace Gargoyle {

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@ -20,8 +20,8 @@
*
*/
#ifndef GARGOYLE_GARGOLE_H
#define GARGOYLE_GARGOLE_H
#ifndef GLK_GARGOLE_H
#define GLK_GARGOLE_H
#include "common/scummsys.h"
#include "common/random.h"
@ -29,7 +29,7 @@
#include "common/serializer.h"
#include "engines/advancedDetector.h"
#include "engines/engine.h"
#include "gargoyle/glk_types.h"
#include "glk/glk_types.h"
namespace Gargoyle {
@ -68,7 +68,7 @@ enum GargoyleDebugChannels {
};
#define GARGOYLE_SAVEGAME_VERSION 1
#define GLK_SAVEGAME_VERSION 1
struct GargoyleGameDescription;

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@ -20,16 +20,16 @@
*
*/
#include "gargoyle/glk.h"
#include "gargoyle/conf.h"
#include "gargoyle/events.h"
#include "gargoyle/picture.h"
#include "gargoyle/streams.h"
#include "gargoyle/unicode.h"
#include "gargoyle/windows.h"
#include "gargoyle/window_graphics.h"
#include "gargoyle/window_text_buffer.h"
#include "gargoyle/window_pair.h"
#include "glk/glk.h"
#include "glk/conf.h"
#include "glk/events.h"
#include "glk/picture.h"
#include "glk/streams.h"
#include "glk/unicode.h"
#include "glk/windows.h"
#include "glk/window_graphics.h"
#include "glk/window_text_buffer.h"
#include "glk/window_pair.h"
namespace Gargoyle {

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@ -20,14 +20,14 @@
*
*/
#ifndef GARGOYLE_GLK_H
#define GARGOYLE_GLK_H
#ifndef GLK_GLK_H
#define GLK_GLK_H
#include "gargoyle/gargoyle.h"
#include "gargoyle/glk_types.h"
#include "gargoyle/blorb.h"
#include "gargoyle/time.h"
#include "gargoyle/windows.h"
#include "glk/gargoyle.h"
#include "glk/glk_types.h"
#include "glk/blorb.h"
#include "glk/time.h"
#include "glk/windows.h"
namespace Gargoyle {

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@ -20,8 +20,8 @@
*
*/
#ifndef GARGOYLE_GLK_TYPES_H
#define GARGOYLE_GLK_TYPES_H
#ifndef GLK_GLK_TYPES_H
#define GLK_GLK_TYPES_H
#include "common/scummsys.h"
#include "common/stream.h"

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@ -1,4 +1,4 @@
MODULE := engines/gargoyle
MODULE := engines/glk
MODULE_OBJS := \
blorb.o \
@ -42,7 +42,7 @@ MODULE_OBJS := \
scott/scott.o
# This module can be built as a plugin
ifeq ($(ENABLE_GARGOYLE), DYNAMIC_PLUGIN)
ifeq ($(ENABLE_GLK), DYNAMIC_PLUGIN)
PLUGIN := 1
endif

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/picture.h"
#include "glk/picture.h"
namespace Gargoyle {

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@ -20,8 +20,8 @@
*
*/
#ifndef GARGOYLE_PICTURE_H
#define GARGOYLE_PICTURE_H
#ifndef GLK_PICTURE_H
#define GLK_PICTURE_H
#include "graphics/surface.h"

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/scott/detection.h"
#include "glk/scott/detection.h"
#include "common/file.h"
#include "common/md5.h"

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@ -20,8 +20,8 @@
*
*/
#ifndef GARGOYLE_SCOTT_DETECTION
#define GARGOYLE_SCOTT_DETECTION
#ifndef GLK_SCOTT_DETECTION
#define GLK_SCOTT_DETECTION
#include "common/fs.h"
#include "engines/game.h"

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/scott/scott.h"
#include "glk/scott/scott.h"
#include "common/config-manager.h"
namespace Gargoyle {

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@ -20,15 +20,15 @@
*
*/
#ifndef GARGOYLE_SCOTT
#define GARGOYLE_SCOTT
#ifndef GLK_SCOTT
#define GLK_SCOTT
/*
* Controlling block
*/
#include "common/scummsys.h"
#include "gargoyle/glk.h"
#include "glk/glk.h"
namespace Gargoyle {
namespace Scott {

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@ -20,8 +20,8 @@
*
*/
#include "gargoyle/screen.h"
#include "gargoyle/conf.h"
#include "glk/screen.h"
#include "glk/conf.h"
namespace Gargoyle {

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@ -20,11 +20,11 @@
*
*/
#ifndef GARGOYLE_DRAW_H
#define GARGOYLE_DRAW_H
#ifndef GLK_DRAW_H
#define GLK_DRAW_H
#include "graphics/screen.h"
#include "gargoyle/fonts.h"
#include "glk/fonts.h"
namespace Gargoyle {

