ZVISION: Move StateFlags inside ScriptManager class and fix build errors

This commit is contained in:
RichieSams 2013-11-01 02:50:56 -05:00
parent e50797d6b1
commit 20f8e05cc3
2 changed files with 10 additions and 9 deletions

View file

@ -125,7 +125,7 @@ bool ActionDisableControl::execute(ZVision *engine) {
debug("Disabling control %u", _key);
ScriptManager *scriptManager = engine->getScriptManager();
scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) | StateFlags::DISABLED);
scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) | ScriptManager::DISABLED);
return true;
}
@ -143,7 +143,7 @@ bool ActionEnableControl::execute(ZVision *engine) {
debug("Enabling control %u", _key);
ScriptManager *scriptManager = engine->getScriptManager();
scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) & ~StateFlags::DISABLED);
scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) & ~ScriptManager::DISABLED);
return true;
}
@ -227,7 +227,7 @@ bool ActionPreloadAnimation::execute(ZVision *engine) {
// Create the control, but disable it until PlayPreload is called
ScriptManager *scriptManager = engine->getScriptManager();
scriptManager->addControl(new AnimationControl(engine, _key, _fileName));
scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) | StateFlags::DISABLED);
scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) | ScriptManager::DISABLED);
return true;
}