ACCESS: Plug memory leak
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1 changed files with 2 additions and 1 deletions
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@ -44,7 +44,7 @@ CharEntry::CharEntry(const byte *data, AccessEngine *vm) {
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if (vm->getGameID() == GType_MartianMemorandum) {
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int lastColor = s.readUint16LE();
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_numColors = lastColor - _startColor;
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} else
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} else
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_numColors = s.readUint16LE();
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// Load cells
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@ -131,6 +131,7 @@ void CharManager::loadChar(int charId) {
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if (ce._animFile._fileNum != -1) {
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Resource *data = _vm->_files->loadFile(ce._animFile);
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_vm->_animation->loadAnimations(data);
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delete data;
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}
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// Load script data
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