FULLPIPE: Implement inventory saving

This commit is contained in:
Eugene Sandulenko 2016-09-17 01:10:49 +02:00
parent 358f2d4845
commit 210a57c4c0
3 changed files with 10 additions and 4 deletions

View file

@ -659,7 +659,7 @@ void GameLoader::writeSavegame(Scene *sc, const char *fname) {
v->_prevVarObj = prv;
}
getGameLoaderInventory()->writePartial(saveFile);
getGameLoaderInventory()->savePartial(saveFile);
saveFile->writeUint32LE(_sc2array.size());