SCI32: Implement per-channel audio panning
Used by RAMA, in various places, starting with the refrigerator at base camp after the cable car at the beginning of the game.
This commit is contained in:
parent
d9dfca2fcb
commit
21337e4cf6
5 changed files with 45 additions and 2 deletions
|
@ -236,8 +236,8 @@ static const SciKernelMapSubEntry kDoAudio_subops[] = {
|
|||
{ SIG_SINCE_SCI21MID, 17, MAP_CALL(DoAudioHasSignal), "", NULL },
|
||||
{ SIG_SINCE_SCI21MID, 18, MAP_EMPTY(DoAudioCritical), "(i)", NULL },
|
||||
{ SIG_SINCE_SCI21MID, 19, MAP_CALL(DoAudioSetLoop), "iii(o)", NULL },
|
||||
{ SIG_SCI3, 20, MAP_DUMMY(DoAudioPan), "", NULL },
|
||||
{ SIG_SCI3, 21, MAP_DUMMY(DoAudioPanOff), "", NULL },
|
||||
{ SIG_SCI3, 20, MAP_CALL(DoAudioPan), "ii(i)(iii)", NULL },
|
||||
{ SIG_SCI3, 21, MAP_CALL(DoAudioPanOff), "i(i)(iii)", NULL },
|
||||
SCI_SUBOPENTRY_TERMINATOR
|
||||
};
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue