ZVISION: Move StateFlags inside ScriptManager class and fix build errors
This commit is contained in:
parent
e50797d6b1
commit
20f8e05cc3
2 changed files with 10 additions and 9 deletions
|
@ -125,7 +125,7 @@ bool ActionDisableControl::execute(ZVision *engine) {
|
|||
debug("Disabling control %u", _key);
|
||||
|
||||
ScriptManager *scriptManager = engine->getScriptManager();
|
||||
scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) | StateFlags::DISABLED);
|
||||
scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) | ScriptManager::DISABLED);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -143,7 +143,7 @@ bool ActionEnableControl::execute(ZVision *engine) {
|
|||
debug("Enabling control %u", _key);
|
||||
|
||||
ScriptManager *scriptManager = engine->getScriptManager();
|
||||
scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) & ~StateFlags::DISABLED);
|
||||
scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) & ~ScriptManager::DISABLED);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -227,7 +227,7 @@ bool ActionPreloadAnimation::execute(ZVision *engine) {
|
|||
// Create the control, but disable it until PlayPreload is called
|
||||
ScriptManager *scriptManager = engine->getScriptManager();
|
||||
scriptManager->addControl(new AnimationControl(engine, _key, _fileName));
|
||||
scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) | StateFlags::DISABLED);
|
||||
scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) | ScriptManager::DISABLED);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue