When using some items in IHNM, it was possible that the verb would incorrectly change from "use" to "use with" (e.g. the jukebox in the honky-tonk). This has been fixed
svn-id: r27356
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d27ceffef1
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1 changed files with 2 additions and 1 deletions
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@ -757,7 +757,8 @@ void Script::whichObject(const Point& mousePoint) {
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} else {
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} else {
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actor = _vm->_actor->getActor(newObjectId);
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actor = _vm->_actor->getActor(newObjectId);
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objectId = newObjectId;
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objectId = newObjectId;
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objectFlags = kObjUseWith;
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if (_vm->getGameType() == GType_ITE)
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objectFlags = kObjUseWith;
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newRightButtonVerb = getVerbType(kVerbTalkTo);
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newRightButtonVerb = getVerbType(kVerbTalkTo);
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if ((_currentVerb == getVerbType(kVerbPickUp)) ||
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if ((_currentVerb == getVerbType(kVerbPickUp)) ||
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