Silenced a bunch of mostly harmless cppcheck warnings.
This commit is contained in:
parent
e6d209a4d4
commit
20a5e580b7
17 changed files with 47 additions and 45 deletions
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@ -41,7 +41,7 @@ void Keymapper::Domain::addKeymap(Keymap *map) {
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}
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void Keymapper::Domain::deleteAllKeyMaps() {
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for (iterator it = begin(); it != end(); it++)
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for (iterator it = begin(); it != end(); ++it)
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delete it->_value;
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clear();
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@ -53,7 +53,7 @@ void ImageMap::removeArea(const String& id) {
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void ImageMap::removeAllAreas() {
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HashMap<String, Polygon*>::iterator it;
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for (it = _areas.begin(); it != _areas.end(); it++) {
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for (it = _areas.begin(); it != _areas.end(); ++it) {
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delete it->_value;
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}
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_areas.clear();
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@ -61,7 +61,7 @@ void ImageMap::removeAllAreas() {
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String ImageMap::findMapArea(int16 x, int16 y) {
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HashMap<String, Polygon*>::iterator it;
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for (it = _areas.begin(); it != _areas.end(); it++) {
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for (it = _areas.begin(); it != _areas.end(); ++it) {
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if (it->_value->contains(x, y))
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return it->_key;
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}
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@ -58,9 +58,9 @@ VirtualKeyboard::~VirtualKeyboard() {
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void VirtualKeyboard::deleteEvents() {
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ModeMap::iterator it_m;
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VKEventMap::iterator it_e;
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for (it_m = _modes.begin(); it_m != _modes.end(); it_m++) {
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for (it_m = _modes.begin(); it_m != _modes.end(); ++it_m) {
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VKEventMap *evt = &(it_m->_value.events);
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for (it_e = evt->begin(); it_e != evt->end(); it_e++)
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for (it_e = evt->begin(); it_e != evt->end(); ++it_e)
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delete it_e->_value;
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}
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}
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@ -117,7 +117,7 @@ PluginList FilePluginProvider::getPlugins() {
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pluginDirs.push_back(Common::FSNode(pluginsPath));
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Common::FSList::const_iterator dir;
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for (dir = pluginDirs.begin(); dir != pluginDirs.end(); dir++) {
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for (dir = pluginDirs.begin(); dir != pluginDirs.end(); ++dir) {
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// Load all plugins.
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// Scan for all plugins in this directory
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Common::FSList files;
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@ -489,7 +489,7 @@ void Actor::setHead(int joint1, int joint2, int joint3, float maxRoll, float max
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}
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Costume *Actor::findCostume(const char *n) {
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for (Common::List<Costume *>::iterator i = _costumeStack.begin(); i != _costumeStack.end(); i++)
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for (Common::List<Costume *>::iterator i = _costumeStack.begin(); i != _costumeStack.end(); ++i)
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if (strcasecmp((*i)->filename(), n) == 0)
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return *i;
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@ -602,7 +602,7 @@ void Actor::update() {
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}
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}
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for (Common::List<Costume *>::iterator i = _costumeStack.begin(); i != _costumeStack.end(); i++) {
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for (Common::List<Costume *>::iterator i = _costumeStack.begin(); i != _costumeStack.end(); ++i) {
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(*i)->setPosRotate(_pos, _pitch, _yaw, _roll);
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(*i)->update();
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}
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@ -616,7 +616,7 @@ void Actor::draw() {
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g_winX1 = g_winY1 = 1000;
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g_winX2 = g_winY2 = -1000;
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for (Common::List<Costume *>::iterator i = _costumeStack.begin(); i != _costumeStack.end(); i++)
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for (Common::List<Costume *>::iterator i = _costumeStack.begin(); i != _costumeStack.end(); ++i)
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(*i)->setupTextures();
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if (!g_driver->isHardwareAccelerated() && g_grim->getFlagRefreshShadowMask()) {
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@ -301,7 +301,7 @@ void GfxOpenGL::drawShadowPlanes() {
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glDisable(GL_LIGHTING);
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glDisable(GL_TEXTURE);
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_currentShadowArray->planeList.begin();
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for (SectorListType::iterator i = _currentShadowArray->planeList.begin(); i != _currentShadowArray->planeList.end(); i++) {
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for (SectorListType::iterator i = _currentShadowArray->planeList.begin(); i != _currentShadowArray->planeList.end(); ++i) {
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Sector *shadowSector = *i;
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glBegin(GL_POLYGON);
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for (int k = 0; k < shadowSector->getNumVertices(); k++) {
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@ -405,7 +405,7 @@ void GfxTinyGL::drawShadowPlanes() {
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tglSetShadowMaskBuf(_currentShadowArray->shadowMask);
