SCUMM: fix savename encodings
I used kISO8859_1 which works fine most of the time, but it is still not correct. Now, we just call getDialogCodePage(), so we get the code page that matches the current game font...
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1 changed files with 2 additions and 8 deletions
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@ -228,10 +228,7 @@ void ScummEngine::copyHeapSaveGameToFile(int slot, const char *saveName) {
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if (!saveFile) {
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saveFailed = true;
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} else {
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// This will not work for Russian, Japanese, Chinese, Korean.
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// But it has to be investigated if we can just insert the
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// codePage returned by getDialogCodePage() here...
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Common::String temp = Common::U32String(saveName, Common::kISO8859_1).encode(Common::kUtf8);
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Common::String temp = Common::U32String(saveName, getDialogCodePage()).encode(Common::kUtf8);
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Common::strlcpy(hdr.name, temp.c_str(), sizeof(hdr.name));
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saveSaveGameHeader(saveFile, hdr);
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@ -950,10 +947,7 @@ bool ScummEngine::getSavegameName(int slot, Common::String &desc) {
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}
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Common::U32String temp(desc.c_str(), Common::kUtf8);
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// This will not work for Russian, Japanese, Chinese, Korean.
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// But it has to be investigated if we can just insert the
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// codePage returned by getDialogCodePage() here...
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desc = temp.encode(Common::kISO8859_1);
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desc = temp.encode(getDialogCodePage());
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return result;
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}
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