SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawing

(could cause invalid memory access in MI1)

svn-id: r54079
This commit is contained in:
Florian Kagerer 2010-11-05 00:36:23 +00:00
parent 8c997e2608
commit 206971d16b
5 changed files with 43 additions and 33 deletions

View file

@ -138,9 +138,12 @@ const uint8 *FontSJISBase::flipCharacter(const uint8 *glyph, const int w) const
}
#endif
void FontSJISBase::drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1, uint32 c2) const {
void FontSJISBase::drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1, uint32 c2, int maxW, int maxH) const {
const uint8 *glyphSource = 0;
int width = 0, height = 0;
int outlineExtraWidth = 2, outlineExtraHeight = 2;
int outlineXOffset = 0, outlineYOffset = 0;
if (is8x16(ch)) {
glyphSource = getCharData8x16(ch);
width = 8;
@ -151,6 +154,21 @@ void FontSJISBase::drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1,
height = 16;
}
if (maxW != -1 && maxW < width) {
width = maxW;
outlineExtraWidth = 0;
outlineXOffset = 1;
}
if (maxH != -1 && maxH < height) {
height = maxH;
outlineExtraHeight = 0;
outlineYOffset = 1;
}
if (width <= 0 || height <= 0)
return;
if (!glyphSource) {
warning("FontSJISBase::drawChar: Font does not offer data for %02X %02X", ch & 0xFF, ch >> 8);
return;
@ -169,15 +187,15 @@ void FontSJISBase::drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1,
if (bpp == 1) {
if (_drawMode == kOutlineMode) {
blitCharacter<uint8>(outline, width + 2, height + 2, (uint8 *)dst, pitch, c2);
blitCharacter<uint8>(glyphSource, width, height, (uint8 *)dst + pitch + 1, pitch, c1);
blitCharacter<uint8>(outline, width + outlineExtraWidth, height + outlineExtraHeight, (uint8 *)dst, pitch, c2);
blitCharacter<uint8>(glyphSource, width - outlineXOffset, height - outlineYOffset, (uint8 *)dst + pitch + 1, pitch, c1);
} else {
blitCharacter<uint8>(glyphSource, width, height, (uint8 *)dst, pitch, c1, c2);
}
} else if (bpp == 2) {
if (_drawMode == kOutlineMode) {
blitCharacter<uint16>(outline, width + 2, height + 2, (uint8 *)dst, pitch, c2);
blitCharacter<uint16>(glyphSource, width, height, (uint8 *)dst + pitch + 2, pitch, c1);
blitCharacter<uint16>(outline, width + outlineExtraWidth, height + outlineExtraHeight, (uint8 *)dst, pitch, c2);
blitCharacter<uint16>(glyphSource, width - outlineXOffset, height - outlineYOffset, (uint8 *)dst + pitch + 2, pitch, c1);
} else {
blitCharacter<uint16>(glyphSource, width, height, (uint8 *)dst, pitch, c1, c2);
}