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_currentShadowArray->planeList.begin();
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for (SectorListType::iterator i = _currentShadowArray->planeList.begin(); i != _currentShadowArray->planeList.end(); i++) {
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for (SectorListType::iterator i = _currentShadowArray->planeList.begin(); i != _currentShadowArray->planeList.end(); ++i) {
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Sector *shadowSector = *i;
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tglBegin(TGL_POLYGON);
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for (int k = 0; k < shadowSector->getNumVertices(); k++) {
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@ -307,10 +307,10 @@ GrimEngine::~GrimEngine() {
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delete[] _controlsEnabled;
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delete[] _controlsState;
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for (SceneListType::const_iterator i = _scenes.begin(); i != _scenes.end(); i++)
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for (SceneListType::const_iterator i = _scenes.begin(); i != _scenes.end(); ++i)
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delete (*i);
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for (ActorListType::const_iterator i = _actors.begin(); i != _actors.end(); i++)
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for (ActorListType::const_iterator i = _actors.begin(); i != _actors.end(); ++i)
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delete (*i);
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killPrimitiveObjects();
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@ -663,12 +663,12 @@ static void cameraPostChangeHandle(int num) {
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void GrimEngine::drawPrimitives() {
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// Draw Primitives
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for (PrimitiveListType::iterator i = _primitiveObjects.begin(); i != _primitiveObjects.end(); i++) {
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for (PrimitiveListType::iterator i = _primitiveObjects.begin(); i != _primitiveObjects.end(); ++i) {
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(*i)->draw();
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}
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// Draw text
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for (TextListType::iterator i = _textObjects.begin(); i != _textObjects.end(); i++) {
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for (TextListType::iterator i = _textObjects.begin(); i != _textObjects.end(); ++i) {
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(*i)->draw();
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}
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}
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@ -774,7 +774,7 @@ void GrimEngine::updateDisplayScene() {
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_currScene->setupLights();
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// Update actor costumes & sets
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for (ActorListType::iterator i = _actors.begin(); i != _actors.end(); i++) {
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for (ActorListType::iterator i = _actors.begin(); i != _actors.end(); ++i) {
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Actor *a = *i;
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// Update the actor's costumes & chores
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@ -788,7 +788,7 @@ void GrimEngine::updateDisplayScene() {
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g_currentUpdatedActor = NULL;
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// Draw actors
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for (ActorListType::iterator i = _actors.begin(); i != _actors.end(); i++) {
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for (ActorListType::iterator i = _actors.begin(); i != _actors.end(); ++i) {
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Actor *a = *i;
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if (a->inSet(_currScene->name()) && a->visible())
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a->draw();
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@ -1051,7 +1051,7 @@ void GrimEngine::saveActors(SaveGame *state) {
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state->beginSection('ACTR');
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state->writeLESint32(_actors.size());
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for (ActorListType::iterator i = _actors.begin(); i != _actors.end(); i++) {
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for (ActorListType::iterator i = _actors.begin(); i != _actors.end(); ++i) {
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Actor *a = *i;
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PointerId ptr = makeIdFromPointer(a);
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state->writeLEUint32(ptr.low);
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@ -1066,7 +1066,7 @@ void GrimEngine::saveFonts(SaveGame *state) {
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state->beginSection('FONT');
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state->writeLESint32(_fonts.size());
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for (Common::List<Font *>::iterator i = _fonts.begin(); i != _fonts.end(); i++) {
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for (Common::List<Font *>::iterator i = _fonts.begin(); i != _fonts.end(); ++i) {
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Font *f = *i;
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PointerId ptr = makeIdFromPointer(f);
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state->writeLEUint32(ptr.low);
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@ -1098,7 +1098,7 @@ void GrimEngine::saveTextObjects(SaveGame *state) {
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state->writeLESint32(sayLineDefaults.y);
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state->writeLESint32(_textObjects.size());
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for (TextListType::iterator i = _textObjects.begin(); i != _textObjects.end(); i++) {
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for (TextListType::iterator i = _textObjects.begin(); i != _textObjects.end(); ++i) {
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TextObject *t = *i;
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ptr = makeIdFromPointer(t);
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state->writeLEUint32(ptr.low);
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@ -1113,7 +1113,7 @@ void GrimEngine::saveScenes(SaveGame *state) {
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state->beginSection('SET ');
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state->writeLESint32(_scenes.size());
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for (SceneListType::iterator i = _scenes.begin(); i != _scenes.end(); i++) {
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for (SceneListType::iterator i = _scenes.begin(); i != _scenes.end(); ++i) {
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Scene *s = *i;
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s->saveState(state);