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@ -20,10 +20,10 @@
*
*/
#include "gargoyle/selection.h"
#include "gargoyle/conf.h"
#include "gargoyle/gargoyle.h"
#include "gargoyle/windows.h"
#include "glk/selection.h"
#include "glk/conf.h"
#include "glk/gargoyle.h"
#include "glk/windows.h"
#include "common/system.h"
namespace Gargoyle {

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@ -20,11 +20,11 @@
*
*/
#ifndef GARGOYLE_SELECTION_H
#define GARGOYLE_SELECTION_H
#ifndef GLK_SELECTION_H
#define GLK_SELECTION_H
#include "gargoyle/glk_types.h"
#include "gargoyle/utils.h"
#include "glk/glk_types.h"
#include "glk/utils.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/ustr.h"

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@ -20,11 +20,11 @@
*
*/
#ifndef GARGOYLE_SPEECH_H
#define GARGOYLE_SPEECH_H
#ifndef GLK_SPEECH_H
#define GLK_SPEECH_H
#include "common/events.h"
#include "gargoyle/glk_types.h"
#include "glk/glk_types.h"
namespace Gargoyle {

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@ -20,11 +20,11 @@
*
*/
#include "gargoyle/streams.h"
#include "gargoyle/conf.h"
#include "gargoyle/events.h"
#include "gargoyle/gargoyle.h"
#include "gargoyle/windows.h"
#include "glk/streams.h"
#include "glk/conf.h"
#include "glk/events.h"
#include "glk/gargoyle.h"
#include "glk/windows.h"
#include "gui/saveload.h"
#include "common/file.h"
#include "common/savefile.h"

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@ -20,14 +20,14 @@
*
*/
#ifndef GARGOYLE_STREAMS_H
#define GARGOYLE_STREAMS_H
#ifndef GLK_STREAMS_H
#define GLK_STREAMS_H
#include "common/scummsys.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/str.h"
#include "gargoyle/glk_types.h"
#include "glk/glk_types.h"
namespace Gargoyle {

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/time.h"
#include "glk/time.h"
#include "common/system.h"
namespace Gargoyle {

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@ -20,10 +20,10 @@
*
*/
#ifndef GARGOYLE_TIME_H
#define GARGOYLE_TIME_H
#ifndef GLK_TIME_H
#define GLK_TIME_H
#include "gargoyle/glk_types.h"
#include "glk/glk_types.h"
namespace Gargoyle {

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@ -20,8 +20,8 @@
*
*/
#include "gargoyle/unicode.h"
#include "gargoyle/unicode_gen.h"
#include "glk/unicode.h"
#include "glk/unicode_gen.h"
#include "common/textconsole.h"
namespace Gargoyle {

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@ -20,10 +20,10 @@
*
*/
#ifndef GARGOYLE_UNICODE_H
#define GARGOYLE_UNICODE_H
#ifndef GLK_UNICODE_H
#define GLK_UNICODE_H
#include "gargoyle/glk_types.h"
#include "glk/glk_types.h"
namespace Gargoyle {

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@ -25,7 +25,7 @@
* Derived from Unicode data files, Unicode version 4.0.1.
*/
#include "gargoyle/unicode_gen.h"
#include "glk/unicode_gen.h"
namespace Gargoyle {

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@ -20,10 +20,10 @@
*
*/
#ifndef GARGOYLE_UNICODE_GEN_H
#define GARGOYLE_UNICODE_GEN_H
#ifndef GLK_UNICODE_GEN_H
#define GLK_UNICODE_GEN_H
#include "gargoyle/glk_types.h"
#include "glk/glk_types.h"
namespace Gargoyle {

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@ -20,7 +20,7 @@
*
*/
#include "gargoyle/utils.h"
#include "glk/utils.h"
#include "common/textconsole.h"
namespace Gargoyle {

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@ -20,11 +20,11 @@
*
*/
#ifndef GARGOYLE_UTILS_H
#define GARGOYLE_UTILS_H
#ifndef GLK_UTILS_H
#define GLK_UTILS_H
#include "common/rect.h"
#include "gargoyle/glk_types.h"
#include "glk/glk_types.h"
namespace Gargoyle {

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@ -20,10 +20,10 @@
*
*/
#include "gargoyle/window_graphics.h"
#include "gargoyle/conf.h"
#include "gargoyle/gargoyle.h"
#include "gargoyle/screen.h"
#include "glk/window_graphics.h"
#include "glk/conf.h"
#include "glk/gargoyle.h"
#include "glk/screen.h"
namespace Gargoyle {

