BACKENDS: Replace GLEW with GLAD, part of PR #3463
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30 changed files with 8604 additions and 597 deletions
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@ -336,7 +336,6 @@ int main(int argc, char *argv[]) {
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setFeatureBuildState("opengl_game", setup.features, false);
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setFeatureBuildState("opengl_shaders", setup.features, false);
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setFeatureBuildState("opengles2", setup.features, false);
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setFeatureBuildState("glew", setup.features, false);
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}
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// Disable engines for which we are missing dependencies
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@ -1083,7 +1082,6 @@ const Feature s_features[] = {
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{ "libcurl", "USE_LIBCURL", true, true, "libcurl support" },
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{ "sdlnet", "USE_SDL_NET", true, true, "SDL_net support" },
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{ "discord", "USE_DISCORD", true, false, "Discord support" },
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{ "glew", "USE_GLEW", true, true, "GLEW support" },
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// Feature flags
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{ "bink", "USE_BINK", false, true, "Bink video support" },
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@ -1646,6 +1644,7 @@ void ProjectProvider::createProject(BuildSetup &setup) {
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in.push_back(setup.srcDir + "/LICENSES/COPYING.LUA");
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in.push_back(setup.srcDir + "/LICENSES/COPYING.MIT");
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in.push_back(setup.srcDir + "/LICENSES/COPYING.TINYGL");
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in.push_back(setup.srcDir + "/LICENSES/COPYING.GLAD");
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in.push_back(setup.srcDir + "/COPYRIGHT");
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in.push_back(setup.srcDir + "/NEWS.md");
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in.push_back(setup.srcDir + "/README.md");
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