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}
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@ -1127,7 +1127,7 @@ void GrimEngine::savePrimitives(SaveGame *state) {
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state->beginSection('PRIM');
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state->writeLESint32(_primitiveObjects.size());
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for (PrimitiveListType::iterator i = _primitiveObjects.begin(); i != _primitiveObjects.end(); i++) {
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for (PrimitiveListType::iterator i = _primitiveObjects.begin(); i != _primitiveObjects.end(); ++i) {
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PrimitiveObject *p = *i;
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ptr = makeIdFromPointer(p);
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state->writeLEUint32(ptr.low);
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@ -1168,7 +1168,7 @@ void GrimEngine::savegameCallback() {
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Scene *GrimEngine::findScene(const char *name) {
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// Find scene object
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for (SceneListType::const_iterator i = scenesBegin(); i != scenesEnd(); i++) {
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for (SceneListType::const_iterator i = scenesBegin(); i != scenesEnd(); ++i) {
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if (!strcmp((*i)->name(), name))
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return *i;
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}
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@ -31,9 +31,7 @@ int32 luaM_growaux(void **block, int32 nelems, int32 size, const char *errormsg,
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*/
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void *luaM_realloc(void *block, int32 size) {
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if (size == 0) {
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if (block) {
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free(block);
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}
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free(block);
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return NULL;
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}
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block = block ? realloc(block, size) : malloc(size);
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@ -1714,7 +1714,7 @@ static void GetVisibleThings() {
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lua_Object result = lua_createtable();
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// TODO verify code below
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for (GrimEngine::ActorListType::const_iterator i = g_grim->actorsBegin(); i != g_grim->actorsEnd(); i++) {
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for (GrimEngine::ActorListType::const_iterator i = g_grim->actorsBegin(); i != g_grim->actorsEnd(); ++i) {
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if (!(*i)->inSet(g_grim->sceneName()))
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continue;
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// Consider the active actor visible
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@ -2715,7 +2715,7 @@ void GetControlState() {
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}
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static void killBitmapPrimitives(Bitmap *bitmap) {
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for (GrimEngine::PrimitiveListType::const_iterator i = g_grim->primitivesBegin(); i != g_grim->primitivesEnd(); i++) {
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for (GrimEngine::PrimitiveListType::const_iterator i = g_grim->primitivesBegin(); i != g_grim->primitivesEnd(); ++i) {
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PrimitiveObject *p = *i;
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if (p->isBitmap() && p->getBitmapHandle() == bitmap) {
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g_grim->killPrimitiveObject(p);
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@ -2987,11 +2987,11 @@ static void GetTextObjectDimensions() {
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static void ExpireText() {
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// Expire all the text objects
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for (GrimEngine::TextListType::const_iterator i = g_grim->textsBegin(); i != g_grim->textsEnd(); i++)
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for (GrimEngine::TextListType::const_iterator i = g_grim->textsBegin(); i != g_grim->textsEnd(); ++i)
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(*i)->setDisabled(true);
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// Cleanup actor references to deleted text objects
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for (GrimEngine::ActorListType::const_iterator i = g_grim->actorsBegin(); i != g_grim->actorsEnd(); i++)
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for (GrimEngine::ActorListType::const_iterator i = g_grim->actorsBegin(); i != g_grim->actorsEnd(); ++i)
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(*i)->lineCleanup();
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}
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@ -3232,7 +3232,7 @@ static void ChangePrimitive() {
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psearch = static_cast<PrimitiveObject *>(lua_getuserdata(param1));
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for (GrimEngine::PrimitiveListType::const_iterator i = g_grim->primitivesBegin(); i != g_grim->primitivesEnd(); i++) {
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for (GrimEngine::PrimitiveListType::const_iterator i = g_grim->primitivesBegin(); i != g_grim->primitivesEnd(); ++i) {
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PrimitiveObject *p = *i;
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if (p->getP1().x == psearch->getP1().x && p->getP2().x == psearch->getP2().x
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&& p->getP1().y == psearch->getP1().y && p->getP2().y == psearch->getP2().y) {
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@ -81,12 +81,12 @@ ResourceLoader::ResourceLoader() {
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}
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ResourceLoader::~ResourceLoader() {
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for (LabList::const_iterator i = _labs.begin(); i != _labs.end(); i++)
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for (LabList::const_iterator i = _labs.begin(); i != _labs.end(); ++i)
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delete *i;
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}
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const Lab *ResourceLoader::getLab(const char *filename) const {
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for (LabList::const_iterator i = _labs.begin(); i != _labs.end(); i++)
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for (LabList::const_iterator i = _labs.begin(); i != _labs.end(); ++i)
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if ((*i)->fileExists(filename))
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return *i;
