Removed redundant information from the opcode list. I thought having the
number of parameters to a function would be useful for debugging, but that information is already available in the script data itself. svn-id: r11360
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509235e176
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1fc58a5ca0
2 changed files with 119 additions and 123 deletions
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@ -35,158 +35,158 @@ namespace Sword2 {
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#define MAX_FN_NUMBER 117
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#define OPCODE(x, y) { x, &Logic::y, #y }
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#define OPCODE(x) { &Logic::x, #x }
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void Logic::setupOpcodes(void) {
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static const OpcodeEntry opcodes[MAX_FN_NUMBER + 1] = {
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/* 00 */
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OPCODE(1, fnTestFunction),
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OPCODE(1, fnTestFlags),
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OPCODE(2, fnRegisterStartPoint),
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OPCODE(2, fnInitBackground),
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OPCODE(fnTestFunction),
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OPCODE(fnTestFlags),
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OPCODE(fnRegisterStartPoint),
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OPCODE(fnInitBackground),
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/* 04 */
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OPCODE(1, fnSetSession),
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OPCODE(1, fnBackSprite),
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OPCODE(1, fnSortSprite),
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OPCODE(1, fnForeSprite),
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OPCODE(fnSetSession),
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OPCODE(fnBackSprite),
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OPCODE(fnSortSprite),
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OPCODE(fnForeSprite),
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/* 08 */
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OPCODE(1, fnRegisterMouse),
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OPCODE(3, fnAnim),
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OPCODE(2, fnRandom),
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OPCODE(1, fnPreLoad),
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OPCODE(fnRegisterMouse),
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OPCODE(fnAnim),
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OPCODE(fnRandom),
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OPCODE(fnPreLoad),
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/* 0C */
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OPCODE(2, fnAddSubject),
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OPCODE(1, fnInteract),
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OPCODE(0, fnChoose),
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OPCODE(7, fnWalk),
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OPCODE(fnAddSubject),
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OPCODE(fnInteract),
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OPCODE(fnChoose),
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OPCODE(fnWalk),
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/* 10 */
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OPCODE(5, fnWalkToAnim),
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OPCODE(6, fnTurn),
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OPCODE(5, fnStandAt),
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OPCODE(3, fnStand),
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OPCODE(fnWalkToAnim),
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OPCODE(fnTurn),
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OPCODE(fnStandAt),
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OPCODE(fnStand),
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/* 14 */
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OPCODE(3, fnStandAfterAnim),
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OPCODE(2, fnPause),
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OPCODE(4, fnMegaTableAnim),
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OPCODE(1, fnAddMenuObject),
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OPCODE(fnStandAfterAnim),
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OPCODE(fnPause),
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OPCODE(fnMegaTableAnim),
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OPCODE(fnAddMenuObject),
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/* 18 */
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OPCODE(0, fnStartConversation),
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OPCODE(0, fnEndConversation),
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OPCODE(3, fnSetFrame),
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OPCODE(3, fnRandomPause),
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OPCODE(fnStartConversation),
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OPCODE(fnEndConversation),
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OPCODE(fnSetFrame),
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OPCODE(fnRandomPause),
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/* 1C */
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OPCODE(3, fnRegisterFrame),
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OPCODE(1, fnNoSprite),
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OPCODE(2, fnSendSync),
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OPCODE(1, fnUpdatePlayerStats),
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OPCODE(fnRegisterFrame),
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OPCODE(fnNoSprite),
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OPCODE(fnSendSync),
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OPCODE(fnUpdatePlayerStats),
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/* 20 */
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OPCODE(1, fnPassGraph),
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OPCODE(1, fnInitFloorMouse),
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OPCODE(1, fnPassMega),
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OPCODE(6, fnFaceXY),
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OPCODE(fnPassGraph),
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OPCODE(fnInitFloorMouse),
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OPCODE(fnPassMega),
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OPCODE(fnFaceXY),
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/* 24 */
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OPCODE(1, fnEndSession),