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@ -20,11 +20,11 @@
*
*/
#ifndef GARGOYLE_WINDOW_GRAPHICS_H
#define GARGOYLE_WINDOW_GRAPHICS_H
#ifndef GLK_WINDOW_GRAPHICS_H
#define GLK_WINDOW_GRAPHICS_H
#include "gargoyle/windows.h"
#include "gargoyle/picture.h"
#include "glk/windows.h"
#include "glk/picture.h"
namespace Gargoyle {

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@ -20,10 +20,10 @@
*
*/
#include "gargoyle/window_pair.h"
#include "gargoyle/conf.h"
#include "gargoyle/gargoyle.h"
#include "gargoyle/screen.h"
#include "glk/window_pair.h"
#include "glk/conf.h"
#include "glk/gargoyle.h"
#include "glk/screen.h"
namespace Gargoyle {

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@ -20,10 +20,10 @@
*
*/
#ifndef GARGOYLE_WINDOW_PAIR_H
#define GARGOYLE_WINDOW_PAIR_H
#ifndef GLK_WINDOW_PAIR_H
#define GLK_WINDOW_PAIR_H
#include "gargoyle/windows.h"
#include "glk/windows.h"
namespace Gargoyle {

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@ -20,12 +20,12 @@
*
*/
#include "gargoyle/window_text_buffer.h"
#include "gargoyle/conf.h"
#include "gargoyle/gargoyle.h"
#include "gargoyle/screen.h"
#include "gargoyle/selection.h"
#include "gargoyle/unicode.h"
#include "glk/window_text_buffer.h"
#include "glk/conf.h"
#include "glk/gargoyle.h"
#include "glk/screen.h"
#include "glk/selection.h"
#include "glk/unicode.h"
namespace Gargoyle {

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@ -20,12 +20,12 @@
*
*/
#ifndef GARGOYLE_WINDOW_TEXT_BUFFER_H
#define GARGOYLE_WINDOW_TEXT_BUFFER_H
#ifndef GLK_WINDOW_TEXT_BUFFER_H
#define GLK_WINDOW_TEXT_BUFFER_H
#include "gargoyle/windows.h"
#include "gargoyle/picture.h"
#include "gargoyle/speech.h"
#include "glk/windows.h"
#include "glk/picture.h"
#include "glk/speech.h"
namespace Gargoyle {

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@ -20,11 +20,11 @@
*
*/
#include "gargoyle/window_text_grid.h"
#include "gargoyle/conf.h"
#include "gargoyle/gargoyle.h"
#include "gargoyle/selection.h"
#include "gargoyle/screen.h"
#include "glk/window_text_grid.h"
#include "glk/conf.h"
#include "glk/gargoyle.h"
#include "glk/selection.h"
#include "glk/screen.h"
namespace Gargoyle {

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@ -20,10 +20,10 @@
*
*/
#ifndef GARGOYLE_WINDOW_TEXT_GRID_H
#define GARGOYLE_WINDOW_TEXT_GRID_H
#ifndef GLK_WINDOW_TEXT_GRID_H
#define GLK_WINDOW_TEXT_GRID_H
#include "gargoyle/windows.h"
#include "glk/windows.h"
namespace Gargoyle {

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@ -20,15 +20,15 @@
*
*/
#include "gargoyle/windows.h"
#include "gargoyle/window_graphics.h"
#include "gargoyle/window_pair.h"
#include "gargoyle/window_text_buffer.h"
#include "gargoyle/window_text_grid.h"
#include "gargoyle/conf.h"
#include "gargoyle/gargoyle.h"
#include "gargoyle/screen.h"
#include "gargoyle/streams.h"
#include "glk/windows.h"
#include "glk/window_graphics.h"
#include "glk/window_pair.h"
#include "glk/window_text_buffer.h"
#include "glk/window_text_grid.h"
#include "glk/conf.h"
#include "glk/gargoyle.h"
#include "glk/screen.h"
#include "glk/streams.h"
#include "common/algorithm.h"
#include "common/textconsole.h"

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@ -20,18 +20,18 @@
*
*/
#ifndef GARGOYLE_WINDOWS_H
#define GARGOYLE_WINDOWS_H
#ifndef GLK_WINDOWS_H
#define GLK_WINDOWS_H
#include "common/array.h"
#include "common/list.h"
#include "common/rect.h"
#include "graphics/screen.h"
#include "gargoyle/events.h"
#include "gargoyle/glk_types.h"
#include "gargoyle/fonts.h"
#include "gargoyle/selection.h"
#include "gargoyle/streams.h"
#include "glk/events.h"
#include "glk/glk_types.h"
#include "glk/fonts.h"
#include "glk/selection.h"
#include "glk/streams.h"
namespace Gargoyle {