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@ -108,11 +108,9 @@ Scene::Scene(const char *sceneName, const char *buf, int len) :
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Scene::~Scene() {
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delete[] _cmaps;
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delete[] _setups;
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if (_lights)
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delete[] _lights;
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if (_sectors)
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delete[] _sectors;
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for (StateList::iterator i = _states.begin(); i != _states.end(); i++)
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delete[] _lights;
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delete[] _sectors;
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for (StateList::iterator i = _states.begin(); i != _states.end(); ++i)
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delete (*i);
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}
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@ -126,7 +124,7 @@ void Scene::saveState(SaveGame *savedState) {
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savedState->writeLEUint32(_maxVolume);
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savedState->writeLEUint32(_numObjectStates);
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for (StateList::iterator i = _states.begin(); i != _states.end(); i++) {
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for (StateList::iterator i = _states.begin(); i != _states.end(); ++i) {
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// ObjectState *s = *i;
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}
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}
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@ -240,7 +238,7 @@ void Scene::setSetup(int num) {
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}
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void Scene::drawBitmaps(ObjectState::Position stage) {
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for (StateList::iterator i = _states.begin(); i != _states.end(); i++) {
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for (StateList::iterator i = _states.begin(); i != _states.end(); ++i) {
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if ((*i)->pos() == stage && _currSetup == _setups + (*i)->setupID())
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(*i)->draw();
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}
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@ -282,7 +280,7 @@ void Scene::findClosestSector(Graphics::Vector3d p, Sector **sect, Graphics::Vec
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ObjectState *Scene::findState(const char *filename) {
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// Check the different state objects for the bitmap
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for (StateList::iterator i = _states.begin(); i != _states.end(); i++) {
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for (StateList::iterator i = _states.begin(); i != _states.end(); ++i) {
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const char *file = (*i)->bitmapFilename();
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if (strcmp(file, filename) == 0)
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@ -149,7 +149,7 @@ public:
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std::string str(text->str);
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if (translateStrings)
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str = g_localizer->localize(str.c_str()).c_str();
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for (std::string::iterator i = str.begin(); i != str.end(); i++) {
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for (std::string::iterator i = str.begin(); i != str.end(); ++i) {
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unsigned char c = *i;
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if (strchr(specials, c)) {
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int i = strchr(specials, c) - specials;
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@ -272,7 +272,7 @@ public:
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os << " }";
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}
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~ArrayExpr() {
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for (mapping_list::iterator i = mappings.begin(); i != mappings.end(); i++) {
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for (mapping_list::iterator i = mappings.begin(); i != mappings.end(); ++i) {
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delete i->first;
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delete i->second;
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}
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@ -139,8 +139,7 @@ static void res_close(struct mspack_file *file) {
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struct mspack_file_p *handle = (struct mspack_file_p *)file;
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if (handle) {
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if (handle->CodeTable)
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free(handle->CodeTable);
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free(handle->CodeTable);
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fclose(handle->fh);
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free(handle);
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}
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@ -105,4 +105,5 @@ int main(int argc, char *argv[]) {
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numRead++;
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} while (numRead < numSectors);
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fclose(in);
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}
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@ -91,8 +91,11 @@ int main(int argc, char **argv) {
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fread(buf, 1, READ_LE_UINT32(&entries[i].size), infile);
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fwrite(buf, 1, READ_LE_UINT32(&entries[i].size), outfile);
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fclose(outfile);
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free(buf);
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}
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fclose(infile);
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free(str_table);
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free(entries);
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return 0;
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}
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@ -264,5 +264,8 @@ int main(int /* argc */, char *argv[]) {
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delete[] sourceBuffer;
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}
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delete[] blocks;
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delete[] codecs;
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fclose(f);
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return 0;
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}
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