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OPCODE(0, fnNoHuman),
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OPCODE(0, fnAddHuman),
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OPCODE(1, fnWeWait),
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OPCODE(fnEndSession),
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OPCODE(fnNoHuman),
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OPCODE(fnAddHuman),
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OPCODE(fnWeWait),
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/* 28 */
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OPCODE(8, fnTheyDoWeWait),
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OPCODE(7, fnTheyDo),
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OPCODE(6, fnWalkToTalkToMega),
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OPCODE(0, fnFadeDown),
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OPCODE(fnTheyDoWeWait),
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OPCODE(fnTheyDo),
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OPCODE(fnWalkToTalkToMega),
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OPCODE(fnFadeDown),
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/* 2C */
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OPCODE(0, fnISpeak),
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OPCODE(0, fnTotalRestart),
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OPCODE(0, fnSetWalkGrid),
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OPCODE(5, fnSpeechProcess),
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OPCODE(fnISpeak),
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OPCODE(fnTotalRestart),
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OPCODE(fnSetWalkGrid),
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OPCODE(fnSpeechProcess),
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/* 30 */
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OPCODE(3, fnSetScaling),
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OPCODE(0, fnStartEvent),
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OPCODE(0, fnCheckEventWaiting),
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OPCODE(1, fnRequestSpeech),
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OPCODE(fnSetScaling),
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OPCODE(fnStartEvent),
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OPCODE(fnCheckEventWaiting),
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OPCODE(fnRequestSpeech),
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/* 34 */
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OPCODE(1, fnGosub),
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OPCODE(3, fnTimedWait),
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OPCODE(5, fnPlayFx),
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OPCODE(1, fnStopFx),
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OPCODE(fnGosub),
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OPCODE(fnTimedWait),
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OPCODE(fnPlayFx),
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OPCODE(fnStopFx),
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/* 38 */
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OPCODE(2, fnPlayMusic),
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OPCODE(0, fnStopMusic),
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OPCODE(2, fnSetValue),
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OPCODE(1, fnNewScript),
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OPCODE(fnPlayMusic),
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OPCODE(fnStopMusic),
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OPCODE(fnSetValue),
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OPCODE(fnNewScript),
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/* 3C */
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OPCODE(0, fnGetSync),
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OPCODE(0, fnWaitSync),
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OPCODE(0, fnRegisterWalkGrid),
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OPCODE(4, fnReverseMegaTableAnim),
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OPCODE(fnGetSync),
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OPCODE(fnWaitSync),
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OPCODE(fnRegisterWalkGrid),
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OPCODE(fnReverseMegaTableAnim),
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/* 40 */
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OPCODE(3, fnReverseAnim),
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OPCODE(0, fnAddToKillList),
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OPCODE(3, fnSetStandbyCoords),
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OPCODE(1, fnBackPar0Sprite),
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OPCODE(fnReverseAnim),
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OPCODE(fnAddToKillList),
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OPCODE(fnSetStandbyCoords),
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OPCODE(fnBackPar0Sprite),
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/* 44 */
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OPCODE(1, fnBackPar1Sprite),
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OPCODE(1, fnForePar0Sprite),
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OPCODE(1, fnForePar1Sprite),
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OPCODE(1, fnSetPlayerActionEvent),
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OPCODE(fnBackPar1Sprite),
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OPCODE(fnForePar0Sprite),
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OPCODE(fnForePar1Sprite),
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OPCODE(fnSetPlayerActionEvent),
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/* 48 */
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OPCODE(2, fnSetScrollCoordinate),
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OPCODE(3, fnStandAtAnim),
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OPCODE(1, fnSetScrollLeftMouse),
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OPCODE(1, fnSetScrollRightMouse),
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OPCODE(fnSetScrollCoordinate),
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OPCODE(fnStandAtAnim),
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OPCODE(fnSetScrollLeftMouse),
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OPCODE(fnSetScrollRightMouse),
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/* 4C */
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OPCODE(1, fnColour),
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OPCODE(1, fnFlash),
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OPCODE(1, fnPreFetch),
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OPCODE(3, fnGetPlayerSaveData),
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OPCODE(fnColour),
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OPCODE(fnFlash),
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OPCODE(fnPreFetch),
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OPCODE(fnGetPlayerSaveData),
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/* 50 */
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OPCODE(3, fnPassPlayerSaveData),
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OPCODE(2, fnSendEvent),
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OPCODE(1, fnAddWalkGrid),
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OPCODE(1, fnRemoveWalkGrid),
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OPCODE(fnPassPlayerSaveData),
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OPCODE(fnSendEvent),
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OPCODE(fnAddWalkGrid),
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OPCODE(fnRemoveWalkGrid),
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/* 54 */
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OPCODE(0, fnCheckForEvent),
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OPCODE(2, fnPauseForEvent),
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OPCODE(0, fnClearEvent),
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OPCODE(5, fnFaceMega),
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OPCODE(fnCheckForEvent),
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OPCODE(fnPauseForEvent),
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OPCODE(fnClearEvent),
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OPCODE(fnFaceMega),
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/* 58 */
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OPCODE(2, fnPlaySequence),
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OPCODE(1, fnShadedSprite),
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OPCODE(1, fnUnshadedSprite),
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OPCODE(0, fnFadeUp),
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OPCODE(fnPlaySequence),
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OPCODE(fnShadedSprite),
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OPCODE(fnUnshadedSprite),
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OPCODE(fnFadeUp),
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/* 60 */
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OPCODE(1, fnDisplayMsg),
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OPCODE(0, fnSetObjectHeld),
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OPCODE(3, fnAddSequenceText),
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OPCODE(0, fnResetGlobals),
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OPCODE(fnDisplayMsg),
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OPCODE(fnSetObjectHeld),
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OPCODE(fnAddSequenceText),
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OPCODE(fnResetGlobals),
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/* 64 */
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OPCODE(1, fnSetPalette),
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OPCODE(1, fnRegisterPointerText),
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OPCODE(1, fnFetchWait),
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OPCODE(1, fnRelease),
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OPCODE(fnSetPalette),
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OPCODE(fnRegisterPointerText),
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OPCODE(fnFetchWait),
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OPCODE(fnRelease),
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/* 68 */
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OPCODE(1, fnPrepareMusic),
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OPCODE(1, fnSoundFetch),
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OPCODE(1, fnPrepareMusic), // Again, apparently
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OPCODE(1, fnSmackerLeadIn),
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OPCODE(fnPrepareMusic),
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OPCODE(fnSoundFetch),
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OPCODE(fnPrepareMusic), // Again, apparently
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OPCODE(fnSmackerLeadIn),
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/* 6C */
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OPCODE(1, fnSmackerLeadOut),
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OPCODE(0, fnStopAllFx),
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OPCODE(1, fnCheckPlayerActivity),
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OPCODE(0, fnResetPlayerActivityDelay),
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OPCODE(fnSmackerLeadOut),
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OPCODE(fnStopAllFx),
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OPCODE(fnCheckPlayerActivity),
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OPCODE(fnResetPlayerActivityDelay),
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/* 70 */
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OPCODE(0, fnCheckMusicPlaying),
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OPCODE(0, fnPlayCredits),
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OPCODE(0, fnSetScrollSpeedNormal),
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OPCODE(0, fnSetScrollSpeedSlow),
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OPCODE(fnCheckMusicPlaying),
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OPCODE(fnPlayCredits),
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OPCODE(fnSetScrollSpeedNormal),
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OPCODE(fnSetScrollSpeedSlow),
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/* 74 */
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OPCODE(0, fnRemoveChooser),
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OPCODE(3, fnSetFxVolAndPan),
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OPCODE(3, fnSetFxVol),
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OPCODE(0, fnRestoreGame),
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OPCODE(fnRemoveChooser),
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OPCODE(fnSetFxVolAndPan),
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OPCODE(fnSetFxVol),
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OPCODE(fnRestoreGame),
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/* 78 */
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OPCODE(0, fnRefreshInventory),
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OPCODE(0, fnChangeShadows)
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OPCODE(fnRefreshInventory),
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OPCODE(fnChangeShadows)
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};
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_opcodes = opcodes;
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