SCUMM: Produce clear screen instead of bailing out in SMUSH codec 20

This commit is contained in:
Eugene Sandulenko 2020-09-04 17:41:57 +02:00
parent 9dc0f38392
commit 20125684ba

View file

@ -774,6 +774,11 @@ void SmushPlayer::decodeFrameObject(int codec, const uint8 *src, int left, int t
if (_codec47)
_codec47->decode(_dst, src);
break;
case 20:
// Used by Full Throttle Classic (from Remastered)
warning("Codec 20 is not yet implemented");
memset(_dst, 0, _width * _height);
break;
default:
error("Invalid codec for frame object : %d", codec);
}