FULLPIPE: Implement inventory saving
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3 changed files with 10 additions and 4 deletions
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@ -659,7 +659,7 @@ void GameLoader::writeSavegame(Scene *sc, const char *fname) {
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v->_prevVarObj = prv;
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}
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getGameLoaderInventory()->writePartial(saveFile);
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getGameLoaderInventory()->savePartial(saveFile);
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saveFile->writeUint32LE(_sc2array.size());
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