SCUMM: Produce clear screen instead of bailing out in SMUSH codec 20
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@ -774,6 +774,11 @@ void SmushPlayer::decodeFrameObject(int codec, const uint8 *src, int left, int t
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if (_codec47)
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_codec47->decode(_dst, src);
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break;
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case 20:
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// Used by Full Throttle Classic (from Remastered)
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warning("Codec 20 is not yet implemented");
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memset(_dst, 0, _width * _height);
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break;
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default:
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error("Invalid codec for frame object : %d", codec);
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}
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