BLADERUNNER: RC - Move line about real dogs

Use it as banter talk (low random chance) with photographer
This commit is contained in:
antoniou79 2021-10-27 22:33:55 +03:00
parent a7fcc38af7
commit 20b86b59fd
2 changed files with 7 additions and 5 deletions

View file

@ -102,8 +102,13 @@ void AIScriptPhotographer::ClickedByPlayer() {
AI_Movement_Track_Pause(kActorPhotographer);
Actor_Face_Actor(kActorMcCoy, kActorPhotographer, true);
Actor_Face_Actor(kActorPhotographer, kActorMcCoy, true);
Actor_Says(kActorMcCoy, 5310, 11);
Actor_Says(kActorPhotographer, 40, kAnimationModeTalk);
if (_vm->_cutContent && Random_Query(1, 10) < 3) {
Actor_Says(kActorMcCoy, 8516, 14); // Any idea if they were real dogs? (gets no answer)
Actor_Says(kActorPhotographer, 60, kAnimationModeTalk);
} else {
Actor_Says(kActorMcCoy, 5310, 11);
Actor_Says(kActorPhotographer, 40, kAnimationModeTalk);
}
AI_Movement_Track_Unpause(kActorPhotographer);
}
}

View file

@ -135,9 +135,6 @@ bool SceneScriptTB06::ClickedOnItem(int itemId, bool a2) {
Actor_Voice_Over(2380, kActorVoiceOver);
Actor_Voice_Over(2390, kActorVoiceOver);
Actor_Voice_Over(2400, kActorVoiceOver);
if (_vm->_cutContent) {
Actor_Says_With_Pause(kActorMcCoy, 8516, 0.70f, kAnimationModeTalk); // Any idea if they were real dogs? (gets no answer)
}
return true;
}
}