IMAGE: Fix taking screenshots on big endian systems

This commit is contained in:
Cameron Cawley 2019-03-01 18:43:17 +00:00 committed by Bastien Bouclet
parent 8ae17b481a
commit 205df5dbdf
4 changed files with 18 additions and 1 deletions

View file

@ -1214,7 +1214,11 @@ bool OpenGLGraphicsManager::saveScreenshot(const Common::String &filename) const
pixels.resize(lineSize * height);
GL_CALL(glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, &pixels.front()));
#ifdef SCUMM_LITTLE_ENDIAN
const Graphics::PixelFormat format(3, 8, 8, 8, 0, 0, 8, 16, 0);
#else
const Graphics::PixelFormat format(3, 8, 8, 8, 0, 16, 8, 0, 0);
#endif
Graphics::Surface data;
data.init(width, height, lineSize, &pixels.front(), format);
#ifdef USE